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Natures
Virtues

 

Natures

Every Scion has a Nature, an idea that describes the true inner core of her personality and outlook on life. Whether she is a firey, hotheaded warrior, a carefully-strategizing politician or a harbinger of peace and plenty, her Nature compels her to continually strive for its goals and live out its ideals. Scions show their Natures in their actions, beliefs and everyday lives, embodying their roles in the great myth that they are weaving around themselves.

Whenever a Scion fulfills his Nature to the utmost in the face of adversity, danger or difficulty (as determined by the Storyteller and based on the table below), he gains one point of Determination. At any time, he may choose to spend as many points of Determination as he wishes to subtract one die (or two dice, if he is Legend 9 or higher) each from a Virtue roll made to see if he enters Extremity, calling on the strength of his true nature to give him the wherewithal to follow its tenets instead of those of his Virtues. If the Scion collects as many points of Determination as he has dots in his highest Virtue, he exchanges them for a Moment of Truth instead and starts over at zero dots of Determination. A Scion can never have more points of Determination stored than he has dots in his highest Virtue.

When a Scion rolls against a Virtue and enters Virtue Extremity, he may spend a Moment of Truth in order to completely ignore its effects; instead of mindlessly following the drive of his Virtue, the strength of will and dedication he has shown in being true to himself allows him to shrug it off in order to instead behave according to his own motives. Scions may store a number of unspent Moments of Truth up to their dots in their lowest Virtue.

Scions may only spend Determination points and Moments of Truth to manage the effects of normal Virtue rolls and Extremities; they cannot use them to mitigate the effects of knacks or boons that cause Virtue Extremities.

Scions may change Natures over the course of play, as their stories and personalities change and they grow into new roles and ideals. Scions may change their Natures at any time, but they should only do so when they have a compelling reason to commit to a fundamentally different outlook on life, and must spend a Moment of Truth in order to do so. Any points of Determination that have been saved for the old Nature are immediately lost when the new Nature takes effect (but the Scion may keep any stored Moments of Truth she might have earned).

Scions are creatures of infinite variety and personality, and as a result there are many Natures for any child of the gods to choose from. The Natures available to a Scion are as follows:

Nature Description
Architect The Architect lives to plan, build and see creations come to life.
Artist The Artist needs to bring beauty into the world.
Aspirant The Aspirant believes that there is nothing more noble than bettering oneself.
Caregiver The Caregiver wants to nurture those who need it.
Competitor The Competitor always has to be Number One.
Comrade The Comrade knows that nothing is more important than friendship.
Daredevil The Daredevil is in it for the thrill.
Decoder The Decoder can’t resist a good puzzle.
Dictator The Dictator is always in charge.
Explorer The Explorer is always looking for new experiences.
Expositor The Expositor never lets corruption go unchallenged.
Gallant The Gallant always defends the defenseless.
Gambler The Gambler believes that luck is always on her side.
Individualist The Individualist trusts no one but himself.
Jester The Jester lives to make others smile.
Judge The Judge believes in following and enforcing rules.
Libertine The Libertine wants to enjoy life to the fullest.
Martyr The Martyr always suffers for the greater good.
Mercenary The Mercenary never does anything for free.
Naturalist The Naturalist believes in the supremacy of nature.
Pacifist The Pacifist abhors violence in all forms.
Pedagogue The Pedagogue is all about sharing knowledge.
Penitent The Penitent must atone for the sins of the past.
Praise-Seeker The Praise-Seeker needs everyone’s love.
Reluctant The Reluctant misses being normal.
Rogue The Rogue is always willing to break the rules.
Tempter The Tempter wants everyone to give in to their desires.
Traditionalist The Traditionalist knows that the old ways are the best ways.
Trickster The Trickster sees the whole world as a game.
Visionary The Visionary wants to change the world.

Architect

The Architect lives to plan, build and see creations come to life.

Architects don’t always have to be literal builders with brick and mortar, but are rather Scions who dedicate themselves to large-scale plans and projects and who want to be the driving force behind new creations. Some are inventors or theorists, creating awe-inspiringly complex designs and theories to be used by those who will follow after them; others are master tacticians, playing with platoons and battles as if playing chess, while still others attempt to shape the foundation and laws of society itself.

