Intelligence

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Intelligence

Knack Tier Prerequisite Cost Roll Effect
Math Genius 1 Solve even complicated mathematics instantly.
Cipher 2 Math Genius Create and decipher uncrackable codes.
Refuge in Logic 3 Cipher 3L Concentrate to regain Epic Intelligence dots of Willpower.
Vector 3 Cipher 1L Int + Mar Exempt others from large area-covering effects you create.
Perfect Memory 1 Never forget anything or remember it unclearly.
Applied Academics 2 Perfect Memory Add Academics as dice to all Empathy, Occult and Politics rolls.
Axiom 3 Applied Academics 3L Int + Abi Identify patterns and discover them to be true.
Compartmentalization 3 Applied Academics 1L Hide a piece of knowledge from yourself and remember it at a later date.
Speed Reader 1 Read five pages per second for each dot of Epic Intelligence.
Know-It-All 2 Speed Reader 2L Gain Epic Intelligence dots of Academics, Command, Investigation, Medicine, Occult, Politics, Science or Survival for one scene.
Language Mastery 2 Speed Reader Speak and understand any language you hear spoken.
Instant Translation 3 Language Mastery Read and write any written language.
Tactical Planning 1 Roll Intelligence instead of Wits for any Join Battle roll that is not an ambush.
Principles of Motion 2 Tactical Planning Add your Academics as dice to Brawl, Marksmanship, Melee or Thrown for the scene.
Fight With Your Head 3 Principles of Motion 1-3L Subtract your Epic Intelligence successes from an opponent’s stat.
Art of War 4 Fight With Your Head 3L Int + Com Give successes as dice to any ally in a combat.
Telepathy 1 1L Send thoughts telepathically to a target.
Blockade of Reason 2 Telepathy Add Intelligence as dice to resist rolls.
Parapet of the Mind 3 Blockade of Reason 1+L Add Epic Intelligence successes to resist rolls instead of Legend.
Multi-Tasking 4 Parapet of the Mind Perform mental actions equal to your Epic Intelligence simultaneously.
Grant Visions 2 Telepathy 3L Send telepathic images and scenes.
Mind Tether 3 Grant Visions 3L Freely use Telepathy or Grant Visions on one target for a scene.
Wireless Interface 2 Telepathy 1L Int + Aca Operate computers remotely and without hardware interfacing.
Remote Control 3 Wireless Interface 1L Remotely operate self-powered machines.
Well-Read Virgin 1 Add your Epic Intelligence to rolls even if you do not have the required ability.
Fast Learner 2 Well-Read Virgin Buy Academics, Medicine, Occult and Politics at half price.
Concept to Execution 3 Fast Learner Create Relics and magical items.
Star Pupil 3 Well-Read Virgin Buy Athletics, Brawl, Craft, Control, Larceny, Marksmanship, Melee and Thrown at half price.
Teaching Prodigy 4 Star Pupil Teach others any ability you have more of for half price.

APPLIED ACADEMICS

Prerequisite: Perfect Memory
Cost: None
Dice Pool: None
Well-versed in the lore of every book to come his way, the Scion with this Knack can go beyond mere study and apply his book-learning to real-life situations. He may add his dots of Academics as dice to any Empathy, Occult or Politics rolls. Scions with Arete: Academics may pay an additional point of Legend to add these as well if they have 1-5 dots of it, an additional two points of Legend if they have 6-8, and an additional three points of Legend if they want to add Arete: Academics of 9 or more to their roll.

ART OF WAR

Prerequisite: Fight With Your Head
Cost: 3 Legend per use
Dice Pool: Intelligence + Command
The Scion with this Knack can calculate every angle and possibility in a coming battle so finely that she gives her troops an extra edge over those laboring under less skilled commanders. Whenever she knows that a battle is coming and chooses to use this Knack, she may add every success she gains to a pool of dice; in the conflict to come, she may then parcel out these dice to her companions’ actions whenever she chooses, commanding them with perfect precision to bring out the best in them. She may never give any one ally more dice to a single action than she possesses dots of Epic Intelligence, however, and moreover may not grant more dice to a single action than her target possesses dots of normal Intelligence (as she can only do so much with the truly dull-minded). Once she runs out of dice, the Scion may choose to use this Knack again, but doing so is a 10-tick action.

