Perception

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Perception

Knack Tier Prerequisite Cost Roll Effect
Empath 1 Count dots in Empathy as automatic successes.
Fool Me Once… 2 Empath See through any illusion created by those with less Illusion than your Epic Perception.
Real McCoy 3 Fool Me Once… 1L Know when a being is shapeshifted from its original form.
Unfailing Recognition 4 Real McCoy 1L Per + Inv Instantly see the true form of anyone trying to conceal it and know what measures were taken to change them.
Scent the Divine 2 Empath Sense other Scions and identify their pantheons.
Scent the Titanic 3 Scent the Divine Sense Titanspawn and identify their realms of origin
Sense Fatebond 3 Scent the Divine (1L) Per + Occ Sense Fatebound mortals near you and discover the details of their roles.
Hear Prayers 1 Hear any prayer specifically addressed to you.
Sense Invocation 2 Hear Prayers Know whenever your name is spoken.
Perfect Pitch 1 Distinguish between tones and pitches perectly.
Subvocalization 2 Perfect Pitch Speak at volumes that can only be heard by your choice of Epic Perception.
Refined Palate 1 Taste and smell any substance with minute accuracy.
Selective Palate 2 Refined Palate Cause anything you eat to taste like anything you wish.
Spatial Attunement 1 1L Map the area with sonar and take no penalties for blindness.
Broad-Spectrum Reception 2 Spatial Attunement 1L See infrared and ultraviolet and detect radio and television waves.
Rareified Electromagnetic Perception 3 Broad-Spectrum Reception 1L Decode the content of radio, television and radar waves.
Telescopic Senses 2 Spatial Attunement Extend your perceptions ten times as far as normal.
Clairvoyance 3 Telescopic Senses 3+L View any place you have ever been.
Sharpshooter 1 Add your Perception as dice to gun damage rolls.
Eagle-Eyed 2 Sharpshooter 1L Use Perception instead of Strength to deal ranged damage.
Crack Shot 3 Eagle-Eyed 1L Shoot ten times as far as your weapon’s normal range.
Divine Marksman 4 Crack Shot 5L + 1W Shoot as far as you can see without penalty.
Subliminal Warning 1 Sense danger a second in advance and take one action.
Environmental Awareness 2 Subliminal Warning Register changes in environment and roll to join battle in ambushes 10 ticks early.
In Your Dreams 3 Environmental Awareness Know exactly what is going on around you while you sleep.
Eyes in the Back of Your Head 2 Subliminal Warning Buy Awareness, Empathy, Investigation and Stealth at half price.
Parallel Attention 3 Eyes in the Back of Your Head 1L Take no distraction penalties from multiple sources of input.
Predatory Focus 2 Subliminal Warning Track at your full movement speed.
Supernal Hunter 3 Predatory Focus Track prey even if it teleports, vanishes or breaks its trail.
Custom Knacks
I See What You Did There 2 Empath Add Perception dots as dice to your MDV.
Audit Self 3 Audit Self Calculate MDV with Epic Perception successes instead of Legend.

BROAD-SPECTRUM RECEPTION

Prerequisite: Spatial Attunement
Cost: 1 Legend per use
Dice Pool: None
The Scion with this Knack can extend her senses far beyond the normal pale of humanity. By spending the requisite cost, she opens her awareness to those sensations normally noticeable only by machines and sensitive animals; she gains the ability to see in the infrared and ultraviolet spectrums, can see and feel magnetic fields and radioactive decay, and can even detect the movement of radio and television waves around her, though she cannot listen in on them. She may tune into only one of these extended senses at a time, but may switch freely between them at any time throughout the scene.

CLAIRVOYANCE

Prerequisite: Telescopic Senses
Cost: 3+ Legend per use
Dice Pool: None
Only the most sensitive of Scions have the power of this Knack, which allows them to extend their senses to places completely outside their range. By spending the requisite amount, a Scion may eavesdrop on any place that he has been before, seeing, hearing and smelling the scene as if he were there while his body remains miles away. He may choose to feel and taste anything within his line of sight as well if he wishes to pay the Legend cost a second time. the Scion cannot directly interact with anything at his chosen scene, as he is not actually there; he is merely an observer. If the Scion chooses to project himself to a place on a different plane (such as viewing a pub in Ireland from the Underworld), he must spend 5 Legend instead of 3 to force his consciousness past the boundaries of the realms.