Does Gain Determination From Doesn’t Gain Determination From
• Laying out a complex but effective plan to trap a dangerous enemy
• Encouraging the rise of a government based on her own recommendations
• Overseeing the construction of a divine monument that will be remembered across the ages
• Building a simple, easy or boring item
• Creating a plan that is easily accomplished with minimal effort or resources
• Beginning a plan but failing to complete it

Artist

The Artist needs to bring beauty into the world.

Artists know that they are the keepers of the divine spark of beauty and creativity that the world so desperately needs to be complete. They are always ready to share their talents with others; some do it out of vanity, others out of altruism, but all of them know that they can’t refuse to brighten a dreary world with their special brand of magic. Artists may come from any walk of life and represent any kind of artistic expression, from performance to painting to public speaking to simply attempting to embody art themselves.

Does Gain Determination From Doesn’t Gain Determination From
• Performing so movingly that he persuades a stalwart foe to change her mind
• Risking terrible injury or death to preserve or create superlative art
• Creating a piece of artwork so memorable or important that it inspires far-reachingly
• Creating simple, unimaginitive or easily-executed art
• Creating art without using all available resources in order to make it as excellent as possible
• Performing for an audience without making a significant impact

Aspirant

The Aspirant believes that there is nothing more noble than bettering oneself.

Aspirants know that no matter how good they are now, they could always be better, and they never stop striving toward that goal. They are students in the great school of life, whether they pursue ever more esoteric branches of education, set out into the world for new hands-on experiences or turn inward to find ways to eliminate their own flaws and increase their own strengths. Aspirants are never satisfied with themselves as they are; after every triumph, they are ready to reach even higher.

Does Gain Determination From Doesn’t Gain Determination From
• Completing dangerous or grueling training programs
• Learning difficult new skills she has no prior knowledge of or completely mastering skills she does
• Succeeding at a difficult task she has spectacularly failed at due to lack of skill in the past
• Gaining new skills accidentally or through no effort of her own
• Relearning skills lost through inattentiveness or inaction
• Completing an easy or ineffective training program

Caregiver

The Caregiver wants to nurture those who need it.

Caregivers are selfless souls who live to provide care and aid in whatever form those they encounter most need. They delight in rehabilitating the wounded, saving the defenseless and getting the down-and-out back on their feet, acting as angels of mercy or purveyors of tough love as the situation demands it. They often consider helping others more important than helping themselves, leading them to literally give their all in order to better someone else’s lot. No matter what the problem or how harsh the consequences, Caregivers want to help.

Does Gain Determination From Doesn’t Gain Determination From
• Facing great danger of death or injury in order to help someone in need
• Spending significant resources on someone else’s care without being reimbursed
• Extending aid to a dangerous enemy who is likely to turn on him
• Aiding, healing or helping others routinely
• Saving others in exchange for compensation of any kind
• Accidentally providing help or care for someone else

Competitor

The Competitor always has to be Number One.

Competitors live in a constant state of one-upmanship, spending every waking moment proving their superiority to themselves and everyone else around them. It doesn’t matter what the contest, situation or skill in question is; they’ll go to any lengths to show that they’re especially suited, more skilled or just plain better at it than anyone else who dares compete with them. They refuse to accept defeat, view everyone as a potential rival and, depending on personality, are not above cheating to make sure they get that all-important win. Competitors believe that everyone who isn’t in first place is automatically a loser – and they can’t stand to lose.

Does Gain Determination From Doesn’t Gain Determination From
• Defeating a renowned champion whose skills surpass his own
• Seeking out and challenging especially worthy or dangerous opponents
• Choosing to defeat someone in spite of knowing it will result in making serious enemies or ruining important plans
• Defeating an enemy who is not very challenging
• Defeating several challengers but failing to win an overall competition
• Defeating someone or something as part of a normal mission instead of a directly-sought challenge

Comrade

The Comrade knows that nothing is more important than friendship.

