Moon

Moon

Boon Level Cost Roll Effect
Luna’s Blind Eye Varies Avoid being affected by others’ use of Moon Boons.
Smoking Mirror 1L See large areas around you reflected in the moon.
Moon Letters ●● 1L Dex + Occ Write secret messages that can only be read by the light of the moon.
Silver Blessing ●● 1L Grant a weapon attack bonuses and all the properties of silver.
Tidal Interference ●● 1+L Str + Pre Use tidal pull on your target’s body to lower their DV.
Cycle of Madness ●●● 2L + 1W Man + Pre Force your target to slowly wax and wane in insanity with the moon.
Phase Cloak ●●● 1L Become invisible for brief periods of time.
Crescent Glow ●●●● 2L Glow with a faint light that lifts spirits and restores Willpower.
Lunacy ●●●● 2+L Man + Pre Cause Virtue Extremities in your target.
Shroud of Silence ●●●● 1L + 1W Man + Pre Cause the area around you to become completely silent.
Mirror of Lunacy ●●●●● 2L + 1W Moon Snap your target out of Virtue Extremity.
Mouth of Madness ●●●●● 1L Per + Med Heal yourself by feeding off the madness of insane people.
Full Moon ●●●●● ● 5L + 1W App + Pre Shine with silver light, causing everyone around you to respond as if you were the full moon incarnate.
Phase Body ●●●●● ● 5L Become intangible for brief periods of time.
Moon Chariot ●●●●● ●● 3+L Str + Con Summon a silver chariot to carry you across the sky.
Serenity/Riptide ●●●●● ●● 10L Man + Sur Increase or decrease the effect of Water boons by affecting the tides.
Moonrise ●●●●● ●●● 10L + 2W Cha + Pre Change the moon’s phase, affecting the world and the Virtues of all who see it.
Phase Mind ●●●●● ●●● 5L + 1W Gain bonuses to resistance rolls for brief periods of time.
Tranquility ●●●●● ●●● 5+L Int + Emp Cure those around you of mental afflictions and emotional strife and restore Willpower and Legendary Deeds to them.
Lunar Estate ●●●●● ●●●● 5+L Gain a permanent sanctuary on the moon, tailored to your specifics.
Lycanthropy ●●●●● ●●●● 10+L + 1W Man + Occ Turn your target into a werewolf.
Finger Moon ●●●●● ●●●●● 15L Gain an orbiting moon that makes you immune to most projectiles.
Heaven’s Mirror ●●●●● ●●●●● 15L + 1W App + Pre Reflect any attempts to use Knacks or Boons on you back to affect their user without harming you.
The Mirror ●●●●● ●●●●● ● 30L + 1W Redirect any light, draw water toward you, spread madness and sanity as you wish and redirect attacks meant to strike you.

LUNA’S BLIND EYE

Cost: Varies (see below)
Dice Pool: None
The Scion with this Boon is so attuned to the moon and its powers that she may attempt to avoid them, becoming immune to the tidal pulls and pulse of madness that may be derived from it. Whenever any being attempts to use a Moon Boon on her, she may pay that Boon’s activation cost and one additional point of Legend; when she does so, she completely ignores the effects of the Boon. The tides cannot buffet her; her mind cannot be invaded by lunacy; she is simply immune. This Boon only confers immunity from Moon powers on a case-by-case basis, however; if an opponent attempts to use a Moon Boon on her again, she must spend the requisite cost and activate this Boon again to avoid it.
The Scion may use this Boon to negate the effects of the Tidal Interference, Silver Blessing, Cycle of Madness, Phase Cloak, Lunacy, Shroud of Silence, and Phase Body Boons in regards to herself.

SMOKING MIRROR

Cost: 1 Legend per use
Dice Pool: None
The Scion with this Boon may use the moon itself as his guide, becoming privy to all that that celestial orb might see. By paying the requisite cost, the Scion gains a bird’s-eye view of the entire area reflected in the moon, making him able to see across vast distances in a mile radius equal to his total number of Moon Boons (if he possesses the Telescopic Senses Knack, this distance is tripled) and through the densest of cloud cover. Since he is using the moon itself as a mirror, however, he is unable to do so during the new moon, when it is unavailable to him.

