War

War

Boon Level Cost Roll Effect
Blessing of Bravery Cha + Com Give an inspiring speech to grant others battleworthy Virtues.
Blessing of Insight Add your War Boons as successes to your Join Battle roll.
Battle Cry ●● 1+L Cha + Pre Give a fearsome war cry to give enemies dice penalties.
Read the Ranks ●● 1L Per + Pol Learn about an army’s commander and supplies by looking at the soldiers.
Trimarkisia ●● 2L Wit + Com Work in tandem with two other fighters to afflict your target with DV penalties.
Banner Bearer ●●● 3L Grant bonuses to your Followers as long as they can see you.
Distraction Maneuver ●●● 2L Cause a coordinated assault to affect all foes on the battlefield instead of just one.
Warrior Ideal ●●● 1L Cha + Pre Take on the aspect of a fearsome warrior to inflict penalties to attacks made against you.
Battle Map ●●●● 1L Per + Com Create a map of a battlefield you have scouted and relay orders and use War Boons through it.
Fury of War ●●●● 3L + 1W Sta + For Enter a berserker rage to gain extra dice to your attacks or damage.
Riastrad ●●●● 3L + 1W Become a furious monster, activating several boons and knacks at once but becoming unable to stop killing until exhausted.
Morale Failure ●●●●● 1+L Man + Pre Cause enemy troops to rout from fear of you.
Mortal Stroke ●●●●● 1L + 1W Cause the next strike of a weapon to deal aggravated damage.
Army of One ●●●●● ● 3+L + 2W Sta + Com Split into several identical warriors.
Colossus Armor ●●●●● ●● 10L + 1W Gain an enormous suit of armor that adds to your Strength and soaks.
Blessing of Ammunition ●●●●● ●●● 1L + 1W Wit + Com Cause a weapon or ammunition holder to have unlimited missiles available.
Marching Orders ●●●●● ●●● 1L Grant others the use of your War Boons.
Siege Juggernaut ●●●●● ●●● 10L Increase your damage and reach when attempting to destroy inanimate objects or walls.
Follower Army ●●●●● ●●●● 10L Cha + Com Multiply your normal number of Followers into an army.
Universal Commander ●●●●● ●●●● 15L + 2W Grant bonuses to all troops who fight on the same side as yourself.
Surreal Draft ●●●●● ●●●●● 15L Cha + Com Cause the landscape around you to rise up as soldiers to do your bidding.
The General ●●●●● ●●●●● ● 30L + 1W Gain an infinite army to fight for you, duel other armies’ commanders and always win or draw, and dominate every battlefield you enter.

BLESSING OF BRAVERY

Cost: None
Dice Pool: Charisma + Command
The Scion with this Boon is a leader and inspirer of his army, no matter how many or few companions he may have to take into battle with him. By giving a rousing speech that inspires his compatriots for the battle to come, he may give a number of them equal to his successes one extra point of Willpower (which may exceed the normal maximum, though if it does so and is unspent at the end of the scene, it vanishes) and two points of whichever appropriate Virtue he possesses, as follows:

Scion’s Pantheon Virtue Awarded by Blessing
The Aesir Courage
The Anunna Courage
The Bogovi Duty
The Deva Endurance
The Kami Valor
The Nemetondevos Courage
The Netjer Conviction
The Orisha Courage
The Shen Valor
The Teotl Courage
The Theoi Valor
The Tuatha de Danann Courage
The Yazata Valor

The phantom Virtue points (which apply to anyone affected by the blessing, regardless of whether or not they normally possess that Virtue) may not cause any one person’s Virtues to exceed seven points, and remain until the end of the scene, when they vanish. The speech the Scion makes must relate to the Virtue he is imparting (i.e., he may not make a speech about unbridled slaughter of innocents if he is trying to give his compatriots Valor, but might be able to get away with it for Vengeance or Courage); the Scion also must make the speech in the face of imminent combat or enemies, and cannot use it in non-combat situations. Extra Virtue channels granted by the use of this power may only be used once per story, as usual; if used, they are still used and inaccessible if this Boon is used again.

If the Scion has swapped out one or more of his Virtues in favor of those not normally used by his pantheon, he uses the first appropriate Virtue he possesses: either Courage, Valor, Vengeance, Endurance, Conviction, Loyalty or Duty.

