Boon Level Cost Roll Effect
Gaia’s Touch 1L Communicate with plants and pass through them unhindered.
Green Thumb 1L App + Sur Cause a plant to grow exceptionally large and healthy.
Cleanse/Blight ●● 1L Sta + Sur Remove or inflict blights and sicknesses from plants.
Cornucopia ●● 2L Man + Sur Grow food from anything that was once a plant.
Pheromones ●● 1W Exude pheromones to gain a bonus to your next social roll.
Toxic Thorn ●● 1L Sta + Sur Grow a deadly poisonous thorn from your body.
Bless Harvest/Curse Crops ●●● 3L Sta + Sur Bless a large area with health and huge size or curse it with sickness and infertility.
Greenskin ●●● 2L Gain tough skin, saplike blood and photosynthesis.
Summon Fairies ●●● 1W Cha + Com Summon woodland fairies to do your bidding.
Natural Camouflage ●●●● 1L App + Ste Blend seamlessly in with any plants in your environment.
Tainted Oasis ●●●● 1L Cha + Sur Cause plants to grow fruit that grants bonuses or penalties to those who eat it.
Dormant Memory ●●●●● 3L + 1W Man + Sur Cause a dead plant substance to begin to grow again as if alive.
Twist Plants ●●●●● 2L Int + Sur Shape and twist plants into any form.
Accelerate Growth ●●●●● ● 1+L Sta + Sur Cause plants to grow many times faster than usual.
Dryad Link ●●●●● ● 5L + 1W App + Sur Link yourself to an area of land, gaining a sense of all plants on it and granting them some of your hardiness.
Verdant Creation ●●●●● ●● 5L + 1W Int + Sur Create plants from nothing.
Eternal Bloom ●●●●● ●●● 8L + 1W Sta + Sur Cause a large area of plants to no longer age, require sustenance or take damage or illnesses from normal sources.
Quicken ●●●●● ●●● 5L + 1W Cha + Occ Grant intelligence, movement and Legend ratings to plants.
Impossible Hybrid ●●●●● ●●●● 10L Int + Sur Combine plants as you wish to create new species.
Circle of Life ●●●●● ●●●●● 15L + 2W Plant a seed of yourself in the ground and regrow from it if you are ever killed.
Endless Season ●●●●● ●●●●● 15L Int + Sur Cause a single season to last for years in the area you choose.
The Green ●●●●● ●●●●● ● 30L + 1W Extend your consciousness into any plants in the world and move and change them as you desire.


Cost: 1 Legend per use
Dice Pool: None
The Scion with this Boon is at one with nature and leaves no trace of movement behind her when she moves through forest, undergrowth, or other plant life; blades of grass, leaves and other moveable plant parts simply move slightly aside for her and then return to their original position once she has passed, allowing her to traverse a field without so much as bruising a leaf. In addition, whenever she chooses to spend the requisite cost while touching a particular plant, she may communicate with its sleeping spirit, learning whatever special knowledge it might have to impart. While plants are not conscious and she cannot speak to it directly, she may experience a dreamlike vision of the most unusual or important events the plant has witnessed, giving her the ability to learn about the source of a deadly fire or the identity of a traveler that passed by. The Scion may only communicate freely with living plants; the souls of dead growing things are beyond her reach.


Cost: 1 Legend per use
Dice Pool: Appearance + Survival
Upon using this Boon on a plant or small quantity of plants, the Scion may cause them to temporarily operate outside the normal laws of nature, removing their need for food, water and sunlight and granting them immunity to minor issues such as root-rot or normal parasites. Plants thus enhanced grow to impressive size and exhibit excellent quality, freed from any of the normal concerns that might hamper their growth. The effects last for one year, after which point the plants resume growing as normal; the Scion may use any extra successes past the first to add either additional plants or additional years to the duration.


Cost: 1 Legend per use
Dice Pool: Stamina + Survival
The Scion with this Boon may remove a blight, infestation or sickness from a number of large plants or square yards of small plants equal to his successes; all plants are instantly restored to health, though plants already killed by the malady will not regenerate. Alternatively, he may curse a number of large plants or square yards of small plants equal to his successes with horrible blight, causing them to suffer the adverse effects of diseases, parasites or other hindrances to their growth. The blight lasts for a number of weeks equal to the Scion’s total number of Fertility Boons, or until natural conditions or agricultural aid wipe it out.