CRACK SHOT

Prerequisite: Eagle-Eyed
Cost: 1 Legend per use
Dice Pool: None
The Scion with this Knack has honed her skills in aiming so finely that she can shoot across distances completely impossible for even the most well-trained of mortals. Whenever she chooses to pay the requisite cost, she may for the rest of the scene use any non-thrown ranged weapon to shoot up to ten times as far as the weapon’s range would normally allow it to without penalty (assuming, of course, that she can see that far).

DIVINE MARKSMAN

Prerequisite: Crack Shot
Cost: 5 Legend and 1 Willpower per use
Dice Pool: None
Foes are wise to fear the Scion with this Knack, who is able to shoot with such astonishing range and accuracy that his missiles seem to come from nowhere, raining down from the heavens or darting divinely across the planet. For the scene in which he activates this Knack, the Scion may shoot a non-thrown weapon as far as he is able to see with no penalty for range and regardless of his weapon’s usual limitations (though obstacles that impede his perceptions may still cause him trouble).

EAGLE-EYED

Prerequisite: Sharpshooter
Cost: 1 Legend per use
Dice Pool: None
Even mortal-made machines can be affected by the divine ichor in a Scion’s veins, and a Scion with this knack may now add her Epic Perception auto-successes to her damage roll for the rest of the scene when attacking with a firearm. Scions who use more traditional weapons may also benefit from the uncanny sharpness that this knack lends to their vision; whenever she shoots a bow or other ranged weapon that would normally use her Strength to deal damage, she may pay one point of Legend to instead use her Perception.

EMPATH

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack has an uncanny ability to recognize and understand the complex emotions and responses of others around her, rendering her able to read their distress, respond to their unspoken questions, or even manipulate them if the need arises. She may count her dots in Empathy as automatic successes instead of dice in any roll; if she wishes to pay a cost of one point of Legend, she may also count her dots in Arete: Empathy or any bonuses she might have to Empathy from Geasa.

ENVIRONMENTAL AWARENESS

Prerequisite: Subliminal Warning
Cost: None
Dice Pool: None
The Scion with this Knack is totally attuned to his surroundings, able to detect the slightest change or irregularity with unconscious ease. He has an innate sense of the passage of time, and immediately registers any changes in pressure, temperature, the ground beneath his feet or the environment surrounding him, as long as he is awake. He is extremely difficult to surprise and may always roll to notice an ambush a full ten ticks before it occurs, potentially giving him time to take preparatory actions or alert his comrades; even if he does not notice it ahead of time, he joins battles immediately with the first person to act when an attack is made.

EYES IN THE BACK OF YOUR HEAD

Prerequisite: Subliminal Warning
Cost: None
Dice Pool: None
This knack represents a Scion whose abilities when it comes to detection are just uncanny, and who demonstrates an unearthly ability to always know exactly what’s going on around him. The experience cost for him to learn the Awareness, Empathy, Investigation and Stealth abilities is halved.

FOOL ME ONCE

Prerequisite: Empath
Cost: None
Dice Pool: None
The Scion with this Knack is an old hand at recognizing flim-flammery. She immediately sees through all illusions created by beings with fewer levels of Illusion than she has dots of Epic Perception, able to instantly see through their false seemings and identify them as what they truly are. In addition, she may even recognize the illusion’s creator simply by looking at his or her handiwork, provided that she has seen an illusion crafted by that person before.

HEAR PRAYERS

Prerequisite: None
Cost: None
Dice Pool: None
As the Scion with this Knack reaches true divinity, he may act as a god in truth, hearing the pleas of his worshipers. No matter where he might be, he automatically hears spoken prayers addressed to him and gains a general sense of the supplicant’s location; if more than one person prays to him at the same time, he experiences the prayers as if all were being spoken at the same time, potentially making them difficult to sort out.
This Knack may only be possessed by Scions with a Legend rating of 9 or higher.