BLESSING OF INSIGHT

Cost: None
Dice Pool: None
The Scion with this Boon possesses such a tactically sharp and combat-ready mind that she is virtually impossible to head off once she enters battle. She adds her total number of War Boons to her Join Battle roll as automatic successes, making her an immediate force to be reckoned with in any conflict.

BATTLE CRY ●●

Cost: 1+ Legend per use
Dice Pool: Charisma + Presence
Howling in fearsome battle-lust, the Scion with this Boon strikes fear into the hearts of his enemies, causing their hands and hearts to waver in the face of his fury. By spending the requisite cost and shouting aloud where his foes can hear him, the Scion causes a number of them equal to his successes to be afflicted with crippling fear of his wrath, inflicting a dice penalty equal to his total number of War Boons on each of them; if this reduces any enemy to zero or fewer dice, they completely lose the ability to function in the combat and begin sobbing uncontrollably in fear. The unsettling effects of his battle cry affect his targets for a number of ticks equal to five times the difference between the Scion’s total number of War Boons and the totals of his targets (a minimum of 2); if he wishes to shout again in the same combat, the Scion must spend an additional, cumulative point of Legend for each time he does so as his foes become more battle-hardened and difficult to frighten.

READ THE RANKS ●●

Cost: 1 Legend per use
Dice Pool: Perception + Politics
By looking at the deployment, arrangement and equipment of enemy troops, the Scion with this Boon may instantly assess their commander’s strategy, applying her instinctive grasp of tactics to learn his every plan. By spending the requisite cost and inspecting enemy troops or formations (through a telescope, video recording or some other means of seeing them is fine), the Scion may immediately gain complete understanding of how well the troops are equipped and rationed, how long a campaign they are supplied for, whether or not there are more troops waiting to take the field (as an ambush, pincer attack or simply reinforcements), and what the enemy commander’s social Attributes, Epic Attributes, Presence and Command scores are in relation to her own. The enemy commander rolls Manipulation + Command to resist the Scion’s attempts to glean this information; if he or she is successful, his or her strategy is too labyrinthine and canny even for the Scion to grasp, and she gains no information from her attempt.

TRIMARKISIA ●●

Cost: 2 Legend per use
Dice Pool: Wits + Command
Like the precision horsemen of ages gone by, the Scion with this Boon knows how to take tactical advantage of even a small number of men, turning them and herself into a dynamo of slaughter. By taking a ten-tick action and gathering together two followers or comrades, explaining to them exactly what strategy she plans to employ, she can cause both of them and herself to act as an incredibly precise strike team, giving any target that all three attack at the same time a -6 penalty to their DV as their coordination overwhelms their defense. The Scion and her two comrades may continue to attack as such a team for a number of ticks equal to five times her successes, after which point she must use this Boon again if she wishes to continue acting in concert with them. If anyone else attacks the same target as the Scion and her two comrades, this Boon’s effects instantly end, as the addition of a fourth person destroys the delicately-balanced rapport between the members of the trio.

BANNER BEARER ●●●

Cost: 3 Legend per use
Dice Pool: None
The Scion with this Boon has such an inspiring presence that she literally bolsters her Followers in battle, giving strength to their arms simply by remaining a beacon for them to look to for courage. While the Scion is visible to her Birthright Followers or Creatures, they receive her total number of War Boons as automatic successes whenever they roll damage (if the Followers are mortal, however, they can only receive a maximum of 2), and also gain half that number to their DV, soaks, and resistance rolls against hostile spells or powers. These benefits apply to the Scion’s Followers and Creatures only as long as she is clearly visible to them; if she leaves, disappears, is killed, or otherwise is lost to their view, the invigorating effects of her leadership are lost to them and they must once more rely only on what morale they can dredge up on their own. If the Scion remains visible to her Followers, the effects last for the remainder of the scene.

DISTRACTION MANEUVER ●●●

Cost: 2 Legend per use
Dice Pool: None
The Scion with this Boon knows how to act in concert with his fellows to maximum effect, confusing and disorienting foes on the battlefield with their incredible coordination. By paying the requisite cost and calling upon his allies to attack in concert, calling a coordinated assault, the Scion causes not a single target but a number of enemies up to his total number of War Boons to suddenly take the same DV penalty they would if normally the victim of the coordinated assault. This Boon affects the enemies closest to the Scion himself, but he may move elsewhere on the battlefield and use it again if he so chooses.

