Thunder

Thunder

Boon Level Cost Roll Effect
Charged Blood Varies Charge your blood to zap enemies or power electrical machines.
Lightning Affinity Gain your Thunder boons as additional soak against any electrical damage.
Rain Dance ●● 2L Cha + Sur Cause rain to fall in the near future and regain Willpower when it does.
Storm Augmentation ●● 2L Infuse a weapon with lightning to add Thunder boons as damage dice and stun opponents to slow their actions.
Steeple Strike ●●● 2L + 1W Strike objects or structures to destroy them.
Thundering Voice ●●● 2L App + Pre Gain a booming voice audible to everyone even at a distance, and the ability to shout loudly to hurl objects and people away from you.
Gloom ●●●● 3L + 1W Man + Emp Depress targets with weather to triple their Willpower costs.
Levin Fury ●●●● 5L Dex + Thr Hurl bolts of lightning at your enemies.
Lightning Eater ●●●●● Intentionally take damage from electricity in order to gain Legend to spend on Thunder boons.
Lightning Rod ●●●●● 3L Prevent a target from taking electrical damage by redirecting it to yourself.
Ride the Storm ●●●●● ● 3L Instantly travel anywhere that lightning strikes.
Supercell ●●●●● ● 5L + 3W Unleash a powerful storm that causes damage and destruction at random.
Rainy Day ●●●●● ●● 10L + 1W Man + Emp Use rain to inflict depression and Willpower penalties on everyone within an area.
Thunderclap ●●●●● ●● 5L Cause a loud crack of thunder that deals damage to others but also grants them a free action.
Ball Lightning ●●●●● ●●● 15L + 1W Wit + Sur Unleash ball lightning that leaps from target to target at random.
Blessing of Heaven ●●●●● ●●● 5L Bless a target with additional survivability.
Fury of Heaven ●●●●● ●●●● 10L Cha + Com Strike multiple enemies simultaneously with lightning.
Thunderstone ●●●●● ●●●● 5L Create minor relics from your lightning strikes.
Maelstrom ●●●●● ●●●● 5+L Sta + Sur Create a massive hurricane capable of destroying vast areas and affecting even divine landscapes.
Unnatural Rain ●●●●● ●●●●● 15L Cha + Com Create storms that rain elements other than water.
The Storm ●●●●● ●●●●● ● 30L + 1W Create massive storms, go anywhere storms go, and cause unprecedented natural disasters.

CHARGED BLOOD

Cost: Varies (see below)
Dice Pool: None
The divine fire of the heavens runs in the very veins of the Scion with this boon, and he may call upon it whenever he has the need. By spending one action concentrating, he may charge his blood with the seething electricity of lightning, which manifests as small, leaping tongues of blue electricity that crawl his body. Once he has charged himself, he may choose to reflexively release that charge in one of three distinct ways. If he wishes to shock someone else with the charge, he may do so by making physical contact with them; when he does so, he immediately deals an amount of bashing damage equal to his successes on an Intelligence + Academics roll, shocking them as if wielding a taser against them.

If he wishes to instead use his pent-up energies to power an external machine or other electrically-fueled construction, he may do so by touching it and allowing the charge to leap from himself to the machine. Scions with a Thunder rating of 1-3 may power anything about the size of a normal passenger car or smaller for a number of days equal to their total number of Thunder boons, while Scions who have a Thunder rating of 4-7 can power things of that size for weeks equal to their Thunder boons, or provide electricity to anything up to the approximate size of a three-bedroom house for the same number of days. Scions who have a Thunder rating of 8 or higher and are true gods of thunder may fuel anything up to the size of an entire skyscraper, effortlessly running its generators, lights and appliances for days equal to their Thunder boons, or power anything three-bedroom house-sized or smaller for Thunder boons in weeks, or anything car-sized or smaller for an equal number of months.

Finally, a Scion whose blood is charged and who finds himself caught in a grapple may discharge the energy to shock his opponent, loosening her muscles so that he can slip free. He may expend his charge to gain his total number of Thunder boons as automatic successes to any attempt to escape a grapple (though not any attempt to take control of it or damage his enemy).