MOON LETTERS ●●

Cost: 1 Legend per use
Dice Pool: Dexterity + Occult
By transcribing her most secret messages, lores and pieces of information by moonlight, the Scion with this Boon may make them nigh-impossible to uncover, visible only to those who know exactly how to look for them. By spending the requisite cost while writing a message or document, the Scion may cause its ink (or lead, or wax, or whatever else she is writing with) to transform into silver lettering that fades immediately into the page as soon as she finishes writing it, leaving it apparently blank and empty. From this point forward, the words may be read only by the light of the moon; if the Scion chooses to spend a point of Willpower as well, they may only be read by the light of the same phase of the moon as the one under which they were written. At all other times, there appears to be no writing even to the most discerning normal eye. Only those with truly powerful perceptions can see or feel the faint marks of the letters; those examining the Scion’s missive must equal her successes on a Perception + Occult roll in order to realize that it is not just a blank sheet of paper and learn what the requirements are for reading it, and must double her successes in order to attempt to read the words without benefit of moonlight.

SILVER BLESSING ●●

Cost: 1 Legend per use
Dice Pool: None
The supernatural qualities of silver are a matter of record in the folklore and beliefs of many cultures, and the Scion with this Boon can confer those gifts upon any item he chooses. By touching an item and concentrating, he may cause it to be covered by a shimmering silver sheath of moonlight, conferring upon it all the qualities of silver; it is as deadly to werewolves and witches as true silver would be, and as acceptable as payment for a fairy enamored with the metal, as well as having all other qualities ascribed to it. In addition, the item receives a bonus number of dice (to accuracy or damage if it is a weapon, or to its intrinsic function if it is some other item) equal to half the Scion’s total number of Moon Boons, as its newly supernatural sheen enhances its natural qualities. The blessing remains for the rest of the scene, after which point it vanishes and the item is once again as ordinary as it began.

TIDAL INTERFERENCE ●●

Cost: 1+ Legend per use
Dice Pool: Strength + Presence
The moon’s pull over the tides and rhythms of the world is unshakable and eternal, and the Scion with this Boon knows how to use it to her advantage, pulling at the very movements and internal rhythms of her opponents. Whenever she finds herself in close combat with an opponent, she may activate this Boon; for every point of Legend she chooses to spend (up to a maximum of her total number of Moon Boons) when she does so, her opponent suffers a -1 to his DV as the moon’s irresistible pull puts him off-balance and maneuvers him without his consent. This penalty lasts for a number of ticks equal to the Scion’s successes multiplied by 5, after which point the target is once again free of her lunar influence.

CYCLE OF MADNESS ●●●

Cost: 2 Legend and 1 Willpower per use
Dice Pool: Manipulation + Presence
The Scion with this Boon may tie her target’s emotions and mental wellbeing to the phases of the waxing and waning moon, causing them to ride a slow emotional rollercoaster over the course of the month. By spending the Legend cost and overcoming her target’s resistance roll, the Scion inflicts a mental disease (subject to Storyteller approval) on her victim and ties it to the moon’s phases; as the moon waxes, the target thus affected slowly succumbs to madness, finally reaching a fever pitch at the full moon, when he or she becomes fully insane and is helpless to behave or think normally. Conversely, as the moon wanes, the target becomes less and less likely to express his or her brain fever, until, at the new moon, he or she is perfectly sane again. The cycle continues for a number of months equal to the Scion’s threshold successes, after which point it ceases to plague the hapless target.

PHASE CLOAK ●●●

Cost: 1 Legend per use
Dice Pool: None
The Scion with this Boon is adept at following the example of the moon above, turning himself away from the eyes of friends and foes alike as the moon turns her face away from the world as it wanes. By spending the requisite cost, the Scion may vanish – either entirely or merely a part of his body – and add twice his total number of Moon Boons as successes to his usual stealth roll. When he uses this Boon, he may also ignore all penalties for attempting to stealthily vanish in broad daylight or while in the middle of combat – if successful in overcoming their Perception rolls, he simply disappears right from under his enemies’ noses, no matter how close they were. He may remain unseen for the remainder of the scene, though if he takes any direct action against a being or causes a massive enough disturbance, he will become abruptly visible again; if he does become visible before the end of the scene, he may not use this Boon again. If the Scion botches his stealth roll, he begins to shine with a faint, silver luminescence and automatically fails all further attempts to stealth for the rest of the scene, as he has mistakenly aligned himself with the full moon rather than one of the less obtrusive phases.

