Wits

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Wits

Knack Tier Prerequisite Cost Roll Effect
Cobra Reflexes 1 2L Automatically counterattack whenever you are struck by a surprise attack.
Ingenious Improviser 2 Cobra Reflexes Double your dice from Melee or Thrown when using an improvised weapon.
Master-at-Arms 3 Ingenious Improviser 2L Roll Wits instead of Dexterity when attacking with an improvised weapon.
Adaptive Fighting 4 Master-at-Arms 1-3L Add Epic Wits successes to the next attack after you miss a target.
Don’t Read the Manual 1 1L Gain one dot in any Control for the scene.
Stunt Driver 2 Don’t Read the Manual 1L Add your Epic Wits to your vehicle’s soaks.
Born Behind the Wheel 3 Stunt Driver Gain additional dots in Control when your Wits increases.
Chariots of Fire 4 Born Behind the Wheel 2L Increase your vehicle’s speed by 20% per dot of Epic Wits.
Instant Assessment 1 1L Instantly learn an opponent’s soaks, DV and dots in their damage-dealing stat.
Instant Investigator 2 Instant Assessment 1L Wit + Inv Learn details about crimes committed at a specific locale.
Eternal Vigilance 3 Instant Investigator Roll Wits + Survival or Politics instead of Perception + Awareness to notice incoming ambushes.
Selfless Speed 2 Instant Assessment Become able to take a hit meant for someone else once per tick.
Unconquerable Challenge 3 Selfless Speed 1L Wit + Pre Taunt an enemy into redirecting an attack from someone else to you.
Meditative Focus 1 Subtract your Epic Wits from any environmental distraction penalties.
Jack of All Trades 2 Meditative Focus 2L Gain Epic Wits dots in Animal Ken, Art, Athletics, Brawl, Larceny, Marksmanship, Melee, Stealth or Thrown for the scene.
Talent Mirror 3 Jack of All Trades 3L Use someone else’s dice pool to perform an action you have seen them perform.
Lightning Reflexes 4 Talent Mirror 5L Calculate DV with Wits + Awareness instead of Dexterity + Athletics.
Lateral Thinking 2 Meditative Focus Add Wits as dice to resist rolls.
Crazy Like a Fox 3 Lateral Thinking 1+L Add Epic Wits successes to resist rolls instead of Legend.
Rabbit Reflexes 1 1L Double your DV and automatically run when surprise attacked.
Evasive Action 2 Rabbit Reflexes Roll Wits + Awareness instead of Dexterity + Athletics to avoid area-wide attacks.
Monkey in the Middle 3 Evasive Action Never drop your DV past your Epic Wits successes due to Coordinated Assaults or onslaught penalties.
Opening Gambit 2 Rabbit Reflexes 1L Automatically go first in any combat.
Between the Ticks 3 Opening Gambit 3L Act again on the next tick.
Social Chameleon 1 Wit + Pol Blend in unobtrusively in strange social situations.
Opening Salvo 2 Social Chameleon Wit + Pol Insult someone to drain half their Willpower.
Scathing Retort 3 Opening Salvo 2L Wit + Pol Drain a target’s Willpower pool with a witty comeback.
Last Word 4 Scathing Retort 2L + 1W Wit + Pol Prevent your target from regaining Willpower lost to Wits Knacks for one week.
Psychic Profiler 2 Social Chameleon (1L) Wit + Emp Learn various pieces of secret information about someone by observing or talking with them.
Damage Control 3 Psychic Profiler 2L Wit + Pol Distract others from gaffes and faux pas that might offend them.
Perfect Imposter 4 Damage Control 1L Mimic a foreign culture’s customs perfectly.
Custom Knacks
Leap to Defense 4 Unconquerable Challenge Take a hit for someone at full DV once every 5 ticks.