Each of these three uses costs 1 Legend for Scions with Thunder rating 1-3, 3 Legend for those with Thunder rating 4-7, and 5 Legend for those with a rating of 8 or higher. Should a Scion charge his blood and fail to use the charge by the end of the scene, it dissipates and he must recharge again to enjoy its effects in the future.

LIGHTNING AFFINITY

Cost: None
Dice Pool: None
The dangers of lightning or its smaller man-made electrical cousins are negligible to the Scion with this boon, who is comfortable where others might be paralyzed or injured by currents jolting through their bodies. She gains an amount of soak equal to double her total number of Thunder boons against any source of electrical damage.

RAIN DANCE ●●

Cost: 2 Legend per use
Dice Pool: Charisma + Survival
Scions with this boon may call down storms from the sky, ending droughts and bringing water to rain down on a parched countryside or inconvenience an otherwise pleasant season. When a Scion chooses to use this boon, he performs a short ritual to call rain from the skies; a portent of the imminent storm then appears to all in his immediate area, often in the form of ominous clouds, spectacular sunsets or St. Elmo’s Fire flickering in the sky. For a number of days equal to his successes (starting the day he uses this boon), there is an increased percentage chance of rain equal to his Thunder boons multiplied by five; for each day that it does in fact rain during that time period, the Scion gains a point of Willpower as he sees his prediction come true. Should he wish to end the rain at any time before this boon’s normal duration, he may do so by paying its cost again.

STORM AUGMENTATION ●●

Cost: 2 Legend per use
Dice Pool: None
Lightning answers the call of the Scion with this boon, investing her weapons or her very body with deadly force. When she uses this boon, she may choose one weapon (melee, ranged, or even her own bare hands) that becomes charged with crackling lightning. Once she has done so, she adds her total number of Thunder boons as dice to any damage roll that weapon makes. If she successfully strikes and deals damage to a target with that weapon, she may also choose to pay an additional two points of Legend; if she does, the target is stunned by the shocking overload of the attack, and must add three ticks to the amount of time before he can act again. This boon’s effects last for the remainder of the scene, after which the Scion’s weapons return to normal.

STEEPLE STRIKE ●●●

Cost: 2 Legend and 1 Willpower per use
Dice Pool: None
By spending this boon’s cost and pointing at a structure, object or other non-living item, the Scion may call down heaven’s fury upon it. A bolt of lightning answers his call, striking his target and dealing double his Thunder boons in unsoakable damage to it; if he deals at least half its total health levels of damage, it also catches fire, although he is unable to control the resulting flames without boons from the Fire purview. While this boon can be used to target structures that currently contain people, it can never be directly used against a living thing, nor can it be used on any living thing currently being held or controlled by a living thing. This boon also has no effect on relics.

THUNDERING VOICE ●●●

Cost: 2 Legend per use
Dice Pool: Appearance + Presence
The Scion with this boon becomes one of the thunderers of myth in truth, her voice rolling across the landscape with booming force. As soon as she purchases this boon, her voice becomes incredibly loud and carrying, potentially thundering through entire buildings as easily as she would normally speak. The Perceptive Capacity needed to hear her voice is now permanently based on her Appearance + Presence instead of listeners’ Perception + Awareness, making it possible for those who would normally have to get up close and person to hear her aware of things she says from impressive distances. If the Scion possesses the Subvocalization knack, she may use it to lower her volume to whatever level she wishes, but otherwise she is incapable of suppressing her thunderous nature.

Additionally, the Scion’s sheer booming volume is capable of physically affecting those around her. Whenever she chooses, she may spend two points of Legend to shout or otherwise make a loud booming noise; when she does, everyone around her takes an amount of bashing damage equal to her successes, and those who fail to soak it completely (including any nearby objects) are summarily hurled a number of yards equal to the damage they took from the force of her pique.