IN YOUR DREAMS

Prerequisite: Environmental Awareness
Cost: None
Dice Pool: None
Even in the realm of sleep, the Scion with this Knack is not caught unawares. Where most sleepers are dead to the world until they awake, the Scion’s senses operate as fully as they do when wakeful, and she is aware of and able to recall anything that occurs in her vicinity while she is asleep. If she wishes to awaken and deal with any action occurring around her, she may do so at any time unless she is exhausted, in which case she must roll as normal for attempting to stave off exhaustion.

PARALLEL ATTENTION

Prerequisite: Eyes in the Back of Your Head
Cost: 1 Legend per use
Dice Pool: None
Being overwhelmed by excess stimuli is a real problem for many people, even those who don’t have enhanced senses, but the Scion with this Knack breezes past these concerns with ease. No matter how many things are going on our how many sources of input are clamoring for her attention, she may easily deal with all of them, perfectly distinguishing one from another and suffering no distraction penalties from doing so for the remainder of the scene.

PERFECT PITCH

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack has a complete ability to distinguish between the slightest differences and shades in tone. He knows the difference between various kinds of sounds instantly, even if the variation is so minute that even a computer might not pick it up, and can distinguish between different tones and notes with infinitesimally small differences.

PREDATORY FOCUS

Prerequisite: Subliminal Warning
Cost: None
Dice Pool: None
The Scion with this Knack is the world’s most efficient bloodhound, able to follow a trail with astonishing speed and accuracy. She may track her quarry at her full movement speed instead of the normal half speed, as she can identify the signs of its passage so quickly that there is no need to slow down and search more thoroughly.

RAREIFIED ELECTROMAGNETIC PERCEPTION

Prerequisite: Broad-Spectrum Reception
Cost: 1 Legend per use
Dice Pool: None
The Scion with this Knack has a permanently altered awareness that allows him full access to ranges of communication usually reserved only for machines. He now gains all the effects of the Broad-Spectrum Reception knack at all times without having to pay for them, and when he activates this Knack he also gains the ability to actually tune into radio, television and radar waves, reading their content as if he were listening or watching at their destination.

REAL MCCOY

Prerequisite: Fool Me Once…
Cost: 1 Legend per use
Dice Pool: None
While illusions are false by nature, it can be trickier to spot those who actually change their shape. Upon spending the requisite cost, the Scion with this Knack may for the rest of the scene instinctively recognize any being that is shapechanged or physically altered from its original form, whether this was accomplished via plastic surgery, Epic Appearance Knacks, the Animal, Health or Magic purviews, or any other means of altering a being’s form. The Scion is not necessarily able to suss out what the person’s original form might have been, but she knows that this isn’t it.

REFINED PALATE

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack has a sense of smell and taste second to none. He can separate the ingredients in a dish of food or the components of a chemical compound with just one sniff, and taste even the subtlest of flavorings. He instantly tastes and poison or harmful substance added to his food, and likewise knows the moment harmful gases are introduced into the air; he can even pinpoint the origin of some of a dish’s ingredients with decent accuracy, able to detect the trace tastes of the environment from which they came.

SCENT THE DIVINE

Prerequisite: Empath
Cost: None
Dice Pool: None
The scent of divine ichor is vastly different from that of blood, and the Scion with this Knack instantly senses it whenever she is near a god or Scion that possesses it. She hears and smells a specific combination of sensations dependingon the pantheon of the person in question, as below:

Pantheon Scent Sound
The Aesir Burning amber The snap of electricity
The Alihah Sweet dates The distant cry of an owl
The Anunna Cedar wood The sudden crack of thunder
The Apu Rich cocoa beans The distant rumble of an earthquake
The Atua Sea salt The calling of ocean birds
The Bogovi Rain The sound of a turning wheel
The Deva Burning incense The low hum of a mantra
The Elohim Cooling ash The sound of clashing weapons
The Inue Blubber oil The gnash of glaciers
The Kami Cherry blossoms The roaring of the waves
The K’uh Warm honey The cries of jungle animals
The Nemetondevos Wet earth The distant sound of hoofbeats
The Netjer Dry dust and sand The howl of the wind
The Orisha Palm wine The beat of a drum
The Shen Old paper and ink The rustling of silk
The Teotl Fresh blood The beating of a heart
The Theoi Olives The murmuring of a crowd
The Tuatha de Danann Fresh grass and clover The creak of wood
The Yazata Strong exotic spices The crackle of fire

