Asha

Asha

Boon Level Cost Roll Effect
Humata 1+L Gain phantom Epic Attribute dots for the scene.
Hukhta ●● 1L Cha + Int Grant the Duty and/or Order Virtues to allies.
Havarastra ●●● 1L + 1W Grant Legend to those who aid you when you channel Duty or Order.
Ahunwar ●●●● 3L Grant others phantom Epic Attribute dots for the scene.
Ameretat/Vohu Manah ●●●●● 5L + 1W Cha + Int Gain reduced costs and additional successes to either the Animal or Fertility purviews.
Asha Vahishta/Haurvetat ●●●●● ● 5L + 1W Gain reduced costs and additional successes to either the Fire or Water purviews.
Armaiti/Kshathra ●●●●● ●● 5L + 1W Gain reduced costs and additional successes to either the Earth or Sky purviews.
Tanapuhr ●●●●● ●●● 8L Grant others additional phantom Epic Attribute dots for the scene.
Amesha Spenta ●●●●● ●●●● 5L Summon an Amesha Spenta to use Boons on your behalf.
Ashavan ●●●●● ●●●●● 15L + 1W Gain the ability to command all six Amesha Spentas, or create a new Amesha Spenta to represent any purview you wish.

The powers of Asha depend on truth and righteousness; to the Yazatas, whatever is true is also right, and whatever is a lie is also evil, regardless of the intentions behind either. If any Scion with Asha tells a lie or allows a lie or falsehood to be perpetrated without attempting to stop it, she immediately loses the ability to use any of the powers of Asha for a number of days equal to her total number of Asha Boons.

HUMATA

Cost: 1+ Legend per use
Dice Pool: None
Humata is the Persian concept of good thoughts, which are where all goodness must begin. Upon purchasing this Boon, the Scion must choose one of the three categories of attributes (mental, physical or social) for it to affect; once he has done so, he may channel his good thoughts into temporary bursts of achievement or flashes of enlightenment. When he activates this Boon, he gains one phantom dot of any Epic Attribute in his chosen category; this dot may not exceed the maximum allowed by his Legend rating or by his normal dots in the attribute. He may only use this Boon once per scene; its effects and the dot remain and are in full power for the rest of the scene, after which point he returns to normal.
If the Scion also possesses the Ahunwar Boon, he may pay three points of Legend to gain two dots in Epic Attributes; if he also possesses the Tanapuhr Boon, he may pay eight Legend points to get three dots of Epic Attributes.

HUKHTA ●●

Cost: 1 Legend per person
Dice Pool: Charisma + Integrity
Hukhta, or good words, is the next step on the road to true righteousness; the Scion with this Boon may encourage and bolster good behavior in others by sharing a few good words with them. In order to use this Boon, the Scion must spend at least five minutes talking to her potential targets (who must be receptive and willing to listen), explaining the right course of action or teaching them how to distinguish between right and wrong; once she has done so, she may pay the requisite cost to instantly give any or all of them a number of dots in the Order or Valor virtues equal to her own. If she wishes to spend three points of Legend and a point of Willpower per person she affects, she may give them both. The virtues remain for six hours per success the Scion achieves on her roll, during which time the affected targets must respond to them as if they were their own; afterward, the targets return to normal.

HAVARASTRA ●●●

Cost: 1 Legend and 1 Willpower per person
Dice Pool: None
Havarastra, or good deeds, are the final step essential to living a truly righteous life, and the Scion with this Boon not only takes it upon herself to do so but sets an example that encourages such behavior in others as well. Whenever the Scion channels either Conviction or Order in the pursuit of performing some good deed – whether it be saving someone from a burning building, smiting a Titanspawn that is rampaging through a city, or planning a truly impressive civic works project – and succeeds in completing the deed, he may afterward spend the requisite cost to give anyone who earnestly or significantly helped him a number of Legend points equal to his total Legend rating.