GLOOM ●●●●

Cost: 3 Legend and 1 Willpower per use
Dice Pool: Manipulation + Empathy
This boon allows Scions to inflict discomfort and depression on their enemies; whenever they wish to enact their displeasure on a target, they may cover their hapless victim in low-grade misery, causing them to feel as though they are constantly afflicted by a low-grade drizzle and depressing gray skies if they fail to resist (although they are not actually physically covered with water). For a number of days equal to double the Scion’s threshold successes, all Willpower costs for that target are tripled, as the effort to do anything seems almost impossible in the face of such depression. Anyone who attempts to give that target points of Willpower by any supernatural means such as boons or knacks is also afflicted by this boon, which acts on them for one full day for daring to try to circumvent the Scion’s punishment of her enemy.

LEVIN FURY ●●●●

Cost: 5 Legend per use
Dice Pool: Dexterity + Thrown
The Scion with this boon is a terror in combat, physically hurling the lightning that is his birthright down upon his enemies. When he spends this boon’s cost, a single bolt of semi-solid lightning coalesces in his hand, which he may hurl at his foes. It deals lethal damage equal to his normal Strength roll with additional automatic successes equal to double his total number of Thunder boons, and ignores armor as it sizzles its way directly into the vulnerable flesh of his opponents. Should he miss his target, the lightning bolt returns to his hand ready to be thrown again; however, if he botches, it instead strikes a random target and he must pay this boon’s cost again if he wishes to summon another.

LIGHTNING EATER ●●●●●

Cost: None
Dice Pool: None
The Scion with this boon is an instinctive converter and generator, able to swallow the power of lightning into himself and unleash it again in a new form – although not without consequences to himself. Whenever he would take damage from any electrical source, he may declare before damage is rolled that he wishes to use this boon; when he does so, any soak he would normally gain from the Lightning Affinity boon does not apply. He immediately gains a number of points of Legend equal to whatever damage he takes; this Legend may only be spent to power Thunder boons, and any points of it that remain unused at the end of the scene vanish. Additionally, he may use one Thunder boon reflexively on the same tick that he is struck, as the lightning power he has just absorbed into himself explodes back out as he directs.

LIGHTNING ROD ●●●●●

Cost: 3 Legend per use
Dice Pool: None
By rendering herself an irresistible target for all electricity that might strike them, the Scion may prevent others from being injured by such dangerous forces. She may pay this boon’s cost in order to designate herself a lightning rod for one other target; for the rest of the scene, any lightning or other electrical damage that would strike him redirects to her instead. She may use this boon on as many different targets in the same scene as she is willing to pay for, and soaks any resulting damage as normal (including extra soak from the Lightning Affinity boon, if she has it).

RIDE THE STORM ●●●●● ●

Cost: 3 Legend per use
Dice Pool: None
The Scion with this boon may shoot across a battlefield as quickly as lightning itself, riding on the white-hot flashes of a storm too quickly for the eye to follow. Whenever lightning strikes any target, living or inanimate, the Scion may pay this boon’s cost to ride it, instantly appearing at the point of the strike at the exact moment that it occurs. If he does so and the lightning is striking a living being, he may choose to attack them at the moment he arrives, although he may only do so with a normal brawl or melee attack and may not attempt to grapple them or use a supernatural power in that split second; he is also free to choose not to attack the lightning’s target. He may only ride lightning that he can see (unless he hurled it himself with a Thunder boon), and he always appears where the strike ends, meaning that targeting a bolt of lightning in the distant sky that never touches ground may see him appearing in midair and suddenly falling.

SUPERCELL ●●●●● ●

Cost: 5 Legend and 3 Willpower per use
Dice Pool: None
Where other Scions may choose to call upon the smaller, tamer parts of their elements with their powers, the Scion with this boon commands nature itself to hurl down its most awesome dangers with no regard for control or safety. When she uses this boon, which requires ten ticks of concentration as she calls up a massive storm from the raw elements of nature, the Scion immediately causes a gigantic and violent storm to whip up, afflicting an area large enough to include everyone interacting with her in the scene (minimum of one mile) that is centered on her wherever she goes. For the duration of the storm, various events occur that affect the Scion and her allies and enemies totally at random.

