Boon Level Cost Roll Effect
Night Eyes See perfectly in the dark.
Afraid of the Dark ●● 1L Man + Emp Terrify your target into losing Willpower.
Shadow Mask ●● 1L Man + Lar Disguise your face with shadows.
Shadow Refuge ●●● 1L Hide yourself in any shadow you can fit in.
Absorb Light ●●●● 2L Absorb all light into yourself and gain bonuses to stealth and resisting light damage.
Shadow Step ●●●● 1L Step into any shadow and back out of any other shadow you can see.
Consume Shadow ●●●●● 3L Str + Sur Consume shadows to heal your injuries.
Shadow Craft ●●●●● 1L + 1W Man + Sur Create simple tools and objects from darkness.
Shadow Boxer ●●●●● ● 3L Man + Bra Cause your target’s shadow to rise up and attack him.
Shadow Shroud ●●●●● ● 3L + 1W Str + Int Create an impenetrable zone of darkness around youself.
Heart of Darkness ●●●●● ●● 5L Man + Emp Temporarily invert your target’s Virtues.
Shadow Bodies ●●●●● ●● 5L + 1W Cha + Pre Create shadow duplicates of yourself to aid you.
Shadow Plunder ●●●●● ●●● 5L + 1W Man + Com Steal your target’s shadow to inflict social penalties on him.
Strike Blind ●●●●● ●●● 5+L Wit + Med Cause temporary or permanent blindness in those around you.
Oubliette ●●●●● ●●●● 10L Wit + Thr Throw your target to become lost in the abyss of primal darkness.
Eclipse ●●●●● ●●●●● 15L + 1W Str + Int Cause impenetrable darkness to fall for miles around you.
The Abyss ●●●●● ●●●●● ● 30L + 1W Completely blind and freeze everything around you, permanently swallowing or fading some into the blackness.


Cost: None
Dice Pool: None
The Scion with this Boon may see perfectly through the inkiness of complete darkness; he can distinguish outlines and objects with no trouble, though he cannot see colors. Faint light sources do not impede this perfect vision, but if there is a strong light source he will only be able to see as well as that light source would normally allow.


Cost: 1 Legend per use
Dice Pool: Manipulation + Empathy
The Scion may show the darkness of the abyss for a small moment, so terrifying her target that she instantly loses a point of Willpower. The target loses an additional point of Willpower for every three threshold successes past the first the Scion receives.


Cost: 1 Legend per use
Dice Pool: Manipulation + Larceny
By covering his face in a wreath of impenetrable shadows, the Scion may become unrecognizable, even under the brightest of lights. Others may attempt to penetrate the shadow disguise by receiving more successes on a Perception + Awareness roll than the Scion scored upon activation. The disguise remains for 24 hours, even if the Scion is rendered unconscious during that time, and affects surveillance equipment and other machines as well as direct vision; it can only be seen through by someone possessing the Night Eyes Boon.


Cost: 1 Legend per use
Dice Pool: None
The Scion may hide herself completely in any shadow large enough to cover her entire body; while she is thus concealed, any mortal or mundane attempts to detect her fail automatically, and supernatural hunters are forced to roll Perception + Awareness to attempt to locate her. The Scion adds the number of Darkness Boons she possesses as automatic successes to any Dexterity + Stealth roll made to elude them. Those possessing the Night Eyes Boon are unaffected by this power.


Cost: 2 Legend per scene
Dice Pool: None
The Scion with this Boon draws light into himself and snuffs it out, becoming a walking void of blackness. He may add his total number of Darkness Boons as automatic successes to any Stealth roll, and is immune to any light-based damage, such as infrared bursts or nuclear fallout. Anyone attempting to affect him with a Boon from the Sun purview while this power is active must successfully roll their total number of Sun Boons against his total number of Darkness Boons, or fail automatically. He may be instantly perceived, however, by anyone possessing the Night Eyes boon.


Cost: 1 Legend per use
Dice Pool: None
No longer confined to normal movement, the Scion with this power may step into any shadow large enough to conceal her entire body and step out of any other one, so long as the destination shadow is within sight.


