Mana

Mana

Boon Level Cost Roll Effect
Mana Tangata See a target’s remaining Legend points and Legendary Deeds.
Mau Rakau ●● 3L + 1W Give a non-Relic item a bonus of your Legend to its intended purpose.
Tohunga ●●● 1W Prevent a target from using Legendary Deeds against you.
Mana Huanga ●●●● Varies Allow an ally to spend your Legend points instead of their own.
Tapu ●●●●● 5L Declare something tapu; all those who break the tapu lose Legend points.
Pono ●●●●● ● 1L Grant your Legendary Deed successes to an ally.
Mana Tupuna ●●●●● ●● Double your Legendary Deed successes.
Utu ●●●●● ●●● Varies Int + WP Increase a target’s Legend costs by your Vengeance dots for the scene.
Pakeha ●●●●● ●●●● 1W Refresh Legendary Deeds by eating the flesh of a fallen foe.
Mauri ●●●●● ●●●●● Drain your opponent’s Legend points.

Mana Tangata ●

Cost: None
Dice Pool: None

While the secret inner workings of mana are a source of awe and mystery to mortal men and even other Scions, the children of the Atua recognize tangata, the mana of individual person and their prowess, as easily as they know the environment around them. Any Scion with this Boon is able to sense at a glance how many Legend points and remaining Legendary Deeds any being he can see possesses, easily pinpointing creatures of different power levels as well as recognizing foes who are brimming with potent power and enemies who are staggering on their last legs.

Mau Rakau ●●

Cost: 3 Legend and 1 Willpower per use
Dice Pool: None

Just as Tane and Tangaroa imbued the landscape with their mana when they created it in the stormy beginning of time, so may the Scion with this Boon impart a little bit of her own mau rekau or physical power to objects around her, granting them excellence and rarity they otherwise would not possess. Whenever she chooses, she may touch any non-Relic item no larger than herself and grant it mana of its own, giving it a dice bonus equal to her Legend to its intended purpose (attacking if a sword, painting if a paintbrush, and so on). She may use this Boon on any item of her choosing and the bonus is permanent once she does, but she may have only as many mana-infused objects active at one time as she has dots of Legend; if she wishes to imbue a new object past this limit, she must choose one of her previous tools to return to normal.

Tohunga ●●●

Cost: 1 Willpower per use
Dice Pool: None

One of the most central customs surrounding the Atua and their people is that of tapu or kapu, a recognition of certain places, people, or things as so sacred that they are forbidden and restricted from all who cannot approach their level of holiness. Thanks to his intense and powerful mana, the Scion with this Boon has become a tohunga or sacred priest of the Atua and is therefore tapu himself, untouchable by lesser beings and forbidden for any enemy to act against. Any being who dares oppose the Scion in any way is immediately stricken by a draining and inhibition of her own powers, which are choked off by the imperious backlash of her impressive mana; once he uses this Boon on a target (a 5-tick action), she may no longer spend Legendary Deeds against him in any way for a number of days equal to his Legend rating. The impudent creature who trespasses on his tapu may still use her Legendary Deeds on other things, but when it comes to anything that opposes or inconveniences the Scion, any unspent Deeds might as well not exist.

Mana Huanga ●●●●

Cost: Varies (see below)
Dice Pool: None

It is mana that fuels all great deeds, enables all wondrous feats, and stands behind all divine powers, and the Scion with this Boon has such command of hers that she can grant it to those she deems worthy as easily as maintaining it for herself. Whenever any other being would spend Legend points on an action, the Scion may choose to spend those points for him, fueling his deeds with her own formidable powers of huanga, mana that aids others. This Boon is used voluntarily by the Scion only where she deems it appropriate, and she may use it as often and on whatever targets she considers most deserving. If any Fatebonds are created by spending Legend this way, they adhere to the Scion, not the person whose power she is currently supporting; the Storyteller rolls either the Scion’s Legend or her target’s, whichever is highers, when determining whether a Fatebond is generated.

Tapu ●●●●●

Cost: 5 Legend per use
Dice Pool: None

The Scion with this Boon may now declare a tapu wherever necessary, designating objects untouchable, foodstuffs inedible, and places forbidden thanks to their extreme holiness. When he spends this Boon’s cost and touches the now-forbidden substance, he declares that specific item tapu henceforth; anyone who performs the forbidden action (touching an item, entering a building, and so on) is considered to have broken the tapu and to be subject to the disastrous consequences. The Scion’s tapu applies to all examples of that object within a number of miles equal to the Scion’s Legend (this area is fixed where the Boon was used, and does not move with the Scion if he travels away from it). A tapu may be as specific or general as he wishes it to be, ranging anywhere from forbidding the eating of pineapples to declaring it unacceptable for redheaded people to enter churches after sunset.

Anyone (including the Scion himself) who breaks the declared tapu must immediately roll her Legend rating against a difficulty equal to his; if she fails, she immediately loses Legend points equal to the Scions’s Legend rating as the backlash of the broken tapu drains her powers in retribution. If she does not have enough Legend points to lose the requisite amount, she suffers the difference as a dice penalty to all actions for the next 24 hours.