ADAPTIVE FIGHTING

Prerequisite: Master-at-Arms
Cost: 1-3 Legend per use
Dice Pool: None
The Scion with this Knack can miss, but she rarely misses twice. Capable of adjusting her moves on the fly in combat and reacting to the fighting styles and actions of others, she exponentially increases her chances of success by tailoring her moves to her opponent’s; when she misses an attack, she may pay the Legend cost to add bonus dice equal to her successes from Epic Wits to her next attack on the same target. Scions with 1 to 5 dots of Epic Wits pay only one point of Legend to use this Knack; those with 6 to 8 pay two points and those with 9 to 10 pay the full three points to add their total number of dots of Epic Wits.

BETWEEN THE TICKS

Prerequisite: Opening Gambit
Cost: 3 Legend per use
Dice Pool: None
With unheard-of lightning reflexes, the Scion with this Knack may not only act before her opponents can react but again afterward, bewildering and disarming attackers before they realize what has happened. Once every thirty ticks, the Scion may pay the requisite cost reflexively; when she does so, she may act again on the next tick, regardless of the normal speed of her previous action or what else might be going on around her.

BORN BEHIND THE WHEEL

Prerequisite: Stunt Driver
Cost: None
Dice Pool: None
The Scion with this knack is simply among the most talented stuntmen on the planet, no matter what kind of driving he chooses. The Scion gains permanent free dots in the Control ability equal to his Epic Wits and may distribute them as he likes among his Controls (though he may not apply them to the Control that he already has the most dots in); he may also double the dice he rolls from Control in any applicable situation, up to a maximum of his highest Control skill.

CHARIOTS OF FIRE

Prerequisite: Born Behind the Wheel
Cost: 2 Legend per use
Dice Pool: None
By finding just the right drafts of air, decreasing resistance and sliding through the elements with utmost professionalism, the Scion with this Knack may push even mundane vehicles to heights of speed they were never meant to reach. Whenever she pays the requisite cost, the vehicle she is currently controlling increases its speed by 20% for every dot of Epic Wits she possesses, allowing her to scream across the sky, zoom down a highway or plow through the ocean spray at unheard-of speeds.

COBRA REFLEXES

Prerequisite: None
Cost: 2 Legend per use
Dice Pool: None
Quicker on the draw than the fastest snake, the Scion with this Knack can be surprised by her opponents, but woe betide the attacker who ambushes her ill-prepared. Whenever she is successfully surprised with an attack, the Scion may immediately and automatically strike her attacker back at 0 DV on the same tick, regardless of when she would normally act.

CRAZY LIKE A FOX

Prerequisite: Lateral Thinking
Cost: 1+ Legend per use
Dice Pool: None
Some Titans and Gods (and some of their spawn) have developed the ability to respond partially even to the amazing gymnastics of a Scion’s Epic Wits, but that is not to say that they are completely free of its influence. For the price of one point of Legend plus the cost of the power being used on him (plus one more for every dot of Epic Wits the attacker has over the Scion), he may remove his Legend from his resistance roll and instead add his Epic Wits auto-successes to his total (though, since this is a function of his ability to think on his feet and not his appearance or analysis skills, this Knack cannot be combined with Parapet of the Mind or Disorienting Countenance).

DAMAGE CONTROL

Prerequisite: Psychic Profiler
Cost: 2 Legend per use
Dice Pool: Wits + Politics
The smoothest and most carefully controlled of negotiations can be destroyed by one careless word or thoughtless insult, but only if the Scion with this Knack is not on hand to prevent it. Whenever anyone around her makes a serious faux pas, she may pay the requisite cost to roll against the offended party’s Perception + Politics; if she is successful, she may fully distract them from the disastrous incident via witty asides, adroit misdirection and quick thinking, causing them to completely ignore anyone but herself for a number of seconds equal to her threshold successes. Of course, this does not prevent anyone else from making further mistakes (or, indeed, from continuing to make the same mistake in the background), but it may give the Scion time to smooth things over or silence the offender with a well-placed stomp to his instep.

DON’T READ THE MANUAL

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
A born driver of every vehicle under the sun, the Scion may pay the requisite cost to act as if he had one point in any Control he might need, even if he has never attempted to fly an ornithopter or pilot a spaceship before. This knack has no effect if he already has a dot in that Control.