WARRIOR IDEAL ●●●

Cost: 1 Legend per use
Dice Pool: Charisma + Presence
As he sallies forth into battle, the Scion with this Boon may take on the aspect of a particular warrior archetype; when he does so, he appears to enemies and allies alike as the epitome of that archetype, whether it be an unknown soldier, a fearsome berserker, or a noble samurai. So great is the force of his projected presence that enemies that attempt to attack him suffer a penalty to their attack rolls equal to his total number of War Boons in successes, and continue to have difficulty successfully assaulting him for a number of ticks equal to five times his successes, after which the Boon’s effects fade.

BATTLE MAP ●●●●

Cost: 1 Legend per use
Dice Pool: Perception + Command
So great is the tactical acumen of the Scion with this Boon that she can view and affect her battlefield as if it were a chessboard, commanding from behind more effectively than those who might charge from the front. As long as she scouts a battlefield within 24 hours of the battle, the Scion may spend the requisite cost to create a shimmering virtual map of it, fully three-dimensional and accurate to the smallest detail, stretching to a size of up to 4 cubic yards. All troops and warriors currently fighting on the field are visible to her and may be commanded from a distance with a thought, and any that she commands automatically gain her total number of War Boons as dice to resist any hostile spell or power levied against them. Additionally, they are immune to surprise, since she sees the enemy’s movements clearly, and likewise immune to rout, as she controls their movements with an iron will; the Scion may use any relevant War Boons (Blessing of Bravery, Morale Failure, etc.) remotely through the map as if she were physically present on the battlefield. The Scion may confer these effects on her troops and followers for as long as she remains within sight of the map, which lasts for a number of hours equal to her successes before disappearing.

FURY OF WAR ●●●●

Cost: 3 Legend and 1 Willpower per use
Dice Pool: Stamina + Fortitude
Releasing tactical advantage in favor of raw fury, the Scion with this Boon may enter a berserker rage, bringing his raw power to bear on his enemies. By spending the requisite cost and channeling his rage into his very sinews, the Scion gains a pool of dice equal to his successes that he may spend on any attack (barring ranged attacks), damage, or intimidation rolls for the remainder of the scene. The rage is continual unless spent completely; if the Scion has even 1 die left in his pool in 20 ticks, the fury automatically refreshes itself and his pool of dice refills again, spending the activation cost again without forcing him to take an action to reactivate it. If the battle ends before the Scion has used all of his dice, he must expend them in some sort of violent act in order to vent his rage, whether it be destroying something, battering an already fallen opponent, or even taking a swing at one of his allies.

As both Boons deal with berserker fury in separate ways, no Scion may ever possess both the Fury of War and Riastrad Boons; he must decide whether or not he wishes to be in control of his battle lust.

RIASTRAD ●●●●

Cost: 3 Legend and 1 Willpower per use
Dice Pool: None
Unlike the Scion with Fury of War, who still retains most of his faculties and ability to reason, the Scion who enters Riastrad becomes a juggernaut of destruction, unable to distinguish between friend and foe in her blind fury. Upon purchasing this Boon, the Scion chooses a number of other Boons or Knacks equal to her total number of War Boons; whenever she activates Riastrad, she also pays the costs to activate all of those Boons and Knacks simultaneously, effectively causing her to become a sudden, implacable engine of death. Upon entering the Riastrad fury, the Scion completely loses all reasoning capability and is unable to take any action except to try to destroy those around her, friend and foe alike (though she usually starts with foe); if she has any positive appearance, it instantly drops to zero (rendering her unable to use any positive appearance Knacks), and she gains one temporary dot of negative Epic Appearance as the destructive fury within her makes her a horrible sight to behold (if she already has negative Epic Appearance, she gains one dot of it on top of her normal amount, though this may not exceed her normal maximums). Her body temperature also spikes to inhuman levels as her blood literally boils beneath her skin, and her Intellect Virtue instantly drops to 0 as she loses all reasoning capabilities. All mortals not specifically trained for combat flee her terrible visage automatically, while those who are battle-hardened must spend a point of Willpower in order to remain; if they do manage to remain in the Scion’s presence, they suffer a penalty equal to her Expression rating to any actions they attempt to take, distracted and horrified by her fearsomeness. A well-respected commander may be able to marshal his men to remain in the face of the Scion’s fury if he succeeds on a Charisma + Command roll against a difficulty of the Scion’s Epic Appearance + total number of War Boons. The Scion herself gains three additional points of Courage, and spends the rest of the scene in the Berserker Fury Virtue Extremity, unable to control her actions in the face of her overpowering, homicidal rage. Any attacks she makes are murderously effective, and she gains a number of automatic successes equal to her total War + Expression to all damage rolls made for Brawl, Melee, or Thrown attacks; she also gains a DV bonus equal to her Courage rating, and a bonus to her bashing and lethal soaks equal to her total number of War + Piety as her divine nature is backed up by the gods and Fate itself.

