Sun

Sun

Boon Level Cost Roll Effect
Penetrating Glare Become immune to blinding and able to see in any amount of light.
Rejuvenation 1L + 1W Spend time in direct sunlight to heal your wounds.
Divine Radiance ●● 1L Glow gently or create a small laser of light.
Heatstroke ●● 1L Str + For Inflict fatigue penalties on your target.
Heavenly Flare ●●● 1L App + Pre Blind others with a brief, intense flash of light.
Life-Giving Rays ●●● 1L Cha + Med Glow softly to help those around you heal faster.
Flare Missile ●●●● 1L Infuse your missiles with sunlight, making them piercing and lethal.
Solar Shield ●●●● 2L Cause an object your are using as a shield to shine brilliantly and add to your DV.
Burn ●●●●● 3L + 1W Cause your skin to burn hotly, injuring anyone who touches it.
Solar Prominence ●●●●● 3L App + Pre Create sunflares that deaden all remote communications in a wide area around you.
Divine Brilliance ●●●●● ● 3L + 1W App + Pre Fill the area around you with bright, pure sunlight and prevent others from using Darkness or Stars Boons.
Sun Chariot ●●●●● ●● 1+L Str + Con Summon a golden chariot to carry you across the sky.
All-Seeing Eye ●●●●● ●●● 1W dot Gain permanent bonuses to see through any concealment, illusion or lies.
Daybreak ●●●●● ●●● 10L + 2W Str + Pre Cause the sun to rise no matter where it would normally be, granting Willpower to most beings and draining it from those with Dark Virtues.
Bleach ●●●●● ●●●● 5L + 1W App + Pre Blast the area around you with heat, dealing aggravated damage.
Fusion ●●●●● ●●●●● 10L + 1W Sta + Sur Swallow and destroy objects to turn them into new substances.
Solar Crown ●●●●● ●●●●● 15L Gain a corona of bright light, adding to your DV.
The Glory ●●●●● ●●●●● ● 30L + 1W Become visible to everyone no matter how far away, burn enemies, comfort allies and inflict heat at any level.

PENETRATING GLARE

Cost: None
Dice Pool: None
The Scion with this Boon is a true child of the sun, and as such can see perfectly in even the dimmest light. No matter how dark, murky, or shadowy a place he finds himself in, the Scion sees as clearly as if he were standing in full sunlight; however, if there is absolutely no light source at all, such as in a cave deep underground or a place magically filled with darkness, he is as blind as the next person. If the Scion is subjected to extremes of light that would normally blind or damage his eyes, he may spend one point of Legend to be unaffected, able to see through the most intense of flashes.

REJUVENATION

Cost: 1 Legend and 1 Willpower per use
Dice Pool: None
The sun is the force that provides light and life to the world, and the Scion with this Boon taps into its life-giving powers, renewing and repairing herself through its healing rays. By paying the requisite cost and remaining in direct sunlight, the Scion may heal one level of lethal or bashing damage per hour, letting the sun’s energy soak into her and repair any moderate damage she might have. She may heal a maximum number of health levels equal to her total number of Sun Boons; if she wishes to heal more, she must pay to activate this Boon again. She may move around and participate in activities in the sunshine as much as she wishes, but if she leaves direct sunlight, this Boon’s effects fade. For obvious reasons, it may only be used during the day, and only in contact with the sun itself; sunlamps and other artificial replicas are unable to provide the energy she needs.

DIVINE RADIANCE ●●

Cost: 1 Legend per use
Dice Pool: None
The Scion with this Boon is so attuned to the sun in the heavens that he may borrow a bit of its radiance for himself; when he pays the requisite cost, he begins to glow with soft but noticeable sunlight (about the equivalent of 100 watts or so). He may continue to do so for the rest of the scene, acting as a human light source or providing the benefits of sunlight to his companions. He may also focus his divine radiance into a small, tight shaft of light, intense enough to ignite flammable substances with its heat. These separate uses of the Boon each cost a Legend, so a Scion must spend 2 Legend to use both abilities in the same scene.

HEATSTROKE ●●

Cost: 1 Legend per use
Dice Pool: Strength + Fortitude
By focusing the prodigious heat of the sun on her unlucky target, the Scion may cause them to feel its effects as if they had been toiling for hours in the unforgiving sunlight. If the target fails to resist with a Stamina + Survival roll, he or she immediately suffers a -2 fatigue penalty to all dice rolls, becoming dehydrated, exhausted and overheated in a manner of minutes. The Scion may use this Boon on the same target up to twice, but no more; after that point, the sun’s actual rays are the only thing that can exhaust him or her further. This Boon’s effects last for a number of hours equal to the Scion’s total number of Sun Boons, after which the relieved target returns to normal.