Cost: 3 Legend per use
Dice Pool: Strength + Survival
The Scion with this Boon may draw sustenance from the shadows around her, gaining strength and healing damage by ingesting them as she would food. The shadows thus eaten can only be those of inanimate objects and remain gone for a number of days equal to the Scion’s successes, lowering the Scion’s available options and causing considerable interest or distress amongst those that might notice the phenomenon.

Successes Effect
1 Success Heal 1 bashing damage
2 Successes Convert 1 lethal damage to bashing
3 Successes Heal 1 lethal damage
5 Successes Convert 1 aggravated damage to lethal
8 Successes Heal 1 aggravated damage


Cost: 1 Legend and 1 Willpower per use
Dice Pool: Manipulation + Survival
Difficulty: Varies (see below)
The Scion with this Boon may manipulate shadows as if they were concrete, malleable things, shaping and changing them as he chooses. As long as he is touching a shadow, he may bend, break, or otherwise change its shape in any way he wishes, even extending it past the point where light would normally dispel it (though he cannot increase it or shrink it past its original surface area). Once he has changed it, the shadow remains in its new shape and location for a number of hours equal to his successes, no matter what changes in surface or light source might occur afterward. Alternatively, the Scion may create simple items or weapons from the very darkness around him. Upon activating this Boon, he must choose whether he would like to make his item more refined or make it last longer; his threshold successes are equal to a number of days if he chooses to make his item last longer, or to either accuracy or soak (up to a maximum bonus of his total number of Darkness Boons) if he chooses to make it more refined. These items may be handed off and used by other people, but should any person who does not possess the Night Eyes Boon attempt to use an item created with Shadow Craft, they receive -5 to all their rolls as they cannot accurately perceive the item they are trying to use.

Item Size Successes Required
Small (arrow, rope, knife, sling) 1 Success
Medium (sword, club, bag) 2 Successes
Large (staff, oar, footlocker) 3 Successes
Oversized (chair, bench, door) 4 Successes
Vehicle (boat, hang-glider) 6 Successes


Cost: 3 Legend per attack
Dice Pool: Manipulation + Brawl
The Scion with this Boon uses an opponent’s own inseparable shadow as a formidable weapon against them; by spending the requisite cost, she may cause a target’s shadow to turn on them and attack them as if it were a physical being (a 6-tick attack). The shadow attack cannot be dodged as the shadow is attached to the target, and deals bashing damage equal to the Scion’s successes; this damage, while unavoidable, is considered armor-piercing and may still be soaked as normal.


Cost: 3 Legend and 1 Willpower per use
Dice Pool: Strength + Integrity
The Scion may create a pitch-black area for a radius of up to five times his successes in yards, and maintain it for as long as he remains within it. Only direct sunlight may decrease its size and intensity, shrinking it by 10 yards for every hour the light beats down on it. If anyone within that radius is attempting to use any Sun Boon, he may roll his total number of Darkness Boons against their total number of Sun Boons, and if successful may immediately cancel the effects of the Sun Boon. Because of the obscuring shadow, anyone attempting to use Stars Boons while within the Scion’s range must roll against an additional difficulty equal to twice his total number of Darkness Boons in order to perceive the stars.


Cost: 5 Legend per use
Dice Pool: Manipulation + Empathy
The Scion with this Boon is able to cast darkness even into the souls of her victims, sowing doubt and overturning hearts into shadow. By paying the requisite cost and overcoming her target’s resistance roll, the Scion causes their Virtues to invert, turning the most battle-hardened of warriors into cowards and the most noble of lawbringers into inveterate criminals. The Scion immediately inverts her target’s lowest Virtue (if two Virtues are tied for lowest, one is chosen at random); for every five threshold successes she scores past the first, she may invert the next lowest Virtue, until she has changed all of them if she has the ability. Each Virtue affected by the Scion causes the target to behave in exact opposition to its normal tenets, inducing Virtue Extremities for behavior that would normally be in line with it and rewarding behavior that runs counter to the target’s usual nature. Targets with a Legend rating of eight or lower are affected for a number of weeks equal to the Scion’s threshold successes, after which they revert to normal; targets with a Legend rating of nine or higher are affected for the same number of days. Mortals, who typically have no Virtues, instead gain a dot in a random Dark Virtue for every five additional successes the Scion scores, and they retain it permanently. Only a successful use of the Tranquility Boon can snap a target thus overshadowed by the Scion out of their new-found reversal.