Cost: 2 Legend per use
Dice Pool: Manipulation + Survival
By touching an item or substance that was once a natural plant, the Scion may convince it to give up its former bounty. For every success she gains on the activation roll, the former plant will grow enough food to make a meal for one person; fruit, nuts, berries, and edible roots grow from the surface as though it were a living, food-producing plant. Once the food is harvested, the dead plant matter returns to its inert state unless this Boon is used on it again.


Cost: 1 Willpower per use
Dice Pool: None
The Scion with this Boon shares more than just an affinity with plants and flowers, particularly those with alluring fragrances. By touching any plant and spending the requisite cost, the Scion channels the instinctive pheromones of the plant and may add her total number of Fertility Boons as bonus dice to the next roll in the scene that requires her to use her Appearance, Charisma, or Manipulation.


Cost: 1 Legend per use
Dice Pool: Stamina + Survival
Difficulty: Varies (see below)
The Scion may convince his very body to imitate a deadly plant, growing a large, extremely poisonous thorn on some part of his anatomy. The thorn may be used to strike at others or simply to protect a vulnerable area, and remains for a scene (or until the Scion decides to detach it).

Damage Difficulty
Per level +1
Lethal +10
Aggravated +20
Per day +0
Per hour +3
Per minute +5
Per action +10

In addition, the Scion may decrease his target’s tolerance to only his Stamina (a +3 difficulty to the roll) or to none at all (a +5 difficulty to the roll).


Cost: 3 Legend per use
Dice Pool: Stamina + Survival
The Scion with this Boon may protect an area (up to one acre per success) from any blights, sicknesses, or insect plagues for one full year, preventing any naturally occurring problems from hindering the plants’ growth; in addition, all plants within it grow to prodigious sizes and with exceptional quality, yielding a bumper crop. Alternatively, she may also curse the fertility of an equivalent area, dooming it to poor health or even death; it becomes immediately highly susceptible to infestations, blights and other misfortunes, and even if great care is taken to protect it from these ills still yields shrunken, unappetizing or even inedible crops. if another person with this Boon has already blessed an area with this power, the Scion must make a contested roll to curse it (or vice versa).


Cost: 2 Legend per use
Dice Pool: None
The Scion calls on his connection with nature to give himself some of the qualities of the plants to which he is such close kin. By spending the requisite cost and concentrating for a moment, his skin takes on a greenish hue and he gains the ability to receive sustenance through photosynthesis, effectively removing his need for food. The Scion’s skin is toughened to the consistency of bark, granting him one additional bashing and lethal soak, and his blood clots as if it were sap, preventing him from bleeding if he is injured. The effects of the plant-boost last for a number of days equal to the Scion’s total number of Fertility Boons, after which point he reverts to his normal state.


Cost: 1 Willpower per use
Dice Pool: Charisma + Command
By calling forth in a commanding manner, the Scion may summon fairies to do her bidding. Upon being summoned, the fairies must be paid with their preferred price, a dish of milk (alternatively, they will accept a magical item – a trinket, relic, or trophy – or a lump-sum payment of 3 Legend per fairy; however, these alternatives become very expensive very quickly); if they are not paid, they will refuse to obey the Scion’s commands and may even intentionally cause mischief for her before vanishing again. The summoned fairies possess the Green Thumb and Cleanse Boons, and can work tirelessly at simple tasks (digging, cleaning, farming, etc.), though more complicated orders may pose difficulties. For every three successes she garners on her activation roll, the Scion may choose to either summon an additional fairy or to add one day to the time that they will remain to serve her. If no extra days are purchased with successes, the fairies depart at sunset.


Cost: 1 Legend per use
Dice Pool: Appearance + Stealth
The Scion with this power may melt into any plant environment like a chameleon, becoming completely indistinguishable from the plant life around her. Mundane attempts to find or track her fail automatically; those with the Predatory Focus knack or Arete: Survival may attempt to follow her trail by overcoming her activation successes, but she still may only be found outright by a successful opposed roll using the Supernal Hunter knack. If the Scion possesses the Gaia’s Touch Boon, she may add her total number of Fertility Boons to her roll as automatic successes. The Scion must have a sufficient quantity of plant life in which to conceal herself in order for this Boon to be effective, and any action she takes that would normally prevent her from being stealthy ends its effects (otherwise, they last for the remainder of the scene).