If the Scion uses a Knack or Boon that does not last the entire scene (Mortal Stroke, Warrior Ideal, etc.), she automatically spends the appropriate amounts to reflexively reactivate it whenever its powers cease, unable to control her Legend expenditure or to do anything but continue to be the most effective killing machine possible. If she runs out of either Legend or Willpower and can no longer afford to pay to reactivate a power, one week is subtracted from the normal time that she would be able to remain active before succumbing to exhaustion, and thereafter she no longer attempt to reactivate that power. If she is using a power that works based upon how much Legend she spends (Animal Aspect, for example), she must spend at least 8 points of Legend initially to reflect her commitment to its effects.

The Scion cannot free herself from the grip of the fury, and remains in a hideous berserking fog until she collapses from exhaustion (if she is in good shape has a high Stamina, this may take days or even weeks); she attempts to destroy every living thing she can find, including friends, loved ones, and allies, none of whom are even remotely safe in the face of her divine rage. She can only be snapped out of the fury by a successful extended Charisma + Presence roll (which gains automatic successes equal to the Scion’s normal Intellect rating), which must net more successes than five times her War + Courage; if someone is successful in thus calming her, she emerges from the fury. Attempting to interfere with the Scion in such a state is highly dangerous, however, and the person attempting to calm her out of her fugue state automatically becomes her target until they are successful, they cease trying, or either they or the Scion die.

As both Boons deal with berserker fury in separate ways, no Scion may ever possess both the Fury of War and Riastrad Boons; he must decide whether or not he wishes to be in control of his battle lust.

MORALE FAILURE ●●●●●

Cost: 1+ Legend per use
Dice Pool: Manipulation + Presence
The Scion with this Boon can cause dismal despair and hopelessness to wash over his enemy’s troops with a thought, paving the way for his own forces to sweep through. By spending a point of Legend for every five supernatural troops or hundred mortal troops of a specific leader he wishes to affect, the Scion renders them gripped by a fatalistic lassitude and convinced of their own doom should they attack, and they refuse point-blank to engage in combat with the Scion’s forces, turning a pitched battle very quickly into a rout. The seasoned commander on the enemy’s side may make a resistance roll in an attempt to overcome the Scion’s successes; if he or she does so, they may counteract this Boon’s effects with their own charisma and ability to lead, giving their troops the gumption to enter the fray despite the Scion’s meddling. Enemies of the Scion who possess the Blessing of Bravery Boon may also attempt to use it to cancel this Boon’s effects; if they score more successes on their activation roll than the Scion did, they may override the morale failure, but if they fail to do so they are unable to rouse the troops to fight despite their best efforts. This Boon may only be used once per leader in the same battle, and is only effective against armies who possess a Legend rating 3 or more lower than their commander.

MORTAL STROKE ●●●●●

Cost: 1 Legend and 1 Willpower per use
Dice Pool: None
The Scion with this Boon can impart her deadly acumen in battle to her weapons, turning them into instruments of terrible precision and destruction. By paying the requisite cost and touching any weapon, the Scion infuses it with the destructive power of her own ichor, causing it to deal aggravated damage the next time it strikes someone. The weapon remains enchanted until it either successfully strikes someone, discharging its lethal enhancement, or the scene ends, at which time it returns to its normal state; if the weapon does strike an opponent, the Scion must use this Boon on it again if she wishes it to deal aggravated damage a second time. The Scion may enchant as many weapons as she wishes to pay for, and need not be the hand that wields them; she can just as easily give her allies’ weapons that extra supernatural boost if she so desires.

