Campaign of the Month: February 2017
A dark, mysterious woman
Only a fitting seat seated is fit for t’Seat’s bloomers.
Tall and narrow; sinew and bone; pale and sable is Mad Mag. Dark eyes a-gleam with lights unseen, she walks like a shadow and stands like a tree. She twitches her head aside to see and jerks her neck a-tilt to hear — though if it’s you she’s watching or listening to is never clear. A twisted beauty be she, smooth of flesh but lean with hunger, with blood-red lips parting to bare the grin of death.
|Legend||●●●● ●●●● ○○○○|
|FoS||100 tons||5 mi|
|Per||30 mi||20 mi|
|Move||29||Dash||58||Swim||15||Jump||28 yd vert||56 yd horiz|
|Crúb Bás Ar||Dex||Melee||5||1||7||L||1||-||16+22||13+16L||31|
Animal (Corvids) ●●●●● ●●○○○ ✩
|Animal Communication||●||-||-||Talk to animals.|
|Animal Obedience||●●||1W||Cha + AK||Force animals to do your bidding.|
|Faunaphagia||●●||1L + 1W||Sta + AK||Eat animal flesh to gain bonuses to abilities.|
|Animal Aspect||●●●||1+L||Sta + AK||Gain dice to an Attribute for the scene.|
|Call of the Wild||●●●||2L||Cha + AK||Call all animals in your local area to come to you.|
|Ride Animal||●●●●||1L||Int + AK||Possess an animal and use its body instead of your own.|
|Animal Feature||●●●●●||1+L + 1W||Sta + AK||Gain temporary animal physical features to gain bonuses to abilities.|
|Hive Mind||●●●●●||5L||Per + AK||Perceive through the senses of all animals in your area and direct them to search for you.|
|Animal Form||●●●●● ●||1L||-||Transform yourself physically into an animal.|
|Natural Army||●●●●● ●||1L||-||Transform yourself physically into a large number of small animals.|
|Create Animal||●●●●● ●●||3L + 1W + 3Le||Sta + AK||Create animals from your own blood.|
Death ●●●●● ○○○○○ ✩
|Death Senses||●||—||—||See and interact with ghosts.|
|Corpse Oracle||●●||1L||Cha + Com||Force corpses or ghosts to answer your questions truthfully.|
|Destroy Dead||●●●||1L||—||Completely destroy any corpse.|
|Poltergeist Beacon||●●●●||1L + 1W + 1Le||Int + Occ||Cause poltergeists and mischievous spirits to plague your target.|
|Summon Ghost||●●●●||1L||Cha + Occ||Summon a ghost you know of, provided you have something that once belonged to it.|
|Command the Soul||●●●●●||5+L + 1W||Cha + Com||Bend undead creatures to your will.|
|Mother’s Touch||●●●●●||2L||—||Become able to physically touch and injure ghosts.|
Enech ●●●●● ●○○○○
King: She must see to it that no unworthy ruler sits on the Samhain Seat; and she must serve said ruler, regardless of worthiness.
(Mortal Geas; Body)
|Brehon’s Eye||●||1L||Per + Emp||See the Virtues, Nature and Enech of your target.|
|Hero’s Geas||●●||—||—||Gain a mortal Legendary geas from your divine parent.|
|Lay Token Geas||●●●||1L + 1W||Cha + Emp||Place token geasa on others.|
|Body and Spirit||●●●●||1L||Cha+Emp||Grant bonuses to yourself and others based on your Virtues.|
|Bard’s Tongue||●●●●●||2L||Man + Pre||Grant or take Legend, Willpower and dice to or from others.|
|Lay Potent Geas||●●●●● ●||5L + 1W||Cha + Emp||Place potent geasa on others.|
Mystery ●●●●● ○○○○○ ✩
Cost: 5 Legend per use
Dice Pool: Occult + 11 autos
Prophecy ●●●●● ●●○○○ ✩
|Hero’s Herald||●||—||—||Give others in your band a large one-time bonus to a roll for an event you foresee.|
|Expanded Awareness||●●||—||—||Add your Prophecy Boons as successes to Join Battle rolls.|
|Omen||●●||—||—||Read an omen each story that has a lasting benefit and penalty to your band.|
|Flash of Foresight||●●●||3+L||—||Foresee an attack in order to avoid taking damage from it.|
|Hero of Fate||●●●●||5L + 1W||Wit + Aca||Assign a heroic archetype to a bandmember, granting them appropriate bonuses and penalties.|
|Legendary Vision||●●●●||5L||Per + Occ||Foresee the climactic event of the story in order to gain Legend points when it occurs.|
|Fates Foretold||●●●●●||—||—||Foresee moments of crisis to come in order to gain the band bonus Legendary Deeds during those scenes.|
|Seer of Signs||●●●●●||5L + 1W||—||Read multiple omens per story and shed fatigue penalties when doing so.|
|Grip of Fate||●●●●● ●●||8L + 1W||Man + Occ||Prevent a target from rerolling or using Defensive Do-Overs.|
War ●●●●○ ○○○○○ ✩
|Blessing of Insight||●||—||—||Add your War Boons as successes to your Join Battle roll.|
|Battle Cry||●●||1+L||Cha + Pre||Give a fearsome war cry to give enemies dice penalties.|
|Warrior Ideal||●●●||1L||Cha + Pre||Take on the aspect of a fearsome warrior to inflict penalties to attacks made against you.|
|Fury of War||●●●●||3L + 1W||Sta + For||Enter a berserker rage to gain extra dice to your attacks or damage.|
Crúb Bás Ar
Relic ●●●●● ●
This twisted, gnarled weapon resembles the branch of a blackened and ancient tree. However, its curved head is made entirely of iron and bladed on its inner side much like a sickle. It bears grooves which, when swung, emits a sound like a deathly wail, only growing louder the faster it’s swung — and silenced only when stilled either by its wielder or by having bitten into flesh.
Grants access to Death and War. Speed 5, Accuracy +1, Damage +7L, Defense +1. Adds dots in Death as dice to all Battle Cry rolls.
Flock of Corvids
Ravens and crows, treepies and jays, and, naturally, magpies consist this constantly present flock. To those who don’t know better, it seems as if the same bird never appears twice — that is, except for one black-and-white magpie that often lights on the shoulder to whisper all manner of secrets.
Súile an Caróg
This headdress is a mess of oil-black feathers, a veritable mane attached to a beaten metal visor shaped like the skull of some kind of corvid. Perhaps most disturbingly, when the visor is drawn down over the face, a pinpoint yellow glow appears deep in the black sockets.
Grants access to Animal (Corvid), Mystery, Prophecy.
Though this vivid blue paint resembles that used by ancient Celts to mark themselves for ritual or war, it is permanently dyed into the skin of the Scion with this Birthright, making it impossible to lose and marking him forevermore as a servant of his gods. It is most often arranged in a complex system of symbols that represent the Scion’s divine parent, though it may also feature symbols from the oghamic alphabet, personal signs with meaning for the Scion himself, or even lines of text telling of the pantheon’s great deeds. It grants him a bonus equal to his Legend in dice to all Presence rolls, awing those around him with his impressive appearance, and the close association of the divine symbols of his gods with his very skin provides him with an additional two Courage channels per story.