Comrades are the ultimate in loyal friends; they prize their companions, bosom pals and brothers in arms above everything else in the world and believe that the ties of brotherhood are unbreakable and sacred. They will go to great lengths to help their friends and keep them happy, believing that they’ll receive the same consideration in return, and they refuse to betray or sell their friends out, even if they probably deserve it. Comrades treat friendship as the most important thing in their lives, and will do anything to preserve and strengthen it.

Does Gain Determination From Doesn’t Gain Determination From
• Helping a friend achieve goals that are directly detrimental to her
• Choosing to side with friends against authority figures or family members with lasting consequences
• Protecting a friend from danger in the face of terrible injury or death
• Siding with a friend when there are no serious consequences for doing so
• Protecting or saving a friend during a normal course of events
• Protecting or saving a friend from something that poses little threat to her

Daredevil

The Daredevil is in it for the thrill.

Daredevils are the quintessential reckless fools. They love to skate at the edge of disaster, try something for the hell of it or throw themselves into danger just for the adrenaline rush of trying to survive. They’re always the first ones into the fray and the last ones to retreat, totally ignoring such paltry ideas as strategy, patience or thinking ahead; Daredevils love excitement and danger and can’t help but put themselves into whatever situation they think will have the most potential to thrill and chill them. No matter what form their exploits take, the Daredevil will always be at the heart of the action and on the cusp of the crisis as soon as he notices it happening.

Does Gain Determination From Doesn’t Gain Determination From
• Attempting exceptionally dangerous or death-defying feats
• Performing or acting as guinea pig for dangerous experiments
• Charging into a battle he has little hope of surviving
• Charging into danger knowing that others will probably save him
• Performing feats that are not truly severely dangerous to him
• Doing something extremely dangerous against his will

Decoder

The Decoder can’t resist a good puzzle.

Decoders live for the challenge of a brain-twisting riddle, a complex code or an irresistibly complicated puzzle. They find solving problems and finding the hidden “catch” to be the most satisfying parts of life, and are prone to seeking out new challenges to test their skills, even when by rights they should have better things to do. They also often tend to treat other people as puzzles rather than thinking beings, often leading to ever-increasing attempts to solve or cure the riddle of a particularly incomprehensible foreign mind. Decoders are never more alive than when their minds are fully occupied by a gloriously difficult problem.

Does Gain Determination From Doesn’t Gain Determination From
• Seeking out puzzles in places that pose a great risk to her
• Intentionally walking into a life-threatening trap in order to solve it
• Allowing something terrible to happen in order to continue unraveling a riddle instead of stopping it
• Solving an insufficiently challenging puzzle
• Solving a puzzle when there are no consequences or obstacles to doing so
• Solving a puzzle while pausing for distractions instead of devoting all her attention to it

Dictator

The Dictator is always in charge.

Dictators know that the only person with the right stuff to be a leader is themselves. They are master coordinators, directors and despots, giving ironclad orders and brooking no disobedience or disagreement when it comes to their ideas and policies. Some exercise their skills of command as superstars on the battlefield, leading troops to victory, while others become ruthless businessmen, unstoppable politicians or despotic governors. No matter what the subject under discussion is, a Dictator always insists that it’s his way or the highway.

Does Gain Determination From Doesn’t Gain Determination From
• Forcing someone to follow his orders instead of those of another powerful or dangerous commander
• Successfully seizing power from another authority figure of similar or greater power
• Ensuring that others know he is the leader when doing so makes him a target of dangerous or deadly enemies
• Commanding others who are not challenging or difficult to control
• Convincing others to follow orders that pose no serious risk or difficulty to them
• Giving commands that were delegated from a higher authority than himself

Explorer

The Explorer is always looking for new experiences.

Explorers want to see everything the universe has to offer. They’re never happy staying in one place for too long and are always ready to get up and go, yearning to see exotic locations, learn the customs of faraway lands and experience everything that is unfamiliar to them. They travel frequently, throw themselves into local culture immediately, and are never happy with the familiar; they want what’s new and unexplored, what no one they know has ever done before or will ever do again. Explorers need to blaze trails, travel the world and try everything in it at least once before they die.