ARMY OF ONE ●●●●● ●

Cost: 3+ Legend and 2 Willpower per use
Dice Pool: Stamina + Command
No longer restricted to bringing troops along with him, the Scion with this Boon literally becomes his own army. By spending the requisite cost, the Scion splits himself into several exact duplicates, each of which costs 3 Legend points; all the duplicates are exactly the same as the Scion in every way, possessing the same abilities, attributes, Epic Attributes, relics, and Virtues, and are all affected by whatever active Boons or Knacks the Scion already had in effect when he activated this Boon (Creatures and Followers owned by the Scion do not multiply). The Scion needs five successes on his activation roll per copy he hopes to create (up to a maximum number of copies equal to his total number of War Boons), and must pay for them before making the roll. The copies are fully under the Scion’s command and share his Legend pool, enabling all of them to take action as he sees fit; the only thing he and they cannot do is use any further Boons or Knacks while he is split, as his divine ichor is too thinned by the division to call on such spectacular powers (and for this reason, this Boon can never be used in conjunction with the Riastrad Boon). If the Scion and his duplicates take similar actions (i.e., all punching or all attacking with a sword), though they need not all have the same target, they act as normal (if they do choose the same target, that unfortunate suffers a DV penalty as if they had called a Coordinated Assault); if they choose to make different actions, the Scion receives the dice penalty for performing more than one action at once just as he would if he were not split. The Scion’s copies cannot leave each others’ immediate presence, and if at any point one strays out of sight of the Scion or any of the other copies, it instantly ceases to exist. The copies remain for the rest of the scene unless killed, after which point they recombine with the Scion and he returns to his normal state.

If a copy is killed, the Scion (and all his other copies) is stunned (he may still dodge or parry with his DV but may take no actions) for five ticks due to the shock of losing and reabsorbing a piece of himself; for the remainder of the story, he must always subtract one from his total number of summoned copies whenever he uses this Boon to reflect the fact that he will be unable to easily replace that portion of himself without time to recuperate.

COLOSSUS ARMOR ●●●●● ●●

Cost: 10 Legend and 1 Willpower per use
Dice Pool: None
The Scion with this Boon may become a literal colossus in battle, creating a machine of destruction for herself far more effective than any mortal tank. By spending the requisite cost, the Scion causes a huge suit of armor, appropriate to the ancient culture of her home pantheon, to grow around her, surrounding and lifting her until she stands a full fifteen feet taller than she normally does and weighs ten tons, presenting a fearsome and unexpected sight to her foes. The suit of armor, in addition to providing twice her War Boons to all soaks and the same amount as additional Strength to the Scion’s normal total, may do either lethal or bashing damage at her discretion, and provides an elevation bonus against smaller foes. If the Scion chooses to spend an additional two points of Legend, she may equip her armor with a weapon sized for it, allowing her to make melee attacks as well as brawling ones; if she has a relic weapon, she may cause the armor’s weapon to have the same abilities and modifiers. The armor remains until the end of the scene, after which point it shrinks and falls apart and the Scion is on her own again.

BLESSING OF AMMUNITION ●●●●● ●●●

Cost: 1 Legend and 1 Willpower per use
Dice Pool: Wits + Command
Providing his allies with the means to carry the fight to the foe is child’s play for the Scion with this Boon, as he can literally stretch their resources to infinity. Upon spending the activation cost, the Scion blesses one weapon or ammunition holder with unlimited ammunition, which lasts for a number of days equal to the Scion’s successes; in addition, the magical ammunition is especially efficient and difficult to damage, and as a result makes it impossible for anyone using it to botch and injure themselves. If the Scion chooses to expend a permanent dot of Willpower when he uses this Boon, the weapon or container in question becomes a one-dot relic that permanently has unlimited ammunition, and he need never pay this Boon’s cost for it again.

MARCHING ORDERS ●●●●● ●●●

Cost: 1 Legend per use
Dice Pool: None
A good commander knows how to delegate, and the Scion with this Boon is an expert at just that. Whenever she wishes to shore up the commanding abilities of an ally or subordinate, she may do so by granting them the effects of any one War Boon she already possesses; all she need to is spend one point of Legend in addition to the Boon’s usual cost, and inform her target of his or her duty. The target thus fortified may activate the Scion’s gifted War Boon for free, using the power as if it were his or her own; any dice rolls are made by the Scion herself, but her presence is unnecessary for the Boon to be effective, and its current possessor may hold it in trust for as long as necessary before using it. Once the Scion’s borrowed Boon has been used, it is gone and cannot be accessed again unless the Scion chooses to use this Boon to re-bestow it. The Scion may only grant a given target one Boon at a time, though multiple Scions might grant the same target one each.