SCENT THE TITANIC

Prerequisite: Scent the Divine
Cost: None
Dice Pool: None
The Scion with this Knack is an expert in the supernatural, so much so that he can even distinguish between the wild, elemental scents of the Titans and their offspring. Whenever he is near a Titan, titanspawn or other creature that uses a titanic template or is affiliated with a titanrealm, he is automatically and afflicted by the sensation of the realm from which it originates, as below:

Titanrealm Sensation
Akhetaten The brief blaze of blinding light
Comprenion The sensation of a restricting spiderweb
Crom Cruach The taste of rot and decay
The Drowned Road The feeling of enveloping, moving water
Ehekatoyaatl The boom of thunder and scent of lightning
Emamu The breath of a predator on your neck
Hundun The riot of all senses
Logos The impression of unyielding barriers
Muspelheim The feeling of overwhelming heat
Niflheim The freezing of the breath and body
Pakiy The sensation of being torn apart by many hands
Paroro-Whenua The brief certainty that the sky is crashing down on you
Sedeq The impression of unyielding barriers surrounding you
Stvaranje A sudden flash of morbid inspiration
Soku-no-Kumi The sound of deafening silence
Tamoanchan The dazzlement of many tiny points of light
Ukiuq The sudden sensation of intense, frostbitten cold
Terra The strong scent of pollen and pheromones
Vritra The shriveling of all the body’s tissues
Whedh A sudden sensation of the world rushing toward you
Xibalba The sudden stopping of heartbeat and breath

SELECTIVE PALATE

Prerequisite: Refined Palate
Cost: None
Dice Pool: None
Some Scions can pull off truly heroic feats of eating, while others just want to get through the next state dinner, but there’s one thing they all have in common: when something tastes bad, it tastes bad. A Scion with this knack, on the other hand, may rewire or switch his tastebuds off any time, rendering raw sewage the same flavor as fresh strawberries or even as nothing at all. He is never required to roll Stamina + Fortitude in order to avoid vomiting from ingesting rotten or unappetizing items. This ability to tackle any kind of meal anywhere has more than a little ability to impress and astound, and has saved more than one Scion faced with a diplomatic peace-offering of a twitching, foul-smelling carcass from losing face (and his lunch).

SENSE FATEBOND

Prerequisite: Scent the Divine
Cost: 1 Legend per use (if desired)
Dice Pool: Perception + Occult
The lines of Fate are invisible and intangible, but they are the glue that binds the world together and the Scion with this Knack may see some of their machinations and associations, gaining valuable information about the world around her. She knows immediately and instinctively whenever any two people who are Fatebound to one another are in her presence at the same time, and likewise is instantly aware whenever she gains a Fatebond of her own or a Fatebound Role becomes active in her vicinity. If she chooses to pay one point of Legend, she may roll to determine if she can glean any more information from the association; the more successes she gains, the more information she learns, including who is Fatebound to whom, what Fatebound roles are being played out, and even what the Fated believes most staunchly about the person to whom he or she is bound.

SENSE INVOCATION

Prerequisite: Hear Prayers
Cost: None
Dice Pool: None
A god in truth, the Scion with this Knack knows when his name is invoked, whether by devout worshipers, shouted by determined evangelists or whispered secretly by his enemies. Whenever anyone speaks his name, the Scion hears it and immediately knows exactly where the speaker is, though he does not necessarily know who spoke unless he chooses to travel there or use other means of looking in on the situation. What constitutes a true name of the Scion is up to Storyteller discretion, but any name under which he is worshiped or commonly known may be a possibility.