Does Gain Determination From Doesn’t Gain Determination From
• Making a difficult and unnecessary journey to achieve a goal instead of trying a solution closer to home
• Personally trying new experiences that are dangerous to her
• Convincing those in power to send her on more dangerous missions that happen to be in faraway or interesting places
• Traveling to destinations she has visited in the past
• Arriving in strange places or situations but failing to fully explore them
• Trying something new or unfamiliar that has little chance of affecting her

Expositor

The Expositor never lets corruption go unchallenged.

Expositors consider it their duty to ride herd on authority; they know that power corrupts, and as a result they are constantly on alert for any misuse of power or hypocrisy of government that hurts the little people. They always call authority figures out on their corruption and do their best to see that it is corrected or exposed to the masses. They never allow a shady double-dealing or morally questionable act by an authority figure to pass by them unremarked, and refuse to accept that anyone in power is ever justified in using it to disenfranchise or hurt others. Expositors are on a mission to cleanse the world of tyranny and injustice, one corrupt reign at a time.

Does Gain Determination From Doesn’t Gain Determination From
• Campaigning until she succeeds in getting an unfair law changed by a powerful authority
• Risking serious danger or death to expose a tyrant’s secrets
• Successfully forcing a major authority to admit to wrongdoing in public
• Uncovering corruption without making it public to everyone it affects
• Allowing one instance of corruption to occur in order to prevent another
• Stopping in a campaign to reveal or bring authority to justice before succeeding

Gallant

The Gallant always defends the defenseless.

Gallants are the archetypal knights in shining armor, heroes who protect the weak, defend those in need and refuse to stand for bullying or tyranny when they can oppose it instead. They are usually selfless, viewing saving others as their duty and seldom asking for anything in return, and may range from warriors who bodily protect others from harm to lawyers who defend the innocent or terrorists who rob the rich to feed the poor. Gallants want to save the world and believe that every person saved makes all the effort worthwhile.

Does Gain Determination From Doesn’t Gain Determination From
• Suffering life-threatening injury in the defense of a helpless victim
• Spending most or all of his resources on creating defenses or aid for the weak
• Rescuing a helpless enemy from execution despite the consequences
• Rescuing someone from danger who could have handled the situation themselves
• Protecting someone from anything that poses little or no risk to himself
• Choosing to save some of a number of people in need instead of attempting to save all of them

Gambler

The Gambler believes that luck is always on her side.

Gamblers are pathological risk-takers who delight in letting the chips fall where they may rather than planning ahead or choosing the safe option. They believe that their luck can never run out, and as a result are willing to take insane chances, bet it all on ridiculous long-shots or presume that no matter how dire things look, they’re going to turn in their favor at any moment. When a Gambler’s behavior doesn’t pan out, she usually believes that it was a fluke, or else assumes that the alternative must have been worse; after all, she’s the luckiest girl on the planet. Gamblers risk it all and don’t care about the potentially dangerous consequences – disaster’s something that happens to other people.

Does Gain Determination From Doesn’t Gain Determination From
• Miraculously surviving a fight with a high chance of killing her
• Intentionally going into a dangerous situation blind and coming out the other side
• Saving someone or something important to her through a random or chance event
• Succeeding at anything through planning or stacking the odds in her favor
• Surviving dangerous long odds after taking precautions to help herself do so
• Surviving most but not all of a dangerous situation unscathed

Individualist

The Individualist trusts no one but himself.

Individualists believe in their own skills and smarts and never rely on anyone else to take care of them. They may respect the talents of others, but they never trust them more than they trust themselves; they view the ideas and strategies of others with suspicion and don’t like having to count on others instead of taking care of an issue themselves. They tend to believe that they will have to do everything themselves, and that the efforts of others, even when well-intentioned, always have the potential to distract or weigh them down. Individualists aren’t always alone, but they usually act as if they were.