HEAVENLY FLARE ●●●

Cost: 1 Legend per use
Dice Pool: Appearance + Presence
By emitting a flash of pure, unfettered sunlight, the Scion with this Boon may blind and confuse all that see her, leaving them near-helpless against her. When she does so, everyone close enough to the Scion to see her must roll Stamina + Fortitude; all targets who do not overcome her roll immediately gain a -4 dice penalty and a -2 DV penalty that lasts for a number of ticks equal to five times the Scion’s total number of Sun Boons as they stumble around, dazed from the visual onslaught. Should a target botch their resistance, they become instantly blinded and inactive for the same amount of time, rendered helpless by the Scion’s searing display. Even closing one’s eyes cannot help the victims of the Scion’s overwhelming flash; the light penetrates eyelids and shocks the senses all the same.

LIFE-GIVING RAYS ●●●

Cost: 1 Legend per use
Dice Pool: Charisma + Medicine
Instead of causing consternation from sensory overload, the Scion with this Boon may use his affinity for the sun’s rays to soothe and aid his companions and allies. Upon paying the requisite cost, the Scion begins to glow with a gentle sunlight; anyone who remains in the glow (up to a maximum number of targets equal to the Scion’s successes) heals wounds twice as fast as he or she would normally, buttressed by the influence of the Scion’s healing light. This Boon lasts for a number of hours equal to the Scion’s total number of Sun Boons, and does not affect magical healing such as that afforded by the Health purview.

FLARE MISSILE ●●●●

Cost: 1 Legend per use
Dice Pool: None
The Scion with this Boon may create missiles from liquid sunlight itself, adding the formidable power of the daystar to her ranged attacks. By spending the requisite cost when she fires off a bullet, arrow, or other shot missile, she infuses the projectile with the power of the sun, causing it to become a shining golden instrument of death; she may add her total number of Sun Boons as dice to her roll for either accuracy or damage, and the damage from the projectile becomes lethal. The sun-shot also ignores all mundane armor completely, and is treated as armor-piercing against magical armor, Boons or Knacks that provide an additional armor value even if they are immune to piercing from all other sources.

SOLAR SHIELD ●●●●

Cost: 2 Legend per use
Dice Pool: None
By infusing a shield or other object he is using as one (this can be any item as long as he is using it only to protect himself) with the brilliance of the sun, the Scion with this Boon may use it to increase his untouchability, putting opponents who must look past its shining, eye-searing surface in order to attempt to attack him at a distinct disadvantage. When he pays the requisite cost for this Boon, the Scion causes his shield to shine brilliantly, giving himself a bonus to his DV equal to half his total number of Sun Boons; only those with the Penetrating Glare Boon may ignore this Boon’s effects. The visually stunning effects of the shield last for the remainder of the scene, or until the Scion himself chooses to deactivate them.

BURN ●●●●●

Cost: 3 Legend and 1 Willpower per use
Dice Pool: None
The Scion with this Boon channels the awesome energies of the sun into her own body, becoming a living, seething container for them; when she pays the requisite cost, her skin takes on an angry, blistering red hue and she begins to literally give off heat. Anyone who touches her (voluntarily or otherwise) while she is thus infused immediately suffers lethal damage equal to her total number of Sun Boons (this is added to her normal damage if she is grappling or striking an opponent with her body); if the unfortunate target remains in contact with her, the damage increases by 1 for every 10 ticks he or she continues to touch the Scion, as the heat becomes more and more unbearable. This damage ignores all armor (though damage from another source, such as the impact of the Scion’s punch behind it, does not) and cannot be ignored with Fire Immunity, as the Scion is not channeling fire but rather the white-hot heat of the sun. The Scion’s skin remains charged and dangerous for the remainder of the scene, or until she chooses voluntarily to revert to normal.

SOLAR PROMINENCE ●●●●●

Cost: 3 Legend per use
Dice Pool: Appearance + Presence
By focusing the powerful radiation of the sun’s rays into the air around her, causing sunspots and sudden flares to dance over her skin, the Scion with this Boon may disrupt and discontinue any and all wave-born communication and functioning, rendering it useless and malfunctioning until she passes through. When she has paid the requisite cost, all radio, television, cell phone, wireless internet, satellite, and other similar waves are completely disrupted, preventing many kinds of remote communication and creating a wave of static-plagued devices around her in a radius equal to 100 times her successes in miles. The disruption follows her wherever she goes while this Boon is active, and continues for a number of hours equal to her total number of Sun Boons, after which point it ceases to interfere with remote waves and communications.