Roll Storm Effect
1 Lightning strikes one important being or structure in the scene, dealing three times the Scion’s total number of Thunder boons in armor-ignoring lethal damage, and ignoring all soak on objects.
2 A massive downdraft catches up one important being in the scene and hurls them toward the ground; if they are unable to win a Strength + Fortitude roll against three times the Scion’s total number of Thunder boons, they are immobilized on the ground at 0 DV for five ticks.
3 A funnel cloud touches down and becomes a tornado, equally imperiling everyone for the rest of the storm according to the Storyteller’s determination.
4 A sudden flash flood sweeps the area, equally imperiling everyone for the rest of the storm according to the Storyteller’s determination.
5 A huge gust of wind strikes the area; anyone who fails a Strength + Fortitude roll against three times the Scion’s total number of Thunder boons is hurled a number of yards equal to 100 times the difference between their roll and the difficulty.
6 A booming thunderclap rolls over the area; everyone within the storm must roll Perception + Awareness and suffer their successes in armor-ignoring bashing damage
7 Freezing rain sleets down on the area, sharply dropping the temperature; everyone suffers three times the Scion’s total number of Thunder boons in armor-ignoring bashing damage from the cold.
8 An impenetrable downpour begins, causing overwhelming pressure and inflicting a two-success penalty on all rolls for the rest of the scene.
9 A thick fog rolls in, severely impairing visibility, inflicting a two-success penalty on all Perception rolls for the rest of the storm.
10 A rainbow briefly appears; everyone within the storm’s radius gains one point of Willpower.

A total number of these events occurs equal to the Scion’s total number of Thunder boons, and three of these effects take place immediately upon the Scion’s use of the boon. Three more occur ten ticks later, then three more thirty ticks after that, then three more one minute after that, then three more half an hour after that, then three more one hour after that, and the final three one day after that. Once events equal to the Scion’s total number of Thunder boons have occurred, the storm ends and the local weather and landscape (or what’s left of it) returns to normal.

RAINY DAY ●●●●● ●●

Cost: 10 Legend and 1 Willpower per use
Dice Pool: Manipulation + Empathy
As the lord of thunder and rain, the Scion with this boon may visit his displeasure upon entire cities that fail to respect him, causing a seemingly endless and depressing rain system to afflict them on his behalf. When he uses this boon, a slow gray rain begins to fall over an area with radius equal to his successes in miles; everyone within that area suffers from the dismal weather, and their Willpower costs are tripled, making them seldom able to muster the strength to do anything worthwhile. This boon may not be used in conjunction with Gloom; targets are affected by only one at a time, although a target whose Gloom wears off could still be afflicted by Rainy Day in the area immediately following. The depressing drizzle lasts for a number of days equal to the Scion’s total number of Thunder boons.

Alternatively, a Scion who is feeling beneficent may use this boon to simply grant rain to those who need it, creating a rainstorm wherever he chooses. Doing so costs only five dots of Legend, and the resulting rain, which covers the same area, may last for his total number of Thunder boons in days if it is a light drizzle, half that time if it is a normal, steady rain, or for a single day if he chooses to make it a downpour.

THUNDERCLAP ●●●●● ●●

Cost: 5 Legend per use
Dice Pool: None
Though thunder is a natural by-product of lightning and storm, the Scion with this boon can generate it out of nothing, creating truly incredible sonic booms and crashes that strike fear into the hearts of all those who hear them. By clapping her hands, banging a drum, roaring or in some other way generating a loud noise, the Scion causes that sound to be amplified beyond all recognition, becoming a crash of thunder that causes an instant adrenaline spike in anyone who hears her. Everyone who hears the thunder takes unsoakable bashing damage equal to the Scion’s total number of Thunder boons, but may also reflexively take one physical action (an attack or physical action or a power that rolls a physical Attribute) as the sudden jolt terrifies them into action, regardless of whether or not they have already taken an action recently. Those who wish to withstand the effects of the Thunder may do so by spending two points of Willpower; when they do, they neither take damage nor gain the opportunity to take an action. While a Scion can normally lower her volume with the Subvocalization knack, she may not do so in conjunction with this boon.

