Stamina

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Stamina

Knack Tier Prerequisite Cost Roll Effect
Body Armor 1 1L Add your Epic Stamina dots to your bashing and lethal soaks.
Impenetrable 2 Body Armor Add half your Epic Stamina dots to your aggravated soak and ignore piercing.
Invulnerable Nail 3 Impenetrable 2L Add your Epic Stamina successes to your soak for a tiny portion of your body.
Brick Wall 4 Invulnerable Nail 1-3L Sta + For Deal automatic damage to those who strike you.
Damage Conversion 1 1L Convert lethal damage to bashing when struck.
Divine Damage Conversion 2 Damage Conversion 5L Convert aggravated damage to lethal when struck.
Unbreakable 3 Divine Damage Conversion 1+L Pay Legend to add an equivalent amount to your soaks.
Extended Youth 1 Remain at your current age forever.
Holy Fortitude 1 Double your working capacity and the time before you need food, water, rest or air.
Divine Fortitude 2 Holy Fortitude Cease to require either food, water or rest.
Tireless Worker 3 Divine Fortitude Require no sustenance or rest while working.
Last Act 4 Tireless Worker 1+L Remain active for a few actions when you should be knocked out or dead.
Natural Juggernaut 2 Holy Fortitude Buy Empathy, Fortitude, Integrity and Survival at half price.
Raging Bull 3 Natural Juggernaut 3L Add your wound penalties as dice to attacks and regenerate Willpower when injured.
Inner Furnace 1 Become immune to all ingested poisons and drugs.
Devourer 2 Inner Furnace Eat any object for nourishment.
Internal Refinery 3 Devourer 5L Ingest poisons and create antidotes from your body.
Bezoar 3 Devourer Swallow objects for later use without digesting them.
Raise Your Glass 1 Regain Legend by performing feats of drinking.
Self-Healing 1 1L Spend Legend to heal bashing or lethal damage.
Regeneration 2 Self-Healing 1L Spend Legend to heal aggravated damage.
Skin-Shedding 1 1L Shed your skin to take no damage when struck.
Solipsistic Well-Being 1 1L + 1W Take no damage when struck by a surprise attack.
Under Pressure 1 Become immune to all atmospheric or compression pressure.
Whale’s Breath 1 Triple the normal amount of time you can hold your breath.

BEZOAR

Prerequisite: Devourer
Cost: None
Dice Pool: None
So ironclad is the Scion’s control over her own body that she may halt its processes in order to server her, using it as a hiding place or storage container whenever she sees the need. She may at any point swallow any object or substance she could conceivably fit into her stomach; once she has done so, she may keep it there indefinitely without digesting it, carrying it around until she decides she needs it back, when she may regurgitate it unharmed. She may only carry as many objects as can fit in her stomach, but while they are there, mundane attempts to detect them fail automatically without the aid of x-rays; only those with Epic Perception have a chance to realize that she carries a secret cache.

BODY ARMOR

Prerequisite: None
Cost: 1 Legend per scene
Dice Pool: None
The Scion with this Knack has learned to harness the toughness inherent in his divine ichor, hardening his skin so thoroughly that he may parry any attack with his body instead of requiring a weapon or shield to do so. If he chooses to spend the Legend cost, he may cause his ichor to flow over his body from within, creating a flexible second skin of armor in order to protect himself. This armor adds the Scion’s dots of Epic Stamina to his bashing and lethal soaks; as the armor is a manifestation of the Scion’s divine heritage, it is typically different in appearance for each Scion.

BRICK WALL

Prerequisite: Invulnerable Nail
Cost: 1 or 3 Legend per attack
Dice Pool: Stamina + Fortitude
The Scion with this knack has surpassed normal levels of resilience and is literally so tough that an opponent may find themselves hurt more by an attack than their intended victim. Whenever the Scion is struck by a physical, non-ranged attack and pays the Legend cost (1 for bashing or 3 for lethal), he may apply his successes as damage against his attacker. While this knack affects all bashing and lethal attacks, it cannot be used against attacks that deal aggravated damage.

DAMAGE CONVERSION

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
Endurance lies not only in being able to take a hit but in being able to shake it off afterward, and the Scion with this Knack is a master of the latter. Whenever she is dealt lethal damage, she may spend the requisite Legend cost to convert it to bashing, reducing the heinous open wounds of blades and teeth to nothing more than heavy bruising. This Knack may only be used reflexively when the Scion takes damage.

DEVOURER

Prerequisite: Inner Furnace
Cost: None
Dice Pool: None
Unbound by the restrictions of a normal digestive system, the Scion with this Knack is so bent on survival that he can convert any solid compound into a source of nourishment. Plastic, metal, and rock serve as legitimate edible substances for him, and he may consume them in lieu of food if he so desires (or finds that he has no other choices at the moment).