Does Gain Determination From Doesn’t Gain Determination From
• Taking down a dangerous enemy in single combat
• Refusing to let anyone help him with a hazardous task that might kill him without aid
• Successfully enacting a secret plan of his own that solves an important problem when someone else’s plan has failed
• Enlisting the cooperation of any other person for a task or plan he is enacting
• Putting his own spin on an idea that was originally someone else’s
• Attempting a solo mission or combat but succeeding after someone else interferes or helps

Jester

The Jester lives to make others smile.

Jesters love being the center of attention, but, more importantly, they want to use their skill at tomfoolery to lift the spirits of everyone else around them. They love to brighten someone else’s day, and they don’t mind ridicule or disdain from others as long as they keep on making them smile, laugh or go about their lives a little more happily. They tend to be accomplished jokesters, excellent conversationalists and well-versed masters of the art of inoffensive hijinks. Some might consider them the low men on the totem pole, but they know that they provide an important service to help keep everyone happy and thriving. Jesters don’t care who you are or where you came from; they just want to see you smile.

Does Gain Determination From Doesn’t Gain Determination From
• Ending an explosively dangerous political quarrel by highlighting its ridiculousness
• Pleasing a powerful authority into granting her a favor to be used for the good of all
• Amusing a vicious enemy so much that she is able to survive his wrath
• Entertaining someone who is already in a good mood or easy to please
• Succeeding in pleasing most but not all of her audience or targets
• Lightening others’ spirits when it has no real effect or is not in a tense situation

Judge

The Judge believes in following and enforcing rules.

Judges believe strongly in the importance and power of laws and rules, and accordingly attempt to learn, share, enforce and support them wherever they can. They have no patience for lawbreakers, little sympathy for those who accidentally break the rules, and are likely to stick to the absolute letter of the law rather than attempting to interpret or change it. Without the structure of convention, they believe that society would collapse into chaos, something that they’re always ready to help prevent by refusing to set a foot out of line themselves. Judges uphold order, law and custom and believe that everyone else should, too.

Does Gain Determination From Doesn’t Gain Determination From
• Refusing to break a law even if it means his own disenfranchisement, injury or death
• Abandoning more important duties to track down and bring a dangerous criminal to justice
• Turning in a loved one to make sure she pays for her crimes
• Deciding to obey the spirit of the law instead of the letter
• Enforcing laws or justice when standard law enforcement or courts could do so adequately without help
• Accepting any kind of partial justice for a wrongdoer, even in pursuit of punishing someone more deserving

Libertine

The Libertine wants to enjoy life to the fullest..

Libertines view life as an enormous, amazing opportunity to have a good time. They never miss a chance to do something they love or try something that excites them; they seldom bother to moderate themselves and are professional party-crashers, binge-drinkers or seducers. The love fun, hate boredom, and don’t understand why others sometimes try to rein them in; what is life for if not to have a great time, after all? They see no reason to waste precious moments of their lives on anything that doesn’t make them happy, and are glad to include anyone who wants to come with them or ignore anyone who tries to bring them down. Libertines just want to feel good; they don’t need anything else.

Does Gain Determination From Doesn’t Gain Determination From
• Ignoring critically important missions for his pantheon in favor of having an awesome party
• Squandering crucial resources or favors on his own pleasure instead of saving them for important issues later
• Indulging in something he enjoys in spite of the knowledge that it will cause him serious difficulty or injury in the long run
• Indulging in things he enjoys when they have no serious repercussions or consequences
• Enjoying pleasures within limits rather than whole-heartedly
• Having a good time in a safe environment when invited by allies

Martyr

The Martyr always suffers for the greater good.

Martyrs know that when push comes to shove, someone has to take one for the team, and that person is always them. They want to spare discomfort and danger from others by taking the fall when it’s necessary for someone to do so, offering themselves up as sacrificial lambs, prisoners of war or innocent patsies rather than see someone else have to make that sacrifice. They can’t stand the idea that someone else might have to offer themselves up in their place, and as a result are always ready to throw themselves on the sword, sometimes even when it isn’t entirely necessary. Martyrs never let anyone else suffer if they can take that bullet instead.