DIVINE BRILLIANCE ●●●●● ●

Cost: 3 Legend and 1 Willpower per use
Dice Pool: Appearance + Presence
The Scion with this Boon causes sudden, brilliant daylight to pour forth from his body, dispelling shadows and illuminating his surroundings as if it were broad daylight, regardless of his location or the time of day. Sunlight as bright as a clear summer day floods an area around him with a radius of five times his successes in yards; if anyone within that radius is attempting to use any Darkness Boon, he may roll his Sun against their Darkness, and if successful may immediately cancel the effects of the Darkness Boon. Because of the brightly radiating light obscuring the area, anyone attempting to use Stars Boons while within the Scion’s range must subtract the Scion’s total number of Sun Boons from the successes of their Perception + Awareness roll to see the stars. The light remains for the remainder of the scene, spilling forth from the Scion at its epicenter, unless he chooses to shut it off before then.

SUN CHARIOT ●●●●● ●●

Cost: 1+ Legend per use
Dice Pool: Strength + Control (Chariot)
Difficulty: 30
The Scion with this Boon can fly across the sky as easily as the celestial body he resembles. By paying 1 point of Legend for every 250 pounds he wishes to be able to support, the Scion may create a resplendent chariot, complete with golden horses, to carry him through the air. The chariot may travel at up to one thousand miles per hour, and is under the Scion’s complete control unless he fails his activation roll (to which he may add his total number of Sun Boons as automatic successes); if he does, the horses run wild and cannot be controlled, potentially spiriting him off to completely unintended destinations, and if he has the misfortune of botching his roll, their high spirits result in a crash, the effects of which may be perilous indeed. Anyone attempting to take over control of the chariot from him must roll his or her (Strength + Control) in order to do so, and may add his or her total number of Sun Boons as automatic successes. The chariot remains until night falls, at which point the Scion may no longer use it in the World or Overworlds until the sun rises once again.

If the Scion is using a Sun Chariot when night falls, he may choose to accompany the sun to the Underworld of his pantheon; if he does so, he may descend there and exert a modicum of control over the horses to visit places or people within the Underworld that he knows of. Doing so is perilous, however; death gods and their minions often do not look kindly upon unsanctioned intruders and may attempt to harm or hinder the Scion, and while the Scion is guaranteed to escape the Underworld with the sun if he remains in the chariot until morning, if he leaves it for any reason he may find himself trapped and subject to the rules of the realm. When dawn breaks, the Scion’s chariot ascends back out of the Underworld despite his best efforts to stop it, no matter what he was doing at the time, and he will find himself deposited back where he started.

ALL-SEEING EYE ●●●●● ●●●

Cost: 1 Willpower dot per use
Dice Pool: None
The Scion with this Boon may use the disk of the sun itself as his all-seeing eye, uncovering that which is hidden and discovering the truth despite the best efforts of those around him to hide. When the Scion pays the requisite cost (this dot of Willpower cannot be rebought with XP unless the Scion deactivates this boon), his eyes begin to glow with a bright, harsh light; henceforth, few can hide the truth from him if he desires to uncover it. Whenever he rolls in an attempt to see through any kind of concealment, whether mundane or supernatural, he gains twice his total number of Sun Boons as automatic successes to his roll. This applies to anyone trying to avoid his burning gaze via stealth, any attempts to lie to him, and any use of illusions or supernatural concealments that might try to delude him. If at any time the Scion wishes to end this effect, he has only to decide to do so; instantly, his eyes return to normal and he must re-spend the cost in order to use this Boon again.

DAYBREAK ●●●●● ●●●

Cost: 10 Legend and 2 Willpower per use
Dice Pool: Strength + Presence
The rising of the sun is a powerful and inescapable symbol, and the Scion with this Boon brings it with her whenever she so chooses. By paying the requisite cost, the Scion reaches out to the sun and literally causes it to rise, bursting the entire area (a radius of 100 times her total number of Sun Boons) into brilliant light; at night, the Scion causes the sun to actually rise back up, while during the day it moves back toward its zenith by one hour for every five successes the Scion scored and instantly burns away all clouds and impediments that prevent it from beating down unrestrained. Any beings within the range of the sudden dawn immediately gain a number of points of Willpower equal to their highest Virtue as the sight of the unexpected rising of the sun fills them with hope and a renewed sense of purpose; the only exception are beings with Dark Virtues, who lose one point of Willpower for each one they possess (beings with Dark Virtues who are aligned with the Titanrealm of Akhetaten are immune to this effect). Within the bright warmth of the sudden daybreak, anyone attempting to use any powers from the Darkness or Sky purviews must pay an additional cost (the difference between the Scion’s total number of Sun Boons and their total number of Boons in Sky or Darkness in Legend points) in order to so directly oppose the overwhelming onset of day. The sudden brightness of day also makes it extremely difficult to perceive other heavenly bodies, and those who wish to use the Stars purview must overcome an additional difficulty equal to twice the Scion’s Sun Boons in order to perceive the stars effectively enough. The sun remains at its highest point for one hour for every five successes the Scion scored past the point required to make it noon, and thereafter sets at its normal rate; it will readjust its schedule within the next 24 hours, causing there to be no permanent change in its rising and setting times.