AXIOM

Prerequisite: Applied Academics
Cost: 3 Legend per use
Dice Pool: Intelligence + Related ability
The Scion with this Knack is so intelligent that even when she doesn’t quite know the answer, she knows the answer. Whenever the Scion observes a phenomenon or scenario happen exactly the same three times in a row, she may pay the requisite cost and make a pronouncement about the way that scenario works (i.e., “Whenever it rains over the old barn, golden lilypads appear in the pond.”). When she does so, she rolls a dice pool appropriate to the situation at hand; the difficulty is variable, based upon the Legend ratings of those involved and the specificity of her claim. If she garners 10 successes, she may accurately explain the doings of mortal phenomena; if she gains 30 successes she may explain the behavior of lesser immortals, Legendary beings and magical phenomena, and with 50 or more successes she may even explain the behavior of the gods and Overworlds. The Storyteller then informs her, if she is successful, either that her statement is true (meaning that it will always be true, and there will always be golden lilypads when it rains) or that it is false, meaning she has overlooked some detail that ruins the pattern. From that point forward, her successfully-made statement is the truth, whether or not it originally was.

BLOCKADE OF REASON

Prerequisite: Telepathy
Cost: None
Dice Pool: None
The strength of her indomitable intellect allows the Scion with this Knack to resist the mind-altering effects of others, giving her a better chance of escaping their manipulations than a more feeble-minded victim might have. She may add her dots in Intelligence as dice to all resist rolls.

CIPHER

Prerequisite: Math Genius
Cost: None
Dice Pool: None
Capable of lateral thinking on an epic scale, the Scion with this Knack can solve any puzzle and break any code, deciphering the complex secrets of any conundrum with ease. She automatically solves any mortal-made code, puzzle or encryption she encounters, and may apply her intelligence in reverse to create uncrackable codes of her own, completely unsolvable by anyone who does not also possess this Knack.

COMPARTMENTALIZATION

Prerequisite: Applied Academics
Cost: 1 Legend per use
Dice Pool: None
So great is the Scion’s control over his mind that he can split tiny fragments of it off with this Knack, hiding his memories away so deeply that even he cannot find them. Whenever he chooses, he may pay the requisite cost and name one fact he currently knows; once he has done so, he immediately and irretrievably forgets it, behaving as if he had never learned it in the first place. He does not remember ever having been told the information, and even if he is taught it again he will forget it within 24 hours of learning it. When the Scion hides information from himself, he must choose one triggering event (as mundane as “when I go to bed tonight” or as specific as “when Odin says the following word”); whenever that triggering event occurs, no matter how long it might be after this Knack was used, the Scion instantly remembers the forgotten piece of information.
Should something occur that wipes the Scion’s memory (Chaos Boons, Appearance Knacks or the influence of the Drowned Road, for example), any memories hidden with this Knack remain safe and return as normal when triggered, even if they were originally gained during the time that the Scion has lost.

CONCEPT TO EXECUTION

Prerequisite: Fast Learner
Cost: None
Dice Pool: None
The Scion with this Knack possesses the brainpower necessary not only to understand and theorize when it comes to gadgetry, but to improvise and create on a level seen only in science fiction. By spending an appropriate amount of time planning and creating, the Scion gains the ability to create relics and magical items, even if she does not have the Artistry purview.

FAST LEARNER

Prerequisite: Well-Read Virgin
Cost: None
Dice Pool: None
There is no intellectual trial that the Scion with this Knack cannot learn to master and no academic discipline that he shies away from. The experience cost for him to learn the Academics, Medicine, Occult and Politics abilities is halved.

FIGHT WITH YOUR HEAD

Prerequisite: Principles of Motion
Cost: 1-3 Legend per use
Dice Pool: None
The Scion with this Knack can find the chinks in her opponent’s armor at a glance, not only identifying their weaknesses but also learning instinctively how to exploit them. When faced with an opponent, the Scion may choose any one of their attributes (with the exception of Intelligence) to reduce, subtracting a number of dice or successes equal to her Epic Intelligence successes from any roll they choose to make against her or any derived value such as soak or DV as a 10-tick action. She may only reduce one attribute thusly at a time, and is the only one to reap the benefits; she is merely exploiting her opponent through astute thinking and cannot actually reduce their dots in any attribute.

If the Scion has 1-5 dots of Epic Intelligence, she need pay only one point of Legend for this Knack; if she has 6-8, it costs two points of Legend, and if she has 9 or more it costs the full three points.