Cost: 1 Legend per 5 square yards
Dice Pool: Charisma + Survival
The Scion touches an area of plant life and commands it to grow with renewed vigor, sending his divine energy into its fruits and edible parts. Thereafter, anyone who eats the tainted fruit receives +1 to a random Attribute for one day; alternatively, the Scion may choose that anyone who eats the affected plants receives -1 to a random Attribute. The Scion may increase the bonus or negative by an additional +1 or -1 for every five successes he scores on his activation roll. It should be noted that this Boon meddles not only with nature but with Fate as well, granting unexpected bonuses or losses to its players, and that those who indulge in the tainted fruit too often may find themselves on the receiving end of Fate’s displeasure.


Cost: 3 Legend and 1 Willpower per use
Dice Pool: Manipulation + Survival
By touching an inanimate object that was once a living plant – wood, food, plant-fiber cloth, etc. – the Scion may reawaken its spirit and encourage it to grow once more. Upon paying the requisite cost, the substance immediately begins growing again as if it were a living plant, at a highly sped-up rate; for every success the Scion receives on her activation roll, the plant receives one hour to grow in complete defiance of natural laws, requiring no food, soil, sunlight, or any other sustenance. If the plant reaches soil in which it could naturally grow before this Boon’s effects have ended, it will take root and grow there permanently; if it does not, it ceases to grow and dies when the effects of the Boon wear off.


Cost: 2 Legend per use
Dice Pool: Intelligence + Survival
With this Boon, the Scion may reshape plants as if they were made of clay, bending them to her whims without even needing to touch them. A number of large plants or square yards of small plants equal to her activation successes become pliant to her will, bending into any fantastic configuration she chooses, giving her the power to create sculptures, walls, dwellings, or even hostile thickets. Once the Scion has finished shaping the plants, they begin growing as normal again in whatever position she has left them.


Cost: 1 – 5 Legend per use
Dice Pool: Stamina + Survival
The Scion with this Boon may command a number of acres of plants equal to her total number of Fertility Boons to grow at a highly accelerated rate, birthing trees and creating old-growth forest in mere hours. The plants grow at this rate for one full hour, after which the Scion may pay this Boon’s cost to continue accelerating them; if she does not, they thereafter continue to grow as if the acceleration had never occurred.

Legend points spent Amount of growth per six minutes
1 1 month
2 1 season
3 1 year
4 1 decade
5 1 century

DRYAD LINK ●●●●● ●

Cost: 5 Legend and 1 Willpower per use
Dice Pool: Appearance + Survival
By choosing to literally become one with the plant life around him, the Scion may become especially attuned to all plants within a number of acres equal to his successes. He immediately gains +10 to his Stamina as the life-force of the nearby plants sustains him, and +10 to his Appearance as he begins to grow plant-like features (if the Scion chooses to activate the Greenskin Boon, these bonuses are doubled). All plants within the Scion’s affected area draw from his strength in turn, and receive 8 additional health levels and lethal and bashing soak as his divine ichor empowers them. While this power brings with it significant benefits, it also ties the Scion’s well-being to his chosen plot of land; if the plants of his area are damaged or destroyed (via fire, plague, or human destruction), he takes one unsoakable level of bashing damage for every level of damage they suffer (whenever this occurs, he immediately gains a vague awareness of the area that has been damaged and what has happened to it, though he may need to travel there for specific details). Likewise, if the Scion is injured, all plants in his area take one level of unsoakable lethal damage for each level he suffers. The effects of the link remain until the Scion leaves his chosen area, at which point he and all plants return to their normal state; if he wishes to tie himself to a new area or the same area again, he must re-activate this Boon.


Cost: 5 Legend and 1 Willpower per use
Dice Pool: Intelligence + Survival
The Scion with this Boon is no longer bound to manipulate only those plants around her any may cause new plant life to spring up literally from nothing. By touching or even simply looking at an area of soil and invoking this power, the Scion causes up to her successes in acres of plants to immediately spring into existence, growing normally as if they had been planted there. They are fully natural plants and may be affected with any other Fertility Boons that the Scion wishes to use. If the Scion possesses the Green Thumb Boon, the plants automatically gain its benefits.


Cost: 8 Legend and 1 Willpower per use
Dice Pool: Stamina + Survival
The Scion with this power no longer relies on nature to safeguard his plants, taking their lives into his own hands. By spending the requisite cost, he may grant eternal life to all plants with a number of square miles up to a maximum of his successes. The plants within this area no longer require food, water, sunlight, or soil nutrients to grow, and no longer die of old age, though they may still be destroyed by the direct actions of others. If the Scion possesses the Green Thumb Boon, all affected plants also gain an additional bashing and lethal soak of 10.