DIVINE DAMAGE CONVERSION

Prerequisite: Damage Conversion
Cost: 5 Legend per use
Dice Pool: None
Even the most soul-rending of wounds can be defeated by a Scion’s determined endurance, allowing anyone who possesses this Knack to avoid the devastating effects of supernatural damage. A Scion with this Knack may spend the requisite cost when she is dealt aggravated damage in order to convert that damage to lethal, turning a life-ending attack into a painful and inconvenient but nevertheless survivable affair. She may only use this Knack reflexively when she takes damage, and she may not use it at the same time that she uses the Damage Conversion Knack (she must choose one or the other).

DIVINE FORTITUDE

Prerequisite: Holy Fortitude
Cost: None
Dice Pool: None
The Scion with this Knack is an unstoppable force when he chooses to be, ignoring the paltry needs for rest and nourishment that plague most of his fellow men. He may work ceaselessly at any strenuous activity for twice the amount of time he might normally (this includes the bonus from the Holy Fortitude Knack), and no longer requires either water, food or sleep to sustain him (he must choose one of the three to ignore, not all of them).

EXTENDED YOUTH

Prerequisite: None
Cost: None
Dice Pool: None
For the Scion with this Knack, age, the great equalizer, no longer applies. She ceases to grow older entirely, remaining eternally at her current age.

HOLY FORTITUDE

Prerequisite: None
Cost: None
Dice Pool: None
The conditions of fatigue and hunger seldom apply to the Scion with this Knack; he is able to soldier on without apparent hardship long past the point that many others would have given up. He may double the amount of time he can work continuously at any strenuous activity, and may go for twice as long without sleep, food and water as he would normally be able to.

IMPENETRABLE

Prerequisite: Body Armor
Cost: None
Dice Pool: None
The Scion with this Knack has developed even beyond the toughness of most of her peers, now able to shrug off truly grievous damage with a thought. When she has the Body Armor knack activated, the Scion also gains an amount of additional aggravated soak equal to half her dots of Epic Stamina. The armor’s protection extends to her clothes, preserving them against most calamities, and she may spend an additional point of Legend to render a piercing attack non-piercing.

INNER FURNACE

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack has a cast-iron stomach, able to glean sustenance where he should not and to ignore the effects of poisons and toxins in his food. He may eat and derive nourishment from any organic compound, no matter how rancid or normally inedible it might be, and the efficiency of his digestive system renders him completely immune to any ingested poisons or drugs, including alcohol (though he may still be affected by airborne poisons or drugs or those injected directly into his bloodstream).

INTERNAL REFINERY

Prerequisite: Devourer
Cost: 5 Legend per use
Dice Pool: None
Beyond even the amazing digestive benefits she derives from the Inner Furnace and Devourer Knacks, the Scion may now use her own body as a refinery, purifying and rendering the elements that she puts into it at will. In addition to being immune to all poisons, toxins, and drugs, she may also spend the Legend cost to ingest a harmful substance and then secrete an antidote for it, which she may eject in any way she chooses (spitting, etc.) to use to aid someone less hardy.

INVULNERABLE NAIL

Prerequisite: Impenetrable
Cost: 2 Legend per use
Dice Pool: None
By concentrating her divine fortitude into a specific point, the Scion with this Knack may temporarily channel his defense into a tiny portion of his body, rendering it almost completely unassailable. When the Scion is attacked and has the opportunity to see the incoming blow, he may spend the requisite Legend cost to add his successes from Epic Stamina to all soaks for a specific, small point on his body. This power may only be used outside of combat, and cannot be used on surprise attacks or any attacks that the Scion could not reasonably be said to have seen coming; it can only apply to a tiny area (one square inch or smaller) at a time.

LAST ACT

Prerequisite: Tireless Worker
Cost: 1+ Legend per use
Dice Pool: None
So great is the Scion’s stamina when he has this Knack that he can keep moving long after others would fall, even once he is mortally and finally wounded. Whenever he takes damage that would incapacitate him, the Scion may spend this Knack’s cost to stay upright through sheer determination, remaining active for a number of additional actions equal to the Legend spent (1 if he has 1-4 dots of Epic Stamina, 2 if he has 5-8 and 3 if he has 9 or more). During this time, the Scion may be healed and prevented from lapsing into unconsciousness. If he takes damage that would kill him, this Knack has no cost; if he simply remains active for a number of hours equal to his Epic Stamina dots as his body refuses to give up until the very end, giving him time to call out his last words, destroy his enemies in a final blow, or make a last grand gesture before collapsing; he cannot be healed during this time, however, as he is beyond saving.