Cost: 5 Legend and 1 Willpower per use
Dice Pool: Charisma + Presence
For every five successes she receives on her roll, the Scion may wrap any shadow large enough to contain her body around herself and create a shadow duplicate of herself, capable of acting under her command. The duplicates thus created retain all of the Scion’s mundane physical attributes and abilities, add her total number of Darkness Boons as automatic successes to all their dice pools and may wield items created with Shadow Craft with impunity; they must all perform roughly the same action (if they are attacking, this is considered an automatic coordinated assault) and may not act independently, though that action need not be the same as the Scion’s, and they must avoid direct sunlight, taking one unsoakable lethal damage every ten seconds that they are exposed to it (they are, however, completely immune to bashing damage). If the Scion has activated the Absorb Light Boon previously in the scene, they become immune to the effects of light and may exist in it with impunity. Those wishing to distinguish between the Scion and her duplicates are unable to do so unless they possess the Night Eyes Boon. The doubles remain until the end of the scene or until they leave the Scion’s line of sight, at which point they cease to exist.


Cost: 5 Legend and 1 Willpower per use
Dice Pool: Manipulation + Command
The Scion with this Boon may wreak social havoc on those he dislikes by entirely removing their shadow, leaving them unsettling and subconsciously disturbing even to the most oblivious of associates. The target thus affected receives a penalty equal to the Scion’s total number of Darkness Boons in automatic successes to all social rolls for a period of days equal to the Scion’s threshold successes, as others are too spooked by his or her otherworldly failure to cast a shadow. In addition, the Scion may use the plundered shadow for his own gain, gaining bonus dice equal to the target’s total number of dots of social Epic Attributes to all social rolls for the same period of time, as he draws on their presence through the conduit of the shadow. Targets who possess the Darkness purview are unaffected, as they cannot be parted from their inherent shadow so easily.

STRIKE BLIND ●●●●● ●●●

Cost: 5+ Legend per use
Dice Pool: Wits + Medicine
The Scion with this Boon may call blackness forth to blind her foes, rendering them completely unable to see. Mortals and animals are permanently blinded, while any creature with Legend a Legend rating of 1 to 8 loses their sight for a number of days equal to the Scion’s threshold successes, and any being with Legend 9 to 12 loses it for the same number of hours. The Scion may affect a number of people equal to her total number of Darkness Boons, plus the same number again for every additional point of Legend she chooses to spend past the first five; every target may resist with a Stamina + Fortitude roll to attempt to retain their sight.

OUBLIETTE ●●●●● ●●●●

Cost: 10 Legend per use
Dice Pool: Wits + Thrown
By gaining control of a grapple, the Scion may hurl her opponent into the abyss, trapping them forever in an insensible world of blackness and silence. The Scion attempting to thus rid herself of an opponent must first successfully grapple him or her with a Strength or Dexterity + Brawl roll and win both the ensuing contested grapple roll and their automatic resistance roll against her activation successes in order to fling them unwillingly into the void. It is possible to rescue a being trapped in the formless endlessness of night; the attempted rescuer must spend this Boon’s activation cost and reach into the void to drag them back out, and if the would-be rescuer is not the Scion who originally condemned the target to the abyss, he or she must overcome the Scion’s successes on a Perception + Investigation roll to attempt to find the hapless victim.

ECLIPSE ●●●●● ●●●●●

Cost: 15 Legend and 1 Willpower per scene
Dice Pool: Strength + Integrity
No longer confined to the smaller effects of lesser Darkness powers, the Scion with this Boon may cause a massive shroud of darkness to fall, swallowing light and keeping any but the most determined of hunters from finding anything. Impenetrable darkness falls over everything in a radius equal to five miles for every success the Scion receives on her activation roll, and lasts for a number of hours equal to her successes unless she chooses to end it; it is unaffected by even the most direct sunlight.


Cost: 30 Legend and 1 Willpower per scene
The Scion becomes a living embodiment of darkness, blinding and engulfing all in her path.


God-Touched Nut_Meg