CRESCENT GLOW ●●●●

Cost: 2 Legend per use
Dice Pool: None
By spending the requisite cost, the Scion with this Boon may surround himself with a gentle white glow, borrowing a little of the moon’s light to shine forth around him. The light is not exceptionally bright (equivalent to 50 watts or so), but it is steady and soothing, and allows the Scion and anyone near him to see reasonably well. The moon’s glowing effect is so calming that it can bolster the Scion’s allies and give them renewed courage, restoring a point of Willpower to a number of people in the Scion’s presence up to his total number of Moon Boons. At the end of the scene, the glow fades and the Scion returns to his normal self.

LUNACY ●●●●

Cost: 2+ Legend per use
Dice Pool: Manipulation + Presence
The moon has long been associated with madness and the fluctuations of the mind, and the Scion with this Boon may strengthen and manipulate that bond, inducing heightened emotions and uncontrollable frenzy in his targets. By concentrating his power on them and spending a point of Legend for every target he wishes to afflict (up to a maximum number of targets equal to his total number of Moon Boons), the Scion may cause instant, violent Virtue Extremities (at the additional cost of 1 point of Legend per Virtue Extremity for each target), from among his own Virtues, in his enemies, inciting them to heights of frenzy and mental anguish. If the Scion causes only one Virtue Extremity, it goes into effect and remains until the end of the scene; if he chooses to inflict a single target with more than one Virtue Extremity, that target suffers each separate extremity in turn, each one requiring an entire scene (rather than its usual duration) to run its course.

SHROUD OF SILENCE ●●●●

Cost: 1 Legend and 1 Willpower per use
Dice Pool: Manipulation + Presence
Just as the dark, forbidding silence of the moonlit night was considered sacred and unbreakable, so a Scion with this Boon may visit the same uncanny quiet on the earth. By paying the requisite cost, the Scion causes a zone of absolute, utter silence around her, with a radius equal to her successes in yards; within this zone, no sound, no matter how loud or intrusive it would normally be, can be heard. No other laws of physics are affected, but communication via speech is impossible, music is completely deadened, and loud reports, footsteps, or other aural indicators of movement or life are completely absent. Beings who possess the Expression virtue and cannot find a way to express themselves may be affected by Virtue Extremity. If any being attempts to use the Divine Threnody Boon to circumvent the Scion’s silence (either by carrying sound into or out of the silent area), he or she must roll more successes on his or her activation roll in order to do so. The zone of silence remains in effect for one hour per success the Scion scored on her activation roll, after which sound returns immediately to the area.

MIRROR OF LUNACY ●●●●●

Cost: 2 Legend and 1 Willpower per use
Dice Pool: Moon
Difficulty: Target’s Virtue rating
Just as the moon’s hypnotic call can be used to cause madness, it can also be used to soothe it; the Scion with this Boon may use it to bring a companion or hapless victim away from the extremes of madness. Whenever she is confronted with a person or being who is experiencing a Virtue Extremity, the Scion may pay the requisite cost and show them their own image in any kind of reflective surface; if she equals or exceeds the difficulty, she causes the madness to ebb away, releasing them from the overwhelming frenzy and restoring them to their normal mental state. A target thus soothed out of a Virtue Extremity will not relapse unless a new sparking event or trigger causes him to enter that state again.

MOUTH OF MADNESS ●●●●●

Cost: 1 Legend per use
Dice Pool: Perception + Medicine
As the representative of the full moon, settling uneasily upon humanity’s minds and causing anxiety or worse, the Scion with this Boon may feed upon the delusions of others, letting their madness give her greater strength. Whenever she is confronted with someone suffering from a mental illness or madness (this may be naturally occurring or incited by the use of Boons or spells), she may pay the activation cost to gain strength from the damaged mind, letting its close connection to the moon soothe and fuel her to continue. She may heal or convert a number of her own health levels as follows:

Successes Effect
1 Success Heal 1 bashing damage
2 Successes Convert 1 lethal damage to bashing
3 Successes Heal 1 lethal damage
5 Successes Convert 1 aggravated damage to lethal
8 Successes Heal 1 aggravated damage

Preying thus upon the minds of the insane, however, is not without its price; the Scion immediately gains one automatic success on all Virtue rolls she makes for the next number of days equal to her total number of Moon Boons, and if she uses this Boon too many times in close succession may indeed succumb to madness herself.