Does Gain Determination From Doesn’t Gain Determination From
• Offering to serve a painful or extensive sentence in lieu of the person who committed the crime
• Claiming the blame for someone else’s failure when she knows it will lead to harsh punishment
• Suffering terrible injury or risking death rather than allowing another person to do so
• Offering to suffer penalties or dangers for someone else that pose no real problem or threat to her
• Taking the blame for something that has no important punishment attached
• Attempting or volunteering to take a hit for someone else but failing for any reason

Mercenary

The Mercenary never does anything for free.

Mercenaries love creature comforts, appreciate wealth and never part with either unless they have something even better to gain from it. They are dedicated to getting the best of any given situation and making sure their balance sheet – be it in money, goods, favors owed or anything else – is always in the black at the end of the day. They are often shockingly capitalist, ready to aid others or provide necessities only for whatever price they can get out of them, and while they may occasionally extend a “loan” to someone in dire need, they never forget a debt. Mercenaries see the world as their oyster and those who don’t share their determination to squeeze it dry as foolish and easily taken advantage of.

Does Gain Determination From Doesn’t Gain Determination From
• Rigging something so that his own possessions, skills or knowledge become vastly more valuable
• Choosing to make powerful enemies rather than extend charity
• Refusing to give something up for free even under torture or duress
• Performing normal or unremarkable business transactions
• Denying charity or help when there are no serious repercussions for doing so
• Accidentally gaining wealth or influence through no fault of his own

Naturalist

The Naturalist believes in the supremacy of nature.

Naturalists aren’t necessarily uncivilized, but they know that civilization is always trumped by the power of nature. They believe that the natural forces of the universe are the most powerful and important ones, and that therefore things built by the hands of men or gods should always be secondary to them. They dislike pollution, avoid over-artificialization and attempt to preserve and serve the powers of nature, regardless of what form it takes or whether it might be dangerous to civilization. Naturalists believe that nature always comes first.

Does Gain Determination From Doesn’t Gain Determination From
• Sabotaging difficult and important projects that might threaten nature
• Seeking out and destroying dangerous enemies who might pollute or damage nature
• Allowing people she cares about to be injured or killed rather than saving them at nature’s expense
• Preventing pollution, damage or threats to the environment when it is not difficult or dangerous to do so
• Destroying threats to the environment as a consequence of other missions or combats rather than intentionally seeking them out
• Attempting to save the natural world from being damaged but in any way failing, even if she succeeds partially

Pacifist

The Pacifist abhors violence in all forms.

Pacifists hate conflict and avoid violence in all things, going out of their way to defuse powderkegs, escape from violent situations or broker lasting peace. They believe that violence is never justified no matter what the situation, and as a result are always seeking alternative solutions to problems and attempting to prevent their more combative companions from solving their issues with bullets or fists. Conflict makes them intensely uncomfortable, even when it isn’t physical, and they spend most of their time playing peacemaker or mediator; it goes without saying that they never initiate or involve themselves in any kind of fight. Pacifists never resort to violence and want everyone to follow their example.

Does Gain Determination From Doesn’t Gain Determination From
• Sacrificing important goals of his own to convince others to end a major conflict
• Embarking on diplomatic missions to dangerous places or powers
• Being grievously injured while refusing to fight back
• Being injured negligibly or during the course of normal conflicts
• Creating a peaceful situation that will not last once she departs
• Bringing about peace by in any way involving violence, even for the greater good

Pedagogue

The Pedagogue is all about sharing knowledge.

Pedagogues love to teach and see the entire world as made up of potential students, just waiting to share in their expertise. Whatever they happen to be experts in, they’re always ready to educate others on the subject, whether they have interested parties coming to ask them for help or have to chase down and bend the ears of those who clearly need an expert to shepherd them. They are never shy about learning something new, the better to have more to share with others, and seldom let someone suffering from ignorance escape without a quick clarification. Pedagogues teach anyone and everyone who needs it.