SIEGE JUGGERNAUT ●●●●● ●●●

Cost: 10 Legend per use
Dice Pool: None
The Scion with this Boon becomes a wrecking ball, bolstering her blows with her divine ichor in order to destroy whatever lies in her forces’ path. Upon spending the requisite cost, the Scion takes on the abilities and characteristics of a machine of war, halving the soak of any object she strikes (if she is using the Holy Rampage Knack, the object’s soak is cut by three quarters; if she is using Divine Rampage, she may add her total number of War Boons as automatic successes when she rolls damage against it) and extending her reach so that her attacks may extend up to five times her total number of War Boons in yards, booming outward from her in a visible display of frightening power. When attacking objects or fortifications, the Scion receives 10 extra damage dice; if she turns her attention to opponents on the battlefield, she gains 5 extra damage dice and inflicts automatic knockback on her unfortunate targets if she hits them. The Scion’s extended capabilities last the remainder of the scene, after which she reverts to her usual range.

FOLLOWER ARMY ●●●●● ●●●●

Cost: 10 Legend per use
Dice Pool: Charisma + Command
Many Scion commanders possess Followers of their own, tied to them by their own divine blood, and the Scion with this Boon can use such loyal soldiers for the most they can possibly give. By spending the requisite cost and exhorting his Followers to rise up around him, the Scion may multiply his normal number of Birthright Followers, creating an equal number of identical Followers for every five successes he scores on his activation roll (up to a maximum of his total number of War Boons multiplied by his original number of Followers), yielding a small army ready and willing to follow his commands. If he has the Banner Bearer Boon, its effects are all doubled when applied to the Birthright army; the additional soldiers remain and behave exactly as their counterparts for the remainder of the scene, at which point, if the Scion still has more Followers than his normal maximum, the extra vanish again as if they had never been. If the Scion chooses to use this Boon again in the same scene, it multiplies his base number of Followers, not the larger army granted by the Boon’s first use.

UNIVERSAL COMMANDER ●●●●● ●●●●

Cost: 15 Legend and 2 Willpower per use
Dice Pool: None
The Scion with this Boon now serves as an inspiration for all warriors that take his part, no matter how much or little he may interact with them. Upon spending the requisite cost, the Scion becomes a force of the battle itself, bolstering the morale and fighting spirit of any and all allies anywhere in the conflict; he confers all benefits given by the Banner Bearer Boon to all allies on the battlefield, no matter where they are, what they’re doing, or whether or not they can see the Scion (or, indeed, have ever seen him). If he also possesses the Banner Bearer Boon, his followers and Birthright creatures may gain the bonuses of both Boons at the same time. Even troops a mile away along the front lines are renewed and strengthened by the knowledge of the Scion’s palpable presence in the battle. If more than one being in the same battle uses this Boon on the same army, the one that confers the largest bonus takes effect; they do not stack.

SURREAL DRAFT ●●●●● ●●●●●

Cost: 15 Legend per use
Dice Pool: Charisma + Command
The Scion with this Boon may call upon her very surroundings to rise up and fight for her, creating supernatural troops of absolute loyalty and bizarre appearance. Upon paying the requisite cost for this Boon, the Scion calls out to some element in her surroundings that she possesses Boons related to; she might call upon a nearby lake if she had Water Boons, or on the very ground itself if she had Earth. When she does so, the element in question births bizarre soldiers from its very essence to aid her; shambling elementals, moving plants or preternatural animals, and natural phenomena with minds of their own are all possible and all equally likely to come to the Scion’s call. The Scion may call up a number of soldiers equal to her (successes x War x purview associated with soldiers), all of which are armed (or not) however she deems appropriate; they possess abilities identical to those of Seasoned Cops or Grunt Soldiers, and fight unquestioningly for her for the remainder of the battle. The Scion must possess the purview he chooses to associate his soldiers with at least at level 6; for every dot above 6 that he possesses, he may add +1 to the soldiers’ attack rolls, soaks and DVs. Once the battle has ended, the strange soldiers melt back into their constituent elements, returning whence they came.

THE GENERAL

Cost: 30 Legend and 1 Willpower per scene
The Scion becomes the ultimate war general, commanding vast armies of completely loyal soldiers and demanding duels that cannot be refused, even by gods or titans; even if he is eventually defeated, his enemies are never less than grievously wounded.

War

God-Touched Nut_Meg