Strength

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Strength

Knack Tier Prerequisite Cost Roll Effect
Crushing Grip 1 Deal lethal damage when grappling.
Divine Wrath 2 Crushing Grip 5L Deal aggravated damage when grappling.
One-Inch Punch 2 Crushing Grip 3L Take no penalties for brawling while restrained.
Disfiguring Attack 3 Divine Wrath 5L Deal aggravated damage when brawling.
Flick 3 One-Inch Punch 3L Brawl from a distance.
Titanium Tools 1 Use any object as a weapon without breaking it.
Empowered Deflection 2 Titanium Tools Add Legend when calculating Parry DV and use Strength instead of Dexterity.
Legendary Parry 3 Empowered Deflection Use Epic Strength instead of Epic Dexterty to calculate Parry DV.
Stalwart Cling 1 (1L) Avoid being thrown from a grapple or losing a grappled opponent
Hang On 2 Stalwart Cling 1L Extend Strength knacks for days.
Holy Bound 1 Double your jumping distance.
Divine Bound 2 Holy Bound 5L Jump 100 times your normal distance.
Holy Rampage 1 Damage inanimate objects at half their soak.
Divine Rampage 2 Holy Rampage 1L Damage inanimate objects as if they had no soak.
Armor Crusher 3 Divine Rampage 3L Deal armor-piercing or -ignoring damage.
Hurl to the Horizon 1 Double your throwing distance.
Mighty Heave 2 Hurl to the Horizon 1L Triple your throwing distance and deal armor-piercing damage.
Hurl to the Moon 3 Mighty Heave 5L Deal aggravated damage with throwing weapons.
Knockback Attack 1 1L Knock opponents away instead of dealing damage.
Knockback Wave 2 Knockback Attack Use Knockback Attack against multiple opponents.
Shockwave 3 Knockback Wave 1L Str + Bra/Mel Deal damage in an area around you.
Making It Look Easy 1 Take no penalties for performing extra feats of strength at the same time.
Force with Finesse 2 Making It Look Easy Control how much damage you deal with physical attacks.
Uplifting Might 1 1L Double your lifting capacity.
Atlas Shrug 2 Uplifting Might 3L Quintuple your lifting capacity.

ARMOR CRUSHER

Prerequisite: Divine Rampage
Cost: 5 Legend per scene
Dice Pool: None
The Scion with this Knack has honed his instinct for destruction to a fine point, able to concentrate even on the moving armor of his foes in battle. For one scene, all physical attacks that utilize the Scion’s Strength to deal damage are armor-piercing; if his attack is already armor-piercing, it ignores armor completely. Any non-relic armor he strikes actually breaks; relic armor (and armor from other magical sources) remains intact but cannot prevent its wearer from suffering from the effects of this Knack.

ATLAS SHRUG

Prerequisite: Uplifting Might
Cost: 3 Legend per use
Dice Pool: None
Like the monolithic Titan for whom this Knack is named, its effects allow a Scion to lift unheard-of amounts of weight. For the duration of the scene in which she activates this Knack, she may lift up to five times the amount she would normally be able to, potentially making her able to hoist monsters, natural formations, and small buildings with aplomb. If she chooses to activate Uplifting Might first, this Knack’s effects take it into account.

CRUSHING GRIP

Prerequisite: None
Cost: None
Dice Pool: None
The Scion’s natural strength is now so great that he no longer inflicts bashing damage while grappling, crushing opponents with lethal force. This Knack represents the Scion’s bodily strength, and as such is permanent; a Scion with this Knack who wishes to deal bashing damage must hold his strength back, taking the usual penalties associated with attacking with the flat of a blade.

DISFIGURING ATTACK

Prerequisite: Divine Wrath
Cost: 5 Legend per attack
Dice Pool: None
The Scion with this Knack has become an unstoppable force of violence; each attack she makes with this Knack inflicts aggravated damage and leaves a permanent, unsightly scar that can only be removed through use of the Regeneration Knack or the Human Clay Boon. The Scion may only deal such damage if she is attacking unarmed (though she may do so in either a brawl or a clinch), and must declare her intention and pay the requisite cost before rolling to attack an opponent.

DIVINE BOUND

Prerequisite: Holy Bound
Cost: 5 Legend per use
Dice Pool: None
By channeling his prodigious strength into his legs, the Scion may jump one hundred times the distance he would normally be able to manage, making truly epic feats possible. When doing so, he moves at a speed of 100 yards every five ticks; if he wishes to jump less than his maximum distance, he must declare his intention to do so when activating this Knack, and may not change his mind in midair. If he is damaged while jumping, however, he immediately beings to fall out of the air and must roll Dexterity + Athletics versus a difficulty of his Epic Strength successes in order to avoid injuring himself upon landing.