FULL MOON ●●●●● ●

Cost: 5 Legend and 1 Willpower per use
Dice Pool: Appearance + Presence
The Scion with this Boon takes on the full glory of the full moon, becoming a shining beacon of silver light that illuminates the area around her as if at the height of its journey through the sky. All those within a radius equal to the Scion’s successes in yards are affected by the shimmering light, which causes everyone and everything around the Scion to react to her as if she were the full moon incarnate; tides reverse and change near her, women begin to menstruate, tempers heat and madness is exacerbated. All letters created with the Moon Letters Boon become immediately visible, regardless of which phase of the moon they were originally written under, and anyone suffering from the Cycle of Madness or Lycanthropy Boons is instantly affected by them as if it were the full moon in truth. While the Scion continues to shine, she may gain double the normal benefit from her Tidal Interference Boon as she manipulates the tides around her with her very presence, but others may have more trouble; anyone attempting to use any Boon from the Water purview must roll their total number of Water Boons against her Moon Boons in order to successfully do so, and likewise anyone attempting to use Boons from the Sun purview must overcome her in order to challenge the moon’s temporary supremacy. At the end of the scene, the Scion’s glowing presence fades, and everyone in the vicinity resumes being affected by the usual phases of the moon in the sky.

PHASE BODY ●●●●● ●

Cost: 5 Legend per use
Dice Pool: None
Instead of merely turning her body away from the sight of her assailants, the Scion with this Boon may turn her very being away, becoming not invisible but entirely intangible. She becomes a visible but untouchable ghost, and cannot be affected by any physical attacks; swords and fists simply fly through her, and attempts to grab her have no effect. She may subtract one success from any physical attack made against her for every three Moon Boons she possesses to reflect her difficult-to-grasp state; her relics change with her, but any mundane objects she might be carrying remain as tangible as before. If she does take damage from any source, she gains a bonus to all her soaks equal to half her total number of Moon Boons. She may remain thus untouchable for the remainder of the scene, after which point she reverts to her normal state.

MOON CHARIOT ●●●●● ●●

Cost: 3+ Legend per use
Dice Pool: Strength + Control (Chariot)
Difficulty: 30
The Scion with this Boon can fly across the sky as easily as the celestial body he resembles. By paying 1 point of Legend for every 250 pounds he wishes to be able to support, the Scion may create a resplendent chariot, complete with silver horses, to carry him through the air. The chariot may travel at up to 500 miles per hour, and is under the Scion’s complete control unless he fails his activation roll (to which he may add his total number of Moon Boons as automatic successes); if he does, the horses run wild and cannot be controlled, potentially spiriting him off to completely unintended destinations, and if he has the misfortune of botching his roll, their high spirits result in a crash, the effects of which may be perilous indeed. Anyone attempting to take over control of the chariot from him must also roll his or her (Strength + Control) in order to do so, and may add his or her total number of Moon Boons as automatic successes. The chariot remains until the sun rises, at which point it dissipates harmlessly away and the Scion may no longer access it until night falls again.
If the Scion chooses to spend a point of Willpower at dawn, he may keep the chariot even during daylight hours, riding it through the sky as the moon’s pale shadow sometimes follows the sun. Doing so requires that he already have summoned the chariot and that he spend this cost as soon as the sun comes up, and the chariot moves at half its normal speed during its daylight sojourn.

SERENITY/RIPTIDE ●●●●● ●●

Cost: 10 Legend per use
Dice Pool: Manipulation + Survival
Though the ebb and flow of the waves is the often influenced by its ocean gods, the moon exerts a stronger and more compelling control over the tides than any earthly force. The Scion with this Boon has complete control over the behavior of the tides around him, able to cause them to quiet and meekly wash the shores or crash disastrously down upon them. By spending the requisite cost within sight of a body of water he wishes to affect, the Scion may command it to quiet and become malleable, granting a number of automatic successes equal to his total number of Moon Boons to any Water Boons used on it within a radius equal to his successes in miles, making it easily controlled and subjugated. Conversely, if he wishes, he may instruct the waves to crest and swell fractiously and subtract successes equal to his Moon Boons from all Water Boons that are used on it thereafter, preventing even the craftiest of beings from damming or controlling it. Any being that also possesses this Boon may attempt to override the Scion’s powers by spending the same cost and overcoming his successes. The water remains magically quieted or riled for a number of months equal to the Scion’s total number of Moon Boons, after which point it reverts to its natural state; if the Scion wishes to make its new state permanent, he may do so by spending one permanent dot of Willpower.