ETERNAL VIGILANCE

Prerequisite: Instant Investigator
Cost: None
Dice Pool: None
The Scion with this Knack is a tense-strung bow, constantly at the ready for anything no matter what else is going on. Whenever he would be surprised or ambushed by an attacker, he may roll Wits + Survival (if out in the field) or Wits + Politics (if in a more convivial setting) instead of Perception + Awareness to notice the incoming threat. While the Scion himself is nigh-impossible to surprise, he has only enough time to respond to the threat and cannot warn anyone else if a fight is about to break out.

EVASIVE ACTION

Prerequisite: Rabbit Reflexes
Cost: 1 Legend per use
Dice Pool: None
A master of elusion with an uncanny ability to know what’s coming next, the Scion with this Knack seldom finds herself pinned down by widespread attacks. Whenever she would be affected by an attack that covers a wide area and would normally roll Dexterity + Athletics to evade it, she may instead roll Wits + Awareness, predicting its spread with instant, honed instincts.

INGENIOUS IMPROVISER

Prerequisite: Cobra Reflexes
Cost: None
Dice Pool: None
For the Scion with this Knack, anything to hand becomes a potential source of destructive force when the chips are down. Once per scene, he may double his dice from Melee or Thrown when using an improvised weapon for the first time, enabling him to utterly destroy foes with a folding chair or battered teapot as easily as he might with a sword.

INSTANT ASSESSMENT

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
By looking her opponent up and down, the Scion with this Knack instantly pegs them as a superior or inferior enemy. She may instantly learn an opponent’s Epic Strength or Epic Perception (whichever they use to deal damage) totals and what their soaks and DV are. This power may be activated reflexively and does not require an action.

INSTANT INVESTIGATOR

Prerequisite: Instant Assessment
Cost: 1 Legend per use
Dice Pool: Wits + Investigation
The Scion with this Knack can smell foul play with uncanny accuracy. When he inspects the scene of a crime and overcomes a difficulty equal to the number of days since the crime occurred, he learns one of the following for every threshold success: the nature of the crime, the number of perpetrators involved and a rough play-by-play of what probably happened, including identifying any attempts made to cover it up and how long ago it happened. If more than one crime happened during the time period that his roll allows him to investigate, he learns the details of the most recent crime and then works his way backward. He cannot find out specific names or motives, but he can glean more than enough information for further investigation.

JACK OF ALL TRADES

Prerequisite: Meditative Focus
Cost: 2 Legend per use
Dice Pool: None
The Scion with this Knack is a born improviser. If she attempts to make a roll to perform any action using the Animal Ken, Art, Athletics, Brawl, Larceny, Marksmanship, Melee, Stealth or Thrown ability, she may spend the requisite cost to proceed as if she had dots equal to her Epic Wits dots in that ability, including allowing her the use of her Epic Attributes, until the end of the scene. If she already possesses dots in that ability, this Knack does nothing.

LAST WORD

Prerequisite: Scathing Retort
Cost: 2 Legend and 1 Willpower per use
Dice Pool: Wits + Politics
There is no overcoming the blistering scorn of the Scion with this Knack; when he shuts someone down in conversation, they stay shut down. Whenever the Opening Salvo or Scathing Retort Knack has been used (by anyone, not necessarily by the Scion himself), he may level this Knack in response; if his target fails to overcome him on a normal resist roll, they find themselves unable to regain any Willpower lost to Wits Knacks for one full week, leaving them able to do little but brood on their stunning verbal defeat.

LATERAL THINKING

Prerequisite: Meditative Focus
Cost: None
Dice Pool: None
The Scion with this knack is so quick-witted and difficult to predict that those attempting to affect her mentally are at a serious disadvantage. She may add her Wits to any dice roll made to resist being affected by an outside power.

LIGHTNING REFLEXES

Prerequisite: Talent Mirror
Cost: 5 Legend per use
Dice Pool: None
While speed of the body never hurts when it comes to avoiding attacks, speed of the mind can be even more powerful for a Scion with this Knack. Whenever he chooses to spend the requisite cost, he heightens his reflexes and ability to recognize incoming attacks to truly divine levels; for the rest of the scene, his DV is calculated according to his Wits + Awareness instead of his Dexterity + Athletics.