QUICKEN ●●●●● ●●●

Cost: 5 Legend and 1 Willpower per use
Dice Pool: Charisma + Occult
The Scion with this Boon may awaken even the most deeply sleeping living things, the growing plants of the earth. By touching any one plant and paying the requisite cost, she may grant it any number of new abilities and bonuses, allowing it to interact with the world around it like any other creature. The plant immediately gains a Legend rating of 1, and the Scion may divide her successes between any of the following effects, as she chooses:

Successes Enhancement
1 Success +1 to Soaks
2 Successes +1 to Ability, Stamina, Appearance or Damage
3 Successes +1 to Accuracy, DV, Strength or Perception
4 Successes +1 to Dexterity, Epic Stamina, Epic Strength, Epic Appearance or Epic Perception, or any other normal mental or social Attribute
5 Successes +1 to Epic Dexterity or any mental Epic Attribute
10 Successes +1 to Legend rating (maximum of Scion’s Legend – 1) or ability to uproot and move self

Plants gain rudimentary sentience as soon as they have one dot of Intelligence, allowing the Scion to directly speak to them if she has the Gaia’s Touch Boon (they still may not be bright enough to have much of a conversation with, though); similarly, they gain the ability to move their limbs, vines, branches or any other appendages independently as soon as they gain one point of Dexterity. The Scion may not increase any given plant’s physical Attributes, accuracy, DV, soaks or damage (through any combination of enhancements) past five times its total Legend rating, and also may not increase any of its mental or social attributes past five times its Legend. The plant’s enhancement is permanent, but all other Fertility Boons may still be used on it as normal.


Cost: 10 Legend per use
Dice Pool: Intelligence + Survival
Unconstrained by the concerns of traditional plant breeding, the Scion may combine plants at her whim, creating any combination she chooses; daisies that close like Venus flytraps, poisonous thornbushes that grow succulent fruit, or trees that bear three different kinds of fruit may be created with just a little effort and creativity. The exact abilities and features of any hybrid must be agreed upon by the player and Storyteller.

CIRCLE OF LIFE ●●●●● ●●●●●

Cost: 15 Legend and 2 Willpower per use
Dice Pool: None
The Scion with this Boon embraces the natural cycle of the earth, becoming an inextricable part of it, able to regenerate like the plants that are her subjects. By paying the requisite cost and planting a seed in the earth, the Scion mystically roots herself to it, becoming as renewable as the other plants; thereafter, if she dies, she regrows from the planted seed, rising up out of the ground like a tree or being born forth from a plant’s branches like ripe fruit, reborn whole once more. She must choose the time of her regrowth when she plants the seed, and may choose to be reborn either the next day after her death, the next spring, or in spring ten years from the date of her death; if she dies, her soul goes to the appropriate Underworld as normal and remains there until the day of her rebirth. The length of time the Scion spends to regrow herself anew from the earth affects her reborn self as follows:

Time of Rebirth Reborn State
Tomorrow The Scion is reborn with only 1 temporary point of Willpower, 1 Legendary Deed channel and 1 of each Virtue channel; she also loses her three highest-level Boons or Epic Attributes and accompanying knacks (from any one purview or attribute except Fertility)
Next Spring The Scion is reborn with half her temporary Willpower pool, half her total number of Legendary Deed channels and half her total number of each Virtue channel; she also loses her highest Boon or Epic Attribute and accompanying knack (from any purview except Fertility)
Spring ten years hence The Scion is reborn at full health and with all her usual powers and abilities (though she has been forced to suffer a decade in the Underworld)

The Scion may only tie herself to a single seed; if she wishes to deactivate this Boon or to plant another seed which regrows in a different time frame, she must dig up the original seed and destroy it before being able to do so.

ENDLESS SEASON ●●●●● ●●●●●

Cost: 15 Legend per use
Dice Pool: Intelligence + Survival
The Scion’s very presence now brings with it the life-giving or destructive forces of the seasons themselves. By spending the requisite cost, the Scion causes an area equal to one square mile around her to become affected by one of the four seasons, instantly converting summer to winter or vice versa at his whim. The effects of the unnatural season last for one year; the Scion may choose to apply his successes as extra years, extra square miles, or a combination of the two.


Cost: 30 Legend and 1 Willpower per scene
Dice Pool: None
The Scion may see and hear through the conduit of any plant on the planet, and all growing things anywhere in the world obey her will with a thought.


God-Touched Nut_Meg