BALL LIGHTNING ●●●●● ●●●

Cost: 15 Legend and 1 Willpower per use
Dice Pool: Wits + Survival
The Scion’s control of the sky and its awesome energies is such that he can manipulate that rarest of natural phenomena: ball lightning. Harnessing this destructive and unpredictable phenomenon, the Scion can warp the ball lightning to his will, forming it from the skies and directing it against his enemies. When he does so, he deals an amount of aggravated damage to his target equal to his threshold successes; thereafter, the ball goes rogue and begins striking other targets at random. Every five ticks, it strikes one of the ten people closest to the last person who was struck, dealing ten less damage than it did the last time, and it continues to do so until it runs out of either targets or damage to deal. The ball never strikes the same target twice, and is confined to targets within a 100 yard radius of the Scion who created it.

BLESSING OF HEAVEN ●●●●● ●●●

Cost: 5 Legend per use
Dice Pool: None
The Scion with this boon may grant her blessings to those who please her, striking them with her heavenly approval just as the ancient gods once did to their followers. Whenever she successfully uses another Thunder boon that deals damage via lightning on another living being (never herself), she may pay this boon’s cost to activate it at the same time; when she does so, her target gains a mark or brand prominently on his body, signifying to all that he is favored by the thunder goddess. That target instantly gains a reservoir of double the damage he just took in phantom health boxes; these boxes fill up with damage first, and immediately vanish when they do so. While the Scion’s blessing is active, her target gains the Doin’ Fine knack regarding any damage that goes into those phantom health boxes, and the boxes themselves remain until they are used. If the damage dealt to the target when this boon was used would have killed him, instead he remains alive and active until the reservoir of phantom health boxes runs out, at which point he dies.

FURY OF HEAVEN ●●●●● ●●●●

Cost: 10 Legend per use
Dice Pool: Charisma + Command
The Scion with this boon calls down divine wrath on his enemies, striking them with lightning en masse. Whenever he pays this boon’s cost, he may strike targets up to his total number of Thunder boons simultaneously with giant bolts of lightning, which streak down from the skies at his command. The strikes deal lethal damage equal to his threshold plus this total number of Thunder boons, multiplied by three, and ignore armor. He may only strike enemies within his normal vision range with this boon.

THUNDERSTONE ●●●●● ●●●●

Cost: 5 Legend per use
Dice Pool: None
Where lightning strikes, ancient peoples knew to search for thunderstones, mystical talismans that carried a little of the thunder god’s magic; with this boon, a Scion may create her own, bestowing them upon those she deems worthy. Whenever she uses another boon that strikes any thing or person with lightning, she may pay this boon’s cost as well, creating a thunderstone from whatever local material is available. The thunderstone is a five-dot relic that is automatically bound to whomever touches it first after it is created (other than the Scion herself, who can never use it), and grants the ability for its user to spend one point of Willpower to add the Scion’s total number of Thunder boons as dice to resist any magical power that rolls Command, Empathy, Medicine, Occult or Survival. Each thunderstone provides this bonus to only one of these abilities. The thunderstone is permanent, but the Scion may have only one active at any given time; if she ever decides to create a new stone, the old one becomes worthless and immediately loses all its powers.

MAELSTROM ●●●●● ●●●●●

Cost: 5+ Legend per use
Dice Pool: Stamina + Survival
The Scion with this boon is now a true lord of the elements, calling up storms that can shake the very foundations of the World. He may pay five points of Legend at any time to call up a hurricane; this storm is not directly under his control and is relatively mild, anywhere from a Category 1 to 3 on the Saffir-Simpson scale.