MASTER-AT-ARMS

Prerequisite: Ingenious Improviser
Cost: 2 Legend per use
Dice Pool: None
As deadly with a knitting needle as with a gun, the Scion with this Knack is never out of his depth when it comes to unexpected combat and unorthodox tools, able to turn anything to his advantage on the spur of the moment. Once per scene, he may roll his Wits instead of his Dexterity when attacking with an improvised weapon for the first time, bringing a refrigerator or truck tire to bear with devastating quickness.

MEDITATIVE FOCUS

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack is able to filter his surroundings with a great degree of accuracy, choosing which things to respond to and which can be safely ignored. He subtracts his Epic Wits from any penalty that would normally be imposed on him because of environmental distractions.

MONKEY IN THE MIDDLE

Prerequisite: Evasive Action
Cost: None
Dice Pool: None
A whirling dervish of unpredictable action, the Scion with this Knack is simply too fast and too crafty to be brought down by mere numbers alone. Whenever she would suffer the effects of a Coordinated Assault, onslaught penalties or the 5-man rule, her DV can never drop below her successes from Epic Wits (if her successes are higher than her normal DV, her normal DV applies).

OPENING GAMBIT

Prerequisite: Rabbit Reflexes
Cost: 1 Legend per use
Dice Pool: None
The Scion with this Knack can see violence about to erupt and head it off at the pass before anyone else has yet registered the impending conflict. By spending the requisite cost, he may forgo rolling to Join Battle and instead simply act before anyone else who did, allowing him to prevent an explosive situation from escalating or strike a first crippling blow against a hostile enemy. He must succeed on an opposed Wits + Awareness roll against any others attempting to use the same Knack in order to go first.

OPENING SALVO

Prerequisite: Social Chameleon
Cost: None
Dice Pool: Wits + Politics
Quick-thinking as well as quick on her feet, the Scion with this Knack may wither those who annoy her with a well-placed phrase or insult. Once per day, she may level some form of insulting phrase or gesture at her target (it doesn’t have to be inspired, but she still has to make one) and attempt cut them to the quick, forcing them to roll Wits + Politics against her; if she succeeds, they lose half their total number of permanent Willpower (rounded down) from the mortifying slam to their ego, but if she loses will find herself subject to the same penalty, demoralized by her failure.

PERFECT IMPOSTER

Prerequisite: Damage Control
Cost: 1 Legend per use
Dice Pool: None
No matter how alien a situation he might find himself in, the Scion with this Knack can always find a way to seamlessly blend in, picking up the customs and expectations of whatever culture he encounters with lightning speed. By spending the requisite cost, the Scion manages to garner the expectations and customs of a given culture from the words and actions of its members, and may behave as though totally versed in its customs from birth, avoiding the potential for embarrassing faux pas or violent misunderstandings as well as gaining insight into a new culture’s politics. Only those with more Epic Perception than he possesses Epic Wits notice that he is out of place.

PSYCHIC PROFILER

Prerequisite: Social Chameleon
Cost: 1 Legend (if desired)
Dice Pool: Wits + Empathy
The Scion with this Knack makes instant and completely accurate snap judgments. With only a glance (assuming she can overcome her target’s automatic Manipulation + Empathy roll against her meddling), she can accurately assess any person’s age, addictions, compulsions they may be under, whether or not they have relationships of some kind with others nearby, whether or not they possess any divine heritage, Nature, Calling, highest Virtue, whether they are hiding any secrets, and whether or not they are currently playing a Fatebound role. All of this general information can be gleaned immediately simply by observing or conversing with her target for a number of minutes equal to ten minus her total number of Epic Wits dots; however, if the Scion wishes to learn more specific details on any of the above vague impressions, she must spend a point of Legend in order to do so.