DIVINE RAMPAGE

Prerequisite: Holy Rampage
Cost: 1 Legend per attack
Dice Pool: None
The Scion is now a destructive force in her own right, able to destroy the most impervious of objects with a little determination. She may cut the soak of any inanimate object being held by someone in half for purposes of attempting to destroy it, or completely negate the soak of any unattended item.

DIVINE WRATH

Prerequisite: Crushing Grip
Cost: 5 Legend per attack
Dice Pool: None
The Scion with this Knack has strength far beyond the human body’s ability to withstand, and he is able to damage opponents as seriously as if they’d been struck with a weapon. He automatically deals lethal damage in any unarmed attack; a Scion with this Knack who wishes to do bashing damage must declare his intention and suffer the usual dice penalties of doing so. If he chooses to spend the Legend cost above, the Scion may deal aggravated damage while grappling, though he must declare his intention and pay the requisite cost before rolling to attack an opponent.

EMPOWERED DEFLECTION

Prerequisite: Titanium Tools
Cost: None
Dice Pool: None
Normally, a Scion’s ability to parry is based upon the dexterousness of his defense as he dodges attacks, but a Scion with Empowered Deflection eschews such pussyfooting around and simply meets blows head-on, parrying them with a weapon or item. He may add his Legend rating and substitute his Strength for his Dexterity (without any successes from any Epic Attributes) when determining his Parry DV.

FLICK

Prerequisite: One-Inch Punch
Cost: 3 Legend per scene
Dice Pool: None
The Scion’s strength is so great that it can physically affect the very air molecules around her. By making an unarmed attack gesture – a punch, a sweep, or even a simple flick of the fingers – she can focus her strength into the air around her and use it to strike an opponent from a distance. Due to the specialized nature of focusing her muscles so minutely, this Knack cannot be used for attacks involving weapons, and may never be used to inflict aggravated damage.

FORCE WITH FINESSE

Prerequisite: Making It Look Easy
Cost: None
Dice Pool: None
A master of balancing power and results, the Scion with this Boon can hit as hard as a train or as deftly as the fall of a snowflake. He does not have to announce that he is pulling his blow before attacking, and whenever he deals damage may choose to do any amount up to his roll instead of always dealing the full amount. He may only apply this to attacks that he makes physically, and may not do so when using firearms or magical effects.

HANG ON

Prerequisite: Stalwart Cling
Cost: 1 Legend per use
Dice Pool: None
Many weightlifters and bodybuilders can manage quick bursts of strength, but a Scion with this Knack goes much further, becoming able to sustain his prowess well beyond human norms. While performing any Feat of Strength that requires him to use a Stregnth Knack to succeed, he may spend the Legend cost to enhance his staying power, and may extend the effects of that Knack continuously for up to a number of days equal to his successes from Epic Strength. While he is dedicated to this specific feat, he ceases to require any food, water, sleep, or even air; however, if he ceases to perform it, this Knack’s effects immediately vanish.

HOLY BOUND

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack combines strength and athletics to become a vaulter to put Olympian champions to shame. She may double the normal distance she is able to jump, and cover such distances with facile ease.

HOLY RAMPAGE

Prerequisite: None
Cost: None
Dice Pool: None
Instead of attacking his fellow man, the Scion with this Knack specializes in property damage, able to break just about anything he comes across with a little concerted effort. He may halve the soak of any inanimate object he attempts to demolish, provided that no one is holding it at the time.

HURL TO THE HORIZON

Prerequisite: None
Cost: None
Dice Pool: None
Like the javelin-throwers of ancient Greece, the Scion with this Knack knows how to put her power behind an object to make it fly into the distance. She may double the normal distance she is able to hurl any object.

HURL TO THE MOON

Prerequisite: Mighty Heave
Cost: 5 Legend per use
Dice Pool: None
The mighty throwing abilities of the Scion with this Knack are now so incredible that he freely ignores most rules of physics and aerodynamics. He may hurl any object that he is able to lift as far as he would normally be able to throw a tiny dart (this is in lieu of the bonus from Mighty Heave, not in addition to it); alternatively, if he is throwing a weapon, he may instead cause the attack to inflict aggravated damage upon his unfortunate target. He may only use one of these effects on any given attack.