Does Gain Determination From Doesn’t Gain Determination From
• Hounding a student into learning despite the threat of being seriously injured while doing so
• Going to great lengths to create a functioning educational system for people who have none
• Teaching a potential enemy potent skills knowing that they will be turned against her
• Teaching someone knowledge that they already have or that does not have a significant impact on them
• Spending significant time attempting to teach someone who refuses to learn in spite of his efforts
• Teaching under unremarkable conditions or in situations wherein teaching is normal and not difficult

Penitent

The Penitent must atone for the sins of the past.

Penitents live solely to right the wrongs of their pasts, apologizing and bearing the weight of their sins until they finally manage to redeem themselves. They can never forget their past evils, whether evils they personally performed or ills perpetrated by their race, religion or another group they belong to. They live in a constant state of guilt over their past sins and will go to great lengths to find ways to right their own wrongs and do penance for the pain they have caused others. Penitents need to make it right, whether by finding a way to wipe the slate clean or by suffering in self-inflicted punishment.

Does Gain Determination From Doesn’t Gain Determination From
• Giving important, expensive or magical items to someone she once wronged as reparations
• Going on a dangerous and potentially lethal quest to find ways to right a wrong she committed
• Intentionally suffering terrible injury, loss or death at the hands of someone who was hurt by her actions in the past
• Making amends that do not significantly impact, inconvenience or hurt her
• Being seriously hurt or suffering attacks of any kind from someone she wronged but is attempting to escape damage from
• Being forced to provide reparations or apologies for her actions rather than choosing to do so herself

Praise-Seeker

The Praise-Seeker needs everyone’s love.

Praise-Seekers need to be the center of attention and spend every waking moment seeking the approval and admiration of everyone around them. They are driven to perform incredibly well – or, failing that, to pretend that they performed incredibly well – in order to ensure that others will see them as someone to worship and constantly shower them in praise. They are dejected and unhappy when no one is noticing how great they are and need the continual adoration of their fans, mentors and friends to feel truly complete. Praise-Seekers don’t care why you love them, only that you always do.

Does Gain Determination From Doesn’t Gain Determination From
• Performing dangerous or ill-advised feats to successfully impress someone else
• Taking credit for an impressive achievement knowing that it will make a powerful enemy of the person who should have been recognized
• Giving up something important to him in favor of a moment of approval from someone else
• Doing his utmost to impress someone but failing
• Gaining adoration or recognition for feats that were not difficult or hazardous to him
• Receiving accolades from someone who gives higher praise to someone else

Reluctant

The Reluctant misses being normal.

Reluctants are not excited about being thrust into the dangerous, crazy world of divinity, and they just want to go home and forget this ever happened. They often attempt to dress, behave and talk as if they were still normal mortals, avoid supernatural problems when they can and deeply resent being forced into magical and out of the ordinary situations. Even those among them who have accepted their new status as demigods aren’t happy about it; it’s something they live with, not something they enjoy. Reluctants wish everything would just go back to normal.

Does Gain Determination From Doesn’t Gain Determination From
• Successfully defeating a dangerous enemy using only mortal means
• Refusing magical help even when she probably needs it to succeed or survive
• Preventing powerful divine figures from interfering in the world of defenseless mortals
• Solving mundane, easy or non-challenging issues through mortal means
• Attempting to solve a problem with mortal means and failing
• Accepting any divine aid of any kind, even if the majority of the issue was solved without it

Rogue

The Rogue is always willing to break the rules.

Rogues have no respect for the law, no use for rules and a habit of bending or breaking both whenever it suits them. They believe themselves to be unbound by the law and do whatever they want without regard for petty things like legality or social convention. The go where they want, take what they want, and believe that anyone trying to stop them is too stupid to understand that rules and morals aren’t the same thing. They don’t care why the rules are there; if they’re inconvenient, they see no problem with ignoring them. Rogues follow no laws but their own.

Does Gain Determination From Doesn’t Gain Determination From
• Choosing to steal from powerful or dangerous people instead of buying or negotiating with them
• Dodging a punishment or sentence from a powerful and dangerous authority figure
• Eschewing a legal solution in favor of committing a crime with disastrous consequences
• Disobeying rules when doing so has no significant impact or consequence
• Breaking laws that are not legitimately created or enforced by an authority figure
• Being tricked or forced into breaking rules instead of doing so of his own volition

Tempter

The Tempter wants everyone to give in to their desires.