It should be noted that forcing the sun to rise off-schedule in turn causes it not to rise elsewhere on schedule, and that other sun-gods may be seriously displeased by such a turn of events, not to mention the widespread confusion and panic that is likely to occur among mortals.

BLEACH ●●●●● ●●●●

Cost: 5 Legend and 1 Willpower per use
Dice: Appearance + Presence
The Scion with this Boon may make herself into a pure destructive force, blasting the white-hot heat of the sun outward from her body to burn through everything around her. When she activates this Boon, everyone and everything within a radius equal to her successes in yards takes immediate aggravated damage equal to her total number of Sun Boons, none of which may be soaked by armor as the radiant power burns through her surroundings (Fire Immunity is also no help, as the Scion is radiating forth the pure energy of the sun). Any flammable objects within the area burn away instantly, while standing water boils into steam and all other inanimate objects are bleached white by the awesome energies she has unleashed. If she wishes, the Scion may activate this power along with the Burn Boon as a single action by paying both activation costs (a total of 8 points of Legend and 2 points of Willpower); if she does, Burn deals twice its normal amount of damage.

FUSION ●●●●● ●●●●●

Cost: 10 Legend and 1 Willpower per use
Dice Pool: Stamina + Survival
The Scion with this Boon may internalize the incredible energies of the sun itself, turning his own inner workings into a fusion reactor of unfathomable power for a number of ticks equal to ten times his successes. By grasping any matter and dragging it toward himself, the Scion may actually press it through his skin into his body, where it is reformed and blasted until he releases it again as a new substance entirely with the same mass, whatever he may choose to create. While he does so, he radiates intense light and heat for a number of ticks equal to ten times his total number of Sun Boons. He may absorb any object with mass equal to or less than his own, and may create magical elements as well as normal ones.
If the Scion chooses to attempt to internalize a relic, he must roll his Stamina + Survival every five ticks, and achieve a number of cumulative successes depending on the relic’s rating in order to do so. If he is successful, he gains a quantity of Legend from the relic’s destruction instead of creating a new material, but if this Boon’s effects end before he has finished trying to break the relic down, it erupts back out of him, doing a quantity of unsoakable lethal damage in the process.

Relic Rating Successes Needed Legend Granted Lethal Damage Dealt
1-5 Relic rating squared Relic rating Relic rating
6-10 Relic rating x 10 Relic rating x 3 Relic rating x 3
11-15 Relic rating x 100 Relic rating x 5 Relic rating x 5

Such is the power of this Boon that the Scion may even use it upon living things. Whenever this Boon is active and he has successfully grappled an opponent, he may choose instead of dealing damage to draw his struggling victim to vanish into his body, subject to the same reforging energies. Each round, instead of rolling an opposed grapple, the Scion rolls his Stamina + Survival against his victim’s Stamina + Fortitude; every threshold success he scores causes one unsoakable level of aggravated damage to be dealt to his victim, who is being overwhelmed by the awesome heat and change within him. Whenever the Scion’s victim’s last health level is filled up with damage, he is instantly converted into pure energy, which the Scion internalizes in the form of a Legend bonus equal to three times the victim’s Legend rating. As with relics, if the Scion fails to fully consume his target before this Boon’s effects end or the victim overcomes him on the opposed roll, the target explodes back out of his body, dealing three times their Legend rating in unsoakable lethal damage (the Scion may, however, simply use this Boon again in order to continue working on a specific person or object he has consumed).

SOLAR CROWN ●●●●● ●●●●●

Cost: 15 Legend per use
Dice Pool: None
The Scion with this Boon may reach up and seem to pluck the very sun from the sky for his own use, creating a golden disc of power that he may call upon at any time to outline his head as a shining crown. While the crown is active, it automatically prevents all mundane ranged projectiles of any kind from assailing him; bullets, arrows, shrapnel, and any other thrown or shot objects simply cannot touch him, as the flaring corona of the crown blocks and vaporizes them. Projectiles thrown or shot via supernatural means may penetrate the crown’s defense, but only if the attacker overcomes the Scion’s DV, which gains a bonus equal to his total number of Sun Boons. The shining crown remains for the rest of the scene, after which point it returns to its parent in the sky. The Scion may not borrow the sun twice in order to double its effects, and may only borrow it while he is in the World.

If the Scion also possesses the Finger Moon Boon, he may activate it simultaneously with this one to gain the DV bonus of both Boons.

THE GLORY

Cost: 30 Legend and 1 Willpower per scene
The Scion is visible from all points in the world and can impart either healing, comforting light or searing, scorching destruction.

Sun

God-Touched Nut_Meg