SHARPSHOOTER

Prerequisite: None
Cost: None
Dice Pool: None
The old, traditional pantheon gods may feel that guns and other newfangled firearms are a trifling matter, but many up-and-coming Scions are very attached to their toys and have found ways around their normal limitations. The Scion with this knack has made a study of knowing exactly where to aim to cause the most damage, and consequently may add her Perception to her damage rolls when using guns.

SPATIAL ATTUNEMENT

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
Like a bat or whale, the Scion with this Knack may activate it in order to gain invisible sonar-like abilities, enabling him to “see” and make his way around even in pitch darkness. He takes no penalties for blindfighting or navigating in dark areas for the remainder of the scene, and may “map out” any room within seconds of entering it.

SUBLIMINAL WARNING

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack is preternaturally attuned to danger, and feels a tingle of warning a split second before an attack or disaster strikes her unawares. She does not know a particular danger’s exact nature, nor is she alerted to it in time to warn anyone else, but she may have just enough time to take an action of her own.

SUBVOCALIZATION

Prerequisite: Perfect Pitch
Cost: None
Dice Pool: None
Having mastered the near-infinite shades of tonal variety and pitch, the Scion can now pick and choose among them when communicating. If she so wishes, she may choose a level of Epic Perception and speak so quietly that only another person who can equal or exceed that level of Epic Perception can hear her. Note that while she can choose any level of Epic Perception that she possesses to be the target sound level, she cannot speak more softly than she herself could hear.

SUPERNAL HUNTER

Prerequisite: Predatory Focus
Cost: None
Dice Pool: None
The Scion with this Knack is unshakable from his trail, the epitome of the inescapable and relentless hunter; he can follow machines, creatures of the air and fishes of the sea as easily as if they left footprints for him to trace. As long he continues to track the same quarry, he may do so even if it takes normally insurmountable evasive action, such as flight or teleportation.

TELESCOPIC SENSES

Prerequisite: Spatial Attunement
Cost: None
Dice Pool: None
The Scion with this Knack has no need for telescopes or radar; he is literally able to see, hear, and otherwise perceive for huge distances if he chooses, multiplying his perceptions beyond all human bounds. He may distinguish any sensations happening within his earshot as if they were occurring right in front of his nose, and see and hear in a much larger range than any human (and many gods), able to keep track of events happening up to ten times further away from him than he would otherwise be able to. If he chooses, he may deactivate this Knack at no cost to avoid sensory overload, and reactivate it later at no cost.

UNFAILING RECOGNITION

Prerequisite: Real McCoy
Cost: 1 Legend per use
Dice Pool: Perception + Investigation
Disguises simply and utterly fail to fool the Scion with this Knack, who never forgets a face (or what’s underneath it). She immediately recognizes any person that she has met and to whom she is Fatebound, no matter what lengths have been gone to to disguise them – they could be melted into a puddle of living goo and she would still know them on sight. Whenever she is confronted by a being that she suspects may be other than it is purporting to be, the Scion may spend a point of Legend to roll against the Manipulation + Empathy of whomever has done the concealing; if successful, she instantly sees her target’s true form and knows exactly what was done to change them into the seeming they currently wear. This Knack applies to all uses of the Illusion purview and all forms of shapeshifting, and may also see through any other kind of supernatural concealment (Sacred Image, possession with the Ori purview, etc.).

I SEE WHAT YOU DID THERE

Prerequisite: Empath
Cost: None
Dice Pool: None
The Scion’s incredible powers of observation and instinct for identifying mannerisms and tells allow her to identify the subtle change in demeanor of someone attempting to use mind-affecting abilities upon her. She may add her dots in Perception to her MDV. This Knack may only stack with two other Tier 2 resistance Knacks.

AUDIT SELF

Prerequisite: I See What You Did There
Cost: None
Dice Pool:
While observant Scions are , it takes an especially sharp awareness to be able to observe and catalog anomalies to one’s own thought processes and reactions. He may use his automatic successes in Epic Perception instead of Legend when calculating MDV. This Knack does not stack with Untouchable Presence, Weaver of Webs, Disorienting Countenance, Parapet of the Mind, or Crazy Like a Fox.

Perception

God-Touched Nut_Meg