AHUNWAR ●●●●

Cost: 3 Legend per use
Dice Pool: None
Ahunwar, meaning a holy prayer or mantra, is one of the Yazatas’ most formidable weapons, allowing them to focus spiritual strength not only in themselves but also in others. By speaking words of encouragement and strength and touching her target, the Scion may give one other person up to two phantom dots in an Epic Attribute, just as she may give them to herself with Humata. The phantom dots must be in the same category (mental, physical, social) as the Scion’s, and cannot exceed the target’s number of dots in the Attribute or the limit imposed by their Legend rating. This Boon may be used only once per scene on any one target; at the end of the scene, the phantom dots vanish and the target returns to normal.
In addition, the Scion is now able to pay to give herself two dots in an Epic Attribute when she uses Humata, if she so chooses.

AMERETAT/VOHU MANAH ●●●●●

Cost: 5 Legend and 1 Willpower per use
Dice Pool: Charisma + Integrity
The six principle parts of the world (and, indeed, of Ahura Mazda himself) are each aligned with a specific element, all working together in balance to keep the cosmos in order. The Scion with this Boon may briefly call upon the power of one of those principles, imbuing himself with its holiness and increasing the effectiveness of his own skills in that area. Upon purchasing this Boon, the Scion must choose to align himself with one of the following two principles:

Ameretat: The Amesha Spenta of Eternal Life. When the Scion aligned with this principle activates its power, he is surrounded by a faint aura of green power, curling and growing at its edges like plant life. Ameretat is associated with the Fertility purview.

Vohu Manah: The Amesha Spenta of Good Wisdom. When the Scion aligned with this principle activates its power, his features – skin, hair, eyes, etc. – begin to take on an ever-shifting, changing appearance, growing and reshaping new animal-like features constantly. Vohu Manah is associated with the Animal purview.

The Scion may choose only one of these two principles to align himself with; once he has done so, he may pay the requisite cost at any time to summon its power for the remainder of the scene. While active, the aura grants him a number of automatic successes equal to his total number of Asha Boons to all Boons of the associated purview; it also lowers the cost of those Boons by half the Scion’s total number of Asha Boons (rounded down to a minimum of 1). In addition, the Scion may always access those purviews as if he had a relic for them, even if he does not, and may purchase the purview as if it were associated with his parent, even if it is not. The aura remains in effect for six hours for every success the Scion gains on his activation roll.

ASHA VAHISHTA/HAURVETAT ●●●●● ●

Cost: 5 Legend and 1 Willpower per use
Dice Pool: Charisma + Integrity
Like the previous Boon, the Scion who purchases this power immediately chooses one of the following principles with which to align herself:

Asha Vahishta: The Amesha Spenta of Best Truth. When the Scion aligned with this principle activates its power, she is surrounded by a flickering, flame-like orange aura that moves with her. Asha Vahishta is associated with the Fire purview.

Haurvetat: The Amesha Spenta of Perfect Wholeness. When the Scion aligned with this principle activates its power, she is surrounded by a faint, smooth-flowing blue aura, surrounding her as if she were underwater. Haurvetat is associated with the Water purview.

As before, the Scion may choose and receive the benefits of only one of these two principles.

ARMAITI/KSHATHRA ●●●●● ●●

Cost: 5 Legend and 1 Willpower per use
Dice Pool: Charisma + Integrity
Like the previous Boon, the Scion who purchases this power immediately chooses one of the following principles with which to align himself:

Armaiti: The Amesha Spenta of Holy Devotion. When the Scion aligned with this principle activates its power, he is surrounded by a crumbling, sand-like aura that leaves vanishing trails of sand behind him. Asha Vahishta is associated with the Earth purview.

Kshathra: The Amesha Spenta of Righteous Dominion. When the Scion aligned with this principle activates its power, he is surrounded by a constantly-moving silvery aura, blowing his hair and clothes to and fro in an unseen wind. Haurvetat is associated with the Sky purview.

As before, the Scion may choose and receive the benefits of only one of these two principles.