However, if he chooses to spend 20 points of Legend, he may instead call up a hurricane the likes of which the World seldom sees, as devastating and terrible as the ancient storms of myth. This storm lasts for a number of days equal to his total number of Thunder boons, has a radius of 50 miles and moves at a speed of his successes in miles per hour; it cannot stop or reverse direction, but the Scion is in complete control of what direction it travels and where it goes. The Scion has complete narrative control over anything that happens that affects purely mortal places or people caught in the storm; he decides whether monuments topple, mountains collapse into landslide or entire towns are wiped off the map as long as there are no Legendary beings or objects involved. Magical locations are affected by the hurricane as if they were mundane; should the Scion choose to unleash this storm in the boughs of Yggdrasil, for example, even that ancient tree would suffer damage and lose some branches to the howling winds. Once per hour, the Scion may direct the storm to specifically assault one Legendary being or object within its area, inflicting his choice of either bashing or lethal damage equal to his successes.

While the storm created by this boon is active (either the lesser or greater version), the Scion may see everywhere within it even if his normal perception range would not allow him to do so, although he still suffers from the normal penalties for dividing his attention if he is watching events that are not in his normal range. Once the storm ends, the local weather returns to normal, and those who suffered the thunder god’s wrath are left to pick up the pieces as best they can.

UNNATURAL RAIN ●●●●● ●●●●●

Cost: 15 Legend per use
Dice Pool: Charisma + Command
No storm is beyond the power of the Scion with this boon – even storms that by all rights should never have existed. When she uses this boon, she causes a storm to blow up that at first appears normal, but onlookers are soon disabused of that notion when the rain begins. The Scion combines her powers over the storm with her powers over other divine areas; she may cause the sky to rain things completely other than normal raindrops, provided she has at least one boon of level eight or higher in one of the following purviews:

Purview Rain
Animal Live specimens of the Scion’s totem animal rain from the sky. For every ten miles covered by the storm, a number of animals rain based on the table used in the Create Animal boon every minute. Approximately half the animals survive impact with the ground.
Earth Giant boulders rain from the sky. Every minute, all Legendary beings within the storm’s area must roll Dexterity + Athletics to attempt to avoid them, and if they fail take bashing damage equal to the one, two or three times the Scion’s total number of Thunder boons (whichever she decides). About 1% of mortals caught in the rain survive, and about 10% of mundane structures
Fertility Fruit, vegetables or wine rain from the sky. The Scion chooses which; foods rain at a rate of her successes in individual pieces each minute for every ten miles covered by the storm, and wine rains her successes in gallons. This rain cannot be used to harm anyone.
Fire Fireballs rain from the sky. Every minute, all Legendary beings within the storm’s area must roll Dexterity + Athletics to attempt to avoid them, and if they fail take three times the Scion’s total number of Thunder boons in lethal damage. The ground and most structures ignite, and few if any mortals survive.
Frost Giant chunks of frozen hail rain from the sky. Every minute, all Legendary beings within the storm’s area must roll Dexterity + Athletics to attempt to avoid them, and if they fail take one or two times the Scion’s total number of Thunder boons in lethal damage (whichever she decides). The temperature in the area lowers and causes all non-ocean water to freeze. About 5% of mortals caught in the hail survive, and about 20% of mortal structures.
Health Blood rains from the sky. Every minute, everyone touched by the blood must roll Stamina + Fortitude in an attempt to escape its toxic effects or suffer the Scion’s threshold successes as bashing damage.
Water Massive water globes rain from the sky instead of normal raindrops. Those caught in the storm take no damage, but the area flash floods almost immediately.

The unnatural rain lasts for minutes equal to the Scion’s total number of Thunder boons, and she splits her successes between miles of the storm’s range and the difficulty for those caught in it to roll against when attempting to avoid its effects.

THE STORM

Cost: 30 Legend and 1 Willpower per scene
The Scion becomes a force of the heavens themselves, raining down destruction on a whim, causing massive damage and unthinkable noise, traveling as the storm itself travels.

Thunder

God-Touched Nut_Meg