Tempters understand that everyone has secret urges and desires, and can’t understand why they don’t give in to them now and then. They encourage others to explore their most repressed and secret interests, regardless of how dark, strange or dangerous they might be. Sometimes they believe that it simply isn’t healthy for others to repress their desires, while at other times they just want everyone to be more honest about their primal urges. Tempters have never met anyone who didn’t need just a little push from a helpful devil on the shoulder.

Does Gain Determination From Doesn’t Gain Determination From
• Convincing combat-hungry soldiers to throw caution to the wind and start an ill-advised battle
• Encouraging a religious zealot into breaking the core tenets of her faith with disastrous consequences
• Tempting a powerful enemy’s famously virgin daughter into exploring her sexuality
• Tempting someone who is easy to manipulate, willing to cooperate or poses no significant challenge
• Tempting someone into something when there are no serious risks or consequences for doing so
• Encouraging someone to explore only some of their darkest urges in order to avoid inconvenience or danger

Traditionalist

The Traditionalist knows that the old ways are the best ways.

Traditionalists have no interest whatsoever in newfangled ideas; they always stick with what they know and find ways to make it work for them. They believe that new ideas and customs are mere fads that haven’t proven themselves by standing the test of time; conversely, the traditions they believe in are traditions because they work. Traditionalists know that long-held rules and customs represent the accumulated wisdom of generations of those who have gone before, and that only a fool would be so prideful as to think he could do better.

Does Gain Determination From Doesn’t Gain Determination From
• Successfully overcoming a dangerous opponent by refusing effective new strategies and using only traditional methods
• Successfully mounting a large-scale campaign to educate new generations in ancient traditions
• Suffering serious ostracization, injury or misfortune rather than give in to those trying to force her to change
• Using traditional methods to solve unremarkable or non-challenging problems
• Using traditional methods to defeat enemies that do not pose a serious danger to her
• Being aided by others with non-traditional means even if she did not ask them to do so

Trickster

The Trickster sees the whole world as a game.

Tricksters see everything and everyone as toys with which to amuse themselves and act accordingly. They love to set up ridiculous situations, flummox and confuse, manipulate and move others around like chess pieces and do anything else with them that entertains them. They sometimes have trouble taking situations seriously, thanks to spending so much time engineering them, and when they do usually revert back to their usual prankster ways once the threat is over. Tricksters can’t help themselves – they simply love to play, and nothing’s more fun to play with than the people around them.

Does Gain Determination From Doesn’t Gain Determination From
• Manipulating a comrade into harshly humiliating himself in spite of serious fallout
• Dropping hints that spark others into a panicked search for a worthless item instead of finishing a critical mission
• Impersonating someone important despite surely being in danger of execution if discovered
• Playing pranks that are not likely to have any serious consequences if discovered
• Tricking someone but intentionally preventing anyone important or dangerous from witnessing the hilarity
• Pranking someone who is easy to fool or who could not attempt to punish him if he was discovered

Visionary

The Visionary wants to change the world.

Visionaries are concerned with the limitless possibilities of the future and believe that things can and should change, the sooner the better. They’re full of new ideas and hope for what’s still to come, ready to try to help others see beyond the immediate to what might still be, and never stop dreaming up new ideas and possibilities. They aren’t always good at finding ways to make those dreams a reality, but they have more creative options at their disposal than anyone else and are always on the lookout for help making them become a reality. Visionaries can’t stand stagnation and are always trying to make sweeping changes to the world around them.

Does Gain Determination From Doesn’t Gain Determination From
• Convincing powerful authority figures to enact major changes based on her ideas
• Creating a massive following of people who campaign and work to make her visions come true
• Successfully and directly causing a major change through dangerous, difficult or heroic actions of her own
• Succeeding in getting her idea implemented in a way that does not change the status quo
• Allowing one of her ideas for change to be altered by others before being enacted
• Enacting changes that are not important, difficult or that have no long-ranging effects

Natures

God-Touched Nut_Meg