RABBIT REFLEXES

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
Even when surprised, the Scion with this Knack has a decent chance of survival thanks to his ability to drop everything and haul ass away from a conflict. Whenever he is successfully ambushed or surprised, he may instantly attempt to flee the attack, running like a startled animal; his DV against that attack is doubled as his panicked reflexes take over. Once the initial shock has passed, he may turn around and return to the battle if he wishes.

SCATHING RETORT

Prerequisite: Opening Salvo
Cost: 2 Legend per use
Dice Pool: Wits + Politics
A witty insult can be a barb, but a snappy comeback from the Scion with this Knack can render even the most notorious of bards speechless. Whenever the Scion is insulted – either normally or via the Opening Salvo Knack – she may spend the requisite cost and snap back a rejoinder (it doesn’t have to be good, but she must still come up with one). When she does so, and her target fails to overcome her on an opposed Wits + Politics roll, the target of her wrath is instantly drained of Willpower equal to their normal Willpower maximum (if, however, her roll cannot overcome her target’s, the Scion finds herself unhappily experiencing the same consequences).

SELFLESS SPEED

Prerequisite: Instant Assessment
Cost: None
Dice Pool: None
The Scion with this Knack turns his incredibly quick reaction time to the selfless aid of others, becoming a whirlwind of defensive action when those important to him are threatened. He may intentionally take a hit meant for another being every tick if he so chooses.

SOCIAL CHAMELEON

Prerequisite: None
Cost: None
Dice Pool: Wits + Politics
While the Scion with this Knack can’t really fake his way through everything he encounters, he can at least manage to do a good enough job to avoid notice if he puts some effort into it. As long as he makes a reasonable attempt (dressing the part, copying the lingo, etc.), he may blend in and go unnoticed in most social situations, just another face in the crowd. This Knack won’t save him from a really heinous misstep or prevent him from actively offending others; it just provides him with the ability to play along enough to avoid being instantly recognized as an outsider unless an onlooker overcomes his successes on a Perception + Politics roll.

STUNT DRIVER

Prerequisite: Don’t Read the Manual
Cost: 1 Legend per use
Dice Pool: None
Master of the jump and drift, brake and spin, the Scion with this Knack has a far greater chance than most to keep her toys in one piece. Whenever she is about to crash, collide with something, or be struck by outside forces while controlling a vehicle, she may pay the requisite cost to add her successes from Epic Wits to the vehicle’s soak, diving, driving or sailing so as to protect the most fragile parts of her ride. If, while thus augmented, the vehicle soaks all damage levied against it, passengers riding inside it (including the Scion herself) take no damage from the source she has defended against.

TALENT MIRROR

Prerequisite: Jack of All Trades
Cost: 3 Legend per use
Dice Pool: None
The Scion with this Knack has elevated copycatting to an art form, rendering her able to perform feats she would never have been able to attempt on her own, provided she has seen someone else perform them first. By spending the requisite cost and attempting to copy another person’s movements exactly, she may duplicate any feat she has just seen someone else accomplish, borrowing the appropriate Attribute + Ability dice pool from that person and using it as if it were her own. Her own normal Fatebonds still apply, and she may only borrow dice up to the maximum allowed by her Legend rating; however, she may also gain her target’s successes from Epic Attributes up to a maximum of her Epic Wits, and need not perform the exact same action as her target, merely one that utilizes the same dice pool. She must use the dice pool in the same scene that she saw her target do so, though she is not required to pay for this Knack until she does so. The Scion may only copy a number of dice pools in each scene equal to her total number of Epic Wits dots.

UNCONQUERABLE CHALLENGE

Prerequisite: Selfless Speed
Cost: 1 Legend per use
Dice Pool: Wits + Presence
Too quick to pin down but too taunting to be ignored, the Scion changes the flow of battle with this Knack faster than anyone else could even comprehend it. Whenever an opponent is about to strike another being or object, the Scion may spend the requisite cost to issue a challenge that cannot be ignored, whether it takes the form of a taunting jibe, a defiant scream or a noble demand to pick on someone your own size. When he does so and overcomes his foe’s resist roll, the attacker immediately redirects the attack to strike him instead; he cannot avoid being hit, but he retains his normal DV and may act as usual thereafter.

Wits

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