KNOCKBACK ATTACK

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
By choosing to channel her attack into force instead of trauma, the Scion with this Knack may spend the cost to elect not to deal damage in an attack, instead hurling her opponent a number of yards away from her equal to her successes on her damage roll. She must declare her intention to do so and spend the requisite cost before rolling to attack.

KNOCKBACK WAVE

Prerequisite: Knockback Attack
Cost: None
Dice Pool: None
Diffusing his great strength into the entire area around him rather than at a single target, the Scion with this Knack may now knock several opponents away from him, clearing a swath around his body. He may now use his Knockback Attack Knack against up to five people within his reach at once.

LEGENDARY PARRY

Prerequisite: Empowered Deflection
Cost: None
Dice Pool: None
No longer taking hits with only his mortal strength to back her up, the Scion with Legendary Parry may now, in addition to the effects of Empowered Deflection, also substitute her Epic Strength for her Epic Dexterity when determining her Parry DV.

MAKING IT LOOK EASY

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack shows no visible effort when performing even the most strenuous of physical feats, shrugging off the inconvenience and incredible difficulty with ease. Onlookers are suitably impressed by his ability to do marvelous things without breaking a sweat, and he is able to divide his attention for conversation or other small actions, rather than being forced to focus solely on the task at hand. If he chooses to perform a feat of strength and an additional action, he does not suffer the usual -4 dice penalty for doing so; he may, however, perform two additional actions with a -4 penalty.

MIGHTY HEAVE

Prerequisite: Hurl to the Horizon
Cost: 1 Legend per use
Dice Pool: None
The Scion with this Knack now hurls objects with incredible force, outpacing the strongest of mortals with total ease. She may triple the normal distance she is able to throw any object (including the bonus she gains from Hurl to the Horizon); in addition, any weapon she hurls at a target that would normally inflict bashing damage inflicts lethal damage instead and becomes armor-piercing, and any normal-sized weapon thus thrown that would normally inflict lethal damage ignores armor entirely.

ONE-INCH PUNCH

Prerequisite: Crushing Grip
Cost: 3 Legend per scene
Dice Pool: None
Even when restricted by confined space or prohibitive bonds, the Scion with this Knack is able to bring the full force of his lethal brawling abilities to bear. He may make any attack from a scant inch or two away with just as much force as if he’d had room to swing a haymaker, and takes no penalties to his damage rolls when attacking from restraints on any non-clinch brawl attack he makes. This Knack applies only to unarmed attacks and may not be combined with melee or throwing assaults.

SHOCKWAVE

Prerequisite: Knockback Wave
Cost: 1 Legend per use
Dice Pool: Strength + Brawl OR Strength + Melee
By striking the ground beneath her feet and spending the requisite cost, the Scion may cause a massive shockwave to ripple outward from her in a radius equal to her successes from Epic Strength in yards, knocking down and injuring any unfortunates standing within the affected area. All affected targets within the area must roll either Dexterity + Athletics or Stamina + Fortitude against the Scion’s successes as they try to avoid or withstand the shock; if they are unsuccessful, they immediately suffer an amount of armor-ignoring bashing damage equal to the Scion’s threshold successes, and must take a -4 penalty for the next five ticks as they recover their equilibrium. Objects that are not currently being worn or held also take this damage, which they may soak normally; no soak-reducing Knacks may be used on them with this attack.

STALWART CLING

Prerequisite: None
Cost: 1 Legend per attack (if desired)
Dice Pool: None
The grip of a Scion with Stalwart Cling is literally almost unbreakable. By spending one Legend and bracing himself, the Scion with this Knack may not be thrown from a clinch by any opponent with equal or lesser Epic Strength, regardless of his attempts to press the issue. Due to the steely nature of his grip, any opponent that attempts to use the knack Escape Artist to wriggle out of his arms will suffer a reduction to their auto-successes from Dexterity equal to the Scion’s auto-successes from Strength.

TITANIUM TOOLS

Prerequisite: None
Cost: None
Dice Pool: None
The incredible strength of an augmented Scion is more than most objects can bear; weapons and even buildings crack and break at inconvenient times, and he may find himself without any suitable melee options. This Knack allows a Scion to lend some of his own hardiness to any object he uses as a weapon; it will not break, no matter how hard he strikes someone with it or how fragile it might normally be considered.

UPLIFTING MIGHT

Prerequisite: None
Cost: 1 Legend per scene
Dice Pool: None
By planting her feet and concentrating, the Scion with this Knack may lift amounts far beyond her normal capacity (and, most likely, anyone else’s). She may double the amount of weight she is normally able to lift.

Strength

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