MOONRISE ●●●●● ●●●

Cost: 10 Legend and 2 Willpower per use
Dice Pool: Charisma + Presence
The phases and path of the moon herself are the Scion’s to command, obeying his every whim. By paying the requisite cost, the Scion reaches out to the moon and turns it however he wishes, pulling it across the night sky until it hovers above him in the phase he desires; during the day he may make even the empty new moon suddenly, brilliantly visible, borrowing it from the other side of the world, while at night he is its complete master. Changing the moon’s phase causes everyone who sees it to be affected by its inexplicable revolution, adding or subtracting successes to their Virtue rolls as follows:

Moon Phase Virtue Effect
Full +2
Waxing +1
Waning -1
New -2

The moon’s pervasive influence on the minds of those who see it applies both to rolls made to attempt to suppress a Virtue and to rolls that are channeling one. If the Scion has brought the moon prematurely to his side of the world, it recovers to its normal orbit within 24 hours; its phase, however, takes longer to return to normal, and the moon returns to its normal phases over the next week, during which its effects on Virtues remain steady.

It should be noted that forcing the moon to change its face affects the entire earth, wreaking havoc with the tides, bodies and moods of its inhabitants, and that other moon-gods may be seriously displeased by cavalier uses of this power, to say nothing of the widespread confusion and panic that is likely to occur among mortals.

PHASE MIND ●●●●● ●●●

Cost: 5 Legend and 1 Willpower per use
Dice Pool: None
The Scion with this Boon is now so in tune with the moon and its phases that she may turn her mind away into its darkness as she pleases, becoming as invisible as the new moon to those who might try to influence her. Whenever she wishes, she may reflexively pay the activation cost to add her total number of Moon Boons as automatic successes to her resistance roll.

TRANQUILITY ●●●●● ●●●

Cost: 5+ Legend per use
Dice Pool: Intelligence + Empathy
The afflictions of the mind are no obstacle to the Scion with this Boon, who may erase them from his target’s troubled thoughts as easily as wiping clean a slate. By concentrating on his target and overcoming their instinctive resistance roll, the Scion may remove any mental affliction – from mundane madness to Virtue Extremity to the effects of a malicious Boon from the Chaos, Justice or Moon purviews – completely, rendering the target free of its influence and effects, restoring calm to the most furious or distressed of creatures. If the Scion’s target possesses a Legend rating of eight or lower, he need only pay 5 points of Legend to do so; if he wishes to ease the mind of a being with Legend rating nine or higher, he must pay 10. The Scion’s removal of any mental affliction is permanent, but if the condition has an underlying cause (a disease, curse, or other continuing malady), the condition may return after a number of days equal to the Scion’s threshold successes unless the cause is cured before then. Alternatively, the Scion may use this Boon on a perfectly healthy mind; if he does so, his target regains one point of Legend and one point of Willpower per day spent in the Scion’s presence after this Boon has been used, and regains one Legendary Deed channel over a week of the same, after which point he or she ceases to benefit from the Scion’s presence (unless he chooses to use this Boon again); these soothing effects may only be enjoyed by someone who is actively inviting them, and as such do not affect anyone who engages in violence during that time. Though the Scion may soothe the minds of those around him, understanding the twists and turns of his own is beyond his grasp; he may not use this Boon on himself.

LUNAR ESTATE ●●●●● ●●●●

Cost: 5+ Legend per use
Dice Pool: None
The Scion with this Boon has such close ties to the moon that she may actually claim a place for herself upon it. Upon purchasing this Boon, the Scion gains an estate on the mysterious face of the moon itself, tailored to her exact specifications and fully stocked and staffed with whatever she deems it necessary for it to have; it takes whatever form the Scion wishes, from a silver pleasure garden to a glittering fortress. Within the magical boundaries of the estate, she may use the Smoking Mirror Boon at much greater potency, able to see one hundred times its normal range in every direction. A Scion who possesses a Lunar Estate may pay the activation cost to instantly retreat there at any time, and may pay an additional point of Legend for any visitors she wishes to bring along with her. The only way to access the Scion’s estate without her permission is via high-level uses of the Psychopomp purview, and anyone foolhardy enough to do so will almost certainly find themselves facing the Scion’s wrath; in addition, it is extremely difficult to fight the Scion on her own home turf, and anyone attempting to attack her or anything within her domain (whether via mundane means or through the use of Boons or Knacks) must overcome an additional difficulty equal to her total number of Moon Boons in order to do so without her blessing. Those the Scion has specifically allowed to visit, as well as anyone actively opposing interlopers in her domain, gain her total number of Moon Boons as automatic successes to all actions.