NATURAL JUGGERNAUT

Prerequisite: Holy Fortitude
Cost: None
Dice Pool: None
Whether it be amazing genetics or an innate ability to understand his own body, there is no physical trial that the Scion with this knack cannot learn to master, and no discipline that he shies away from. The experience cost for him to learn the Empathy, Fortitude, Integrity, and Survival abilities is halved.

RAGING BULL

Prerequisite: Natural Juggernaut
Cost: 3 Legend per scene
Dice Pool: None
The Scion with this Knack not only refuses to be cowed by physical hardship, but actually becomes stronger for it. Instead of taking dice penalties when she is injured, the Scion actually gains a number of dice equivalent to the penalty she would have based on her injuries (this is applied even if she has so much Epic Stamina that she no longer takes wound penalties). In addition, she may reflexively spend a point of Legend any time she is injured in order to regain a point of Willpower in defiance of the opposition arrayed against her.

RAISE YOUR GLASS

Prerequisite: None
Cost: None
Dice Pool: None
At any time the opportunity presents itself, the Scion with this Knack may astound others with his drinking prowess, gaining back a point of Legend for the feat. He must do this in an awe-inspiring manner (whether an expansive toast, a feat of endurance, or a grand gesture), and he must be seen by at least one person who has not previously seen him use this Knack; in addition, the use of this Knack renders him unable to use his Epic Stamina or the Inner Furnace Knack to avoid feeling the effects of the alcohol, making him fully capable of getting very drunk. This Knack may be used only once per day.

REGENERATION

Prerequisite: Self-Healing
Cost: 1 Legend per use
Dice Pool: None
The Scion with this Knack has such control over her body that she can even convince it to remember its undamaged state and change accordingly. By spending the requisite amount of Legend, she may heal one level of aggravated damage or restore a destroyed, decapitated, or permanently scarred body part to wholeness.

SELF-HEALING

Prerequisite: None
Cost: 1 Legend per health level
Dice Pool: None
When even the most rigid of defensive tactics fail, the Scion with this Knack can bounce back as if nothing happened, wounds vanishing as if they had never been. By concentrating for five seconds and allowing his body to re-knit itself, he may heal as many levels of bashing or lethal damage as he wishes to spend the Legend for, up to a maximum equal to his dots in Epic Stamina.

SKIN-SHEDDING

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
The Scion with this Knack has no issue with shedding a part in order to preserve the greater whole. When struck by an attack that would have knocked her back, she may spend a point of Legend to let the blow literally knock her out of her skin, which remains behind to absorb all the damage. While she takes absolutely no damage when she does this, she is able to do so only once per scene, and will find herself without any clothing or equipment that she was wearing at the time.

SOLIPSISTIC WELL-BEING

Prerequisite: None
Cost: 1 Legend and 1 Willpower per use
Dice Pool: None
Ignorance is bliss, especially in the case of a Scion with this Knack. If at any point he is the victim of a surprise attack, he may simply ignore it as if it never happened, taking no damage as long as he was unaware that he was about to be struck; his self-assurance is so strong that it causes his body to literally conform to his vision of reality, refusing to be damaged when he believes it to be whole. While the attack will do no damage, it will typically alert the Scion to his attacker’s presence and he will realize that an attempt has been made on his life, which renders this Knack unusable for future attacks from the same source.

TIRELESS WORKER

Prerequisite: Divine Fortitude
Cost: None
Dice Pool: None
The Scion is able to work unceasingly for any length of time without requiring rest or sustenance of any kind.

UNBREAKABLE

Prerequisite: Divine Damage Conversion
Cost: 1+ Legend per attack
Dice Pool: None
Many Scions have picked up the ability to lessen their injuries to keep them active longer, but the Scion with this knack refuses point-blank to take any injuries at all. Every time damage would be dealt to the Scion after she has already lessened an attack’s effects with Damage Conversion or Divine Damage Conversion, she may spend one Legend per additional point of damage she wishes to soak, up to a maximum amount of Legend equal to her Epic Stamina successes.

UNDER PRESSURE

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack knows how to maintain his body’s equilibrium, no matter what outside forces might be trying to do to it. He is unaffected by atmospheric pressure (whether from being high above the mountains, deep beneath the sea, or even in space) and suffers no difficulties from intense pressure or depressurization.

WHALE’S BREATH

Prerequisite: None
Cost: None
Dice Pool: None
With lungs of steel, the Scion with this Knack seldom lacks for air, having the stamina to hold onto her own reserves for impressive amounts of time. She may hold her breath for triple the normal amount of time she would be able to, and even speak intelligibly underwater as she can focus her airstream perfectly to do so.

Stamina

God-Touched Nut_Meg