TANAPUHR ●●●●● ●●●

Cost: 8 Legend per person
Dice Pool: None
Tanapuhr is the good deed that balances a grievous evil, and the Scion with this Boon calls upon others around her to help her right that wrong. By speaking aloud, exhorting her targets to action, the Scion may give as many people as she is willing to pay for up to three phantom dots in Epic Attributes, just as she may give them to herself with Humata. The phantom dots must be in the same category (mental, physical, social) as the Scion’s, and cannot exceed either the target’s number of dots in the Attribute or the limit imposed by their Legend rating. This Boon may be used only once per scene on any one target, and cannot be used in conjunction with Ahunwar; at the end of the scene, the phantom dots vanish and the targets return to normal.

In addition, the Scion is now able to pay to give herself three dots in an Epic Attribute when she uses Humata, if she so chooses.

AMESHA SPENTA ●●●●● ●●●●

Cost: 5 Legend per use
Dice Pool: None
The Amesha Spentas are the six gods that aid Ahura Mazda themselves; it is their power that the Scion has been borrowing to bolster his own purviews, and he may now call one or more of them down to aid him. When he pays the requisite cost for each being he wishes to call upon, the Amesha Spenta(s) manifest in all their glory, each one a being of light and power ready to do the Scion’s bidding. They cannot attack or interfere with others in any way; they can, however, use any of the Boons of their associated purview that the Scion possesses, drawing the Legend to do so directly from his pool, in effect allowing him to do two things at once. The Amesha Spenta has a number of health levels equal to the Scion’s Willpower + Integrity + Legend, and may only be affected by Boons from a purview directly opposed to theirs, as follows:

Amesha Spenta Opposed Purviews
Ameretat (Fertility) Fire, Frost
Armaiti (Earth) Chaos, Sky
Asha Vahishta (Fire) Frost, Water
Haurvetat (Water) Earth, Moon
Kshathra (Sky) Earth, Water
Vohu Manah (Animal) Death, Health

Amesha Spentas have no DV and no soak; if they are injured by the appropriate element, they have no recourse. If they are destroyed, they vanish back into the aether, and the Scion must resummon them if he wishes to beg for their help once more; if they are not destroyed, they depart at the end of the scene. Anyone attempting to ascertain an Amesha Spenta’s nature and the elements opposed to it must gain at least 20 successes on an Intelligence + Occult roll in order to do so.

The Scion must have the appropriate aura active at the time in order to call its attendant Amesha Spenta.

ASHAVAN ●●●●● ●●●●●

Cost: 15 Legend and 1 Willpower
Dice Pool: None
The Scion with this final Boon may now choose whether to become a true being of the Amesha Spentas, in tune with all six elements or whether to use their fundamental principles to create something else entirely (this choice is permanent and unreversible). If she chooses the former, she instantly gains access to the other three Amesha Spentas that she did not purchase via Boons; she may call on them for aid as well as the three she already possesses, and may pay the activation cost of this Boon to call all of them at once.

If she chooses the latter, the Scion may create her own Amesha Spenta, a new being of cosmic light embodying whatever principle the Scion deems most important to her (thus becoming a new Amesha Spenta associated with whatever other all-purpose purview the Scion chooses). The new Amesha Spenta is available only to the Scion’s call, and may be summoned with the others by paying the activation cost when she wishes for it to come aid her. All the same rules apply to it as they do to the six extant Amesha Spentas, and it still has certain weaknesses depending upon the purview it is associated with, as follows:

New Amesha Spenta Purview Opposed Purviews
Artistry Chaos, Illusion
Chaos Artistry, Justice
Darkness Moon, Sun
Death Guardian, Health
Frost Fire, Sun
Guardian Illusion, War
Health Death, War
Illusion Artistry, Justice
Justice Chaos, Illusion
Moon Darkness, Sun
Psychopomp Chaos, Guardian
Stars Darkness, Sun
Sun Darkness, Stars
War Guardian, Psychopomp

Asha

God-Touched Nut_Meg