Pono ●●●●● ●

Cost: 1L
Dice Pool: None

The mana of the Scion with this Boon is potent indeed, so much so that she can grant others abilities far outside their normal capacity, empowering them with the righteous balancing actions called pono as the Gods once empowered their mortal ancestors. At any time as a reflexive action, she may spend this Boon’s cost to use one of her Legendary Deeds on behalf of some other creature, attaching it to whatever action she most strongly wants to see succeed. The lucky target of the Boon adds the successes from the Legendary Deed to his roll, while the Scion is the one to gain any Fatebonds that might result from its use. The Scion may grant the benefits of a Legendary Deed in this manner only once to any given roll, but she may do so in addition to a Legendary Deed spent by her target.

Mana Tupuna ●●●●● ●●

Cost: None
Dice Pool: None

The Atua granted their mana to fledgling mankind long ago, establishing the tupuna mana that is passed from father to son through family bloodlines; their Scion may call upon their close connection to the ancient powers of their pantheon by displaying even more powerful mana, far beyond anything a mortal could dream of. Whenever the Scion with this Boon chooses to use a Legendary Deed (for herself or on behalf of someone else with the Pono Boon), she adds successes equal to double her Legend rating to her roll instead of the normal amount, reflecting her inherited greatness.

Utu ●●●●● ●●●

Cost: Varies (see below)
Dice Pool: Integrity + Willpower

Utu, or sacred vengeance, is required of all who offend the Atua and their children, a punishment levied on deserving breakers of divine law. The Scion with this Boon may levy such wrath upon any who disrespect him, cutting off their connection to the mana that fuels them and rendering them helpless and chastised. When he wishes to visit his displeasure on an enemy, the Scion must touch his target, spend a number of Legend points equal to his target’s Legend rating (with a minimum of one) and overcome her with an opposed Integrity + Willpower roll; if he does so, his target is choked off from the empowering energies of mana and immediately finds it much more difficult to spend Legend for the remainder of the scene. Whenever the target would spend Legend, she must spend an additional number of Legend points equal to the Scion’s Vengeance Virtue, forcing her to exert herself to the point of exhaustion to perform normally simple tasks. Should the Scion choose to use this Boon on a mortal target, he instead robs her of the ability to spend Willpower points. Powers which drain Legend points from his target still work as normal; the unfortunate victim of the Scion’s fury is merely unable to use whatever remains very efficiently on her own behalf.

Pakeha ●●●●● ●●●●

Cost: 1 Willpower per use
Dice Pool: None

Pakeha, human flesh devoured by other humans, was prized among ancient Polynesians not as a delicacy but as a spiritual symbol, representing the mana of a fallen foe and the victorious warrior’s control over it. The Scion with this Boon also understands the inherent power that remains within an enemy’s flesh even once life has departed, and may reach out to take it into himself, asserting his own mana’s superior strength by doing so. by spending this Boon’s cost, the Scion may ingest the flesh of a dead enemy (in whatever quantity he wishes, from a single eyeball to a full meal) in order to regain mana in the form of spent Legendary Deeds.

Legend Rating of Deceased Mana Regained
Legend 1–4 1 Legendary Deed
Legend 5–8 3 Legendary Deeds
Legend 9–12 5 Legendary Deeds

This Boon cannot grant Legendary Deeds above a Scion’s normal maximum, and eating the flesh of mortal, non-Legendary creatures grants him no benefit. A Scion using this Boon depends upon absorbing the mana of a fallen enemy into himself, and therefore cannot use it while eating the flesh of any being who is still living.

Mauri ●●●●● ●●●●●

Cost: None
Dice Pool: None

Mauri, the force that animates life and allows the flow of mana to move from one being object to another, is the foundation of all sharing of power and the ultimate tool of a Scion of the Atua, who may use it to battle and slump foes into submission without ever physically touching them. Once per scene, the Scion who has mastered mauri may declare spiritual warfare on a single other target, attempting to overcome him by the sheer force of her mana alone. When she does so, both parties immediately spend their next action rolling a number of dice equal to their Legend pool against one another, their respective mana reaching out to grapple invisibly for dominance. If the Scion rolls higher than her opponent, she drains him of Legend points equal to the difference between their rolls; she gains those points (up to her normal maximum), while he loses them and is diminished. Both combatants continue to make this roll against one another until a number of actions equal to the Scion’s Legend have elapsed, one or both of the contestants are rendered incapacitated, or either the Scion or her foe has been completely drained of Legend points.

Once the Scion has drained her enemy totally (or been drained herself, if fortune was not with her), no further ill effects befall him and he is able to act freely again, albeit with no Legend points to his name. Enemies in such a weakened state typically have few tools at their disposal to avoid capture or death, but many Scions of the Atua see no point in dirtying their hands in such a manner; an unworthy enemy already drained of mana has been punished thoroughly enough that physical violence is usually considered unnecessary.

Mana

God-Touched Nut_Meg