LYCANTHROPY ●●●●● ●●●●

Cost: 10+ Legend and 1 Willpower per use
Dice Pool: Manipulation + Occult
The Scion with this Boon may transform others completely, inflicting upon them the curse of lycanthropy, causing them to become fearsome half-man, half-beast creatures. By overcoming his target’s automatic resistance roll, the Scion transforms his target into a werewolf, immediately causing them to gain a Legend rating of 3 and applying to them the Therianthrope template. The cost of doing so is ten points of Legend, plus the target’s Legend rating as well as the rating of any Fatebonds they might have. The transformed target behaves largely as normal most of the time, but at the full moon transforms into a monstrous wolf-creature, losing his or her human form and shredding all non-relic clothes in favor of becoming a fur-covered hulk with a wolf’s muzzle and claws and the torso and legs of a man (if the Scion has the Animal Form or Natural Army Boons, he may instead choose to force the target to transform into his favored animal instead of the default wolf). While thus transformed, the target’s physical powers are increased many times over; his or her physical Attributes and Epic Attributes double while transformed, and if injured he or she may automatically regenerate 1 bashing or lethal damage every five ticks. The transformation lasts for the remainder of the full moon, after which point the target reverts again to human form.

Despite the fantastic boosts to the target’s physical abilities, the use of this Boon is a punishment more often than a gift; while transformed, the target takes aggravated damage from any silver weapon and is unable to use any social or mental Knacks or Boons for the duration of the power’s effects, and he or she becomes a completely mindless, ravenous beast, unable to control his or her actions or distinguish friend from foe. The target is also capable of spreading the curse to others; the lycanthropy is infectious, and anyone bitten or clawed by the target must succeed in an opposed Stamina + Fortitude roll or permanently become a lycanthrope in turn (albeit at a Legend rating of only 1).

FINGER MOON ●●●●● ●●●●●

Cost: 15 Legend per use
Dice Pool: None
The Scion with this Boon may pay the requisite cost to reach up and seem to pluck the very moon from the sky for his own use, creating a silver disc of power that he may call upon at any time to orbit him as his own lunar satellite. While the satellite is active, it automatically prevents all mundane ranged projectiles of any kind from assailing him; bullets, arrows, shrapnel, and any other thrown or shot objects simply cannot touch him, as the constantly orbiting moon blocks and redirects them away from him. Projectiles thrown or shot via supernatural means may penetrate the satellite moon’s defense, but only if the attacker overcomes the Scion’s DV, which gains a bonus equal to his total number of Moon Boons. The revolving moon remains for the rest of the scene, after which point it returns to its parent in the sky. The Scion may not borrow the moon twice in order to double its effects, and may only borrow it while he is in the World.

If the Scion also possesses the Solar Crown Boon, he may activate it simultaneously with this one to gain the DV bonus of both Boons.

HEAVEN’S MIRROR ●●●●● ●●●●●

Cost: 15 Legend and 1 Willpower per use
Dice Pool: Appearance + Presence
By calling upon the moon to aid him and reaching up to the heavens, the Scion causes its silvery light to flow down and shield him, surrounding him in a shimmering, transparent mirror of light. For the rest of the scene, whenever any power that would normally require him to resist with a Willpower + Integrity + Legend roll attempts to target him, the power’s originator must roll his or her activation roll against the Scion’ successes; if they succeed, they may affect the Scion as normal, while if they fail the power reflects off the moon-mirror’s ephemeral surface and strikes the opponent who aimed it at the Scion instead. He or she must roll to resist against their own activation successes, and if they do not succeed succumb to the power’s effects. This Boon does not protect the Scion against any kind of physical attack, nor can it protect him from powers that do not act against his normal resistance roll, such as Health or Illusion Boons. The moon-white mirror continues to protect the Scion for the remainder of the scene, after which point it vanishes back into the sky.

THE MIRROR

Cost: 30 Legend and 1 Willpower per scene
The Scion becomes the perfect mirror of the moon, capable of causing madness or tranquility, of blocking out or reflecting and intensifying light, and of appearing as a perfect reflection of anything she can see.

Moon

God-Touched Nut_Meg