GRANT VISIONS

Prerequisite: Telepathy
Cost: 3 Legend per use
Dice Pool: None
No longer restricted to mere short bursts of words, the Scion with this Knack may send images and landscapes directly into her targets’ minds if she so chooses, sharing a wealth of information in a single instant. She may telepathically send any one image (whether a simple one, such as an apple, or a complicated one, such as the interior of the feasting hall of Valhalla) to her target upon paying this Knack’s cost.

INSTANT TRANSLATION

Prerequisite: Language Mastery
Cost: None
Dice Pool: None
The secrets of all alphabets are available to the Scion with this Knack, who may now read and write as flawlessly in any language as he can speak. As with Language Mastery, he must spend a few moments reading a suitable example of an unfamiliar language before gaining the ability to understand it.

KNOW-IT-ALL

Prerequisite: Speed Reader
Cost: 2 Legend per use
Dice Pool: None
The Scion with this Knack is a wellspring of the bizarre, the obscure, and the arcane. She knows random bits of trivia on every subject under the sun. Whenever she chooses to pay the requisite cost, she gains phantom dots equal to her Epic Intelligence dots in Academics, Command, Investigation, Medicine, Occult, Politics or Survival for the remainder of the scene as she calls upon her vast stores of book-learned knowledge; these dots function exactly like real ones, including allowing her the use of her Epic Attributes, but vanish at the end of the scene. If she already possesses dots in that ability, this Knack does nothing.

LANGUAGE MASTERY

Prerequisite: Speed Reader
Cost: None
Dice Pool: None
Once he has heard a few sentences of an unfamiliar language, the Scion with this Knack is able to gain full, fluent knowledge of it, suddenly able to speak it as if he were a native. He intuitively grasps the language’s grammatical rules and vocabulary, but since he has learned it entirely verbally he is unable to spell in it or to write it if it uses a different alphabet or set of characters than his native language.

MATH GENIUS

Prerequisite: None
Cost: None
Dice Pool: None
No matter the circumstances or the difficulty of the problem, the Scion with this Knack is able to perform extraordinary feats of calculation on the fly. He needs no pencil or paper and need not spend an extended period of time considering any but the most mind-bending of mathematics; estimations, calculations, and other numerical permutations are solved for him almost instantaneously.

MIND TETHER

Prerequisite: Grant Visions
Cost: 3 Legend per use
Dice Pool: None
By concentrating and binding their minds together as one, the Scion may briefly commune more easily and fully with her target, sharing thoughts as she chooses with no restrictions on time or detail. When she pays this Knack’s cost, the Scion gains the ability to directly communicate with her target as if using the Telepathy Knack for the rest of the scene and need not pay for each individual thought. If she wishes to spend an additional three points of Legend, she may also freely share images and visions as if using the Grant Visions Knack.

MULTI-TASKING

Prerequisite: Parapet of the Mind
Cost: None
Dice Pool: None
Even the most astute of thinkers can be overwhelmed when trying to do too many things at once, but for the Scion with this Knack, juggling jobs is a breeze. She may easily perform any number of mental actions (up to a maximum of her total number of Epic Intelligence dots) simultaneously, giving her the potential to solve a knotty math problem, work on a symphonic composition, give a lecture on nuclear physics and sketch out a blueprint for an ambitious new building, all while driving to work with the other hand. This Knack may be used for any mental or social action, including such esoteric ones as the activation of Boons or Knacks.

PARAPET OF THE MIND

Prerequisite: Blockade of Reason
Cost: 1+ Legend per use
Dice Pool: None
Some Titans and Gods (and some of their spawn) have developed partial immunity even to the amazing effects of a Scion’s strategizing abilities, but that is not to say that they are completely free of their influence. For the price of one point of Legend plus the cost of the power being used against him (as well as one more for every dot of Epic Intelligence the attacker has over the Scion), he may remove his Legend from his resistance roll and instead add his Epic Intelligence auto-successes to his total (though, since this is a function of her incredible mental faculties and not her reaction time or appearance, this Knack cannot be combined with Disorienting Countenance or Crazy Like a Fox).

PERFECT MEMORY

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack has a memory that goes beyond the photographic to the completely eidetic. Any detail, no matter how small or inconsequential, may be remembered with perfect clarity if she noticed it, no matter how long ago a scene occurred or what else she might have been doing since. She remembers everything with crystal clarity and need never fear forgetting a vital piece of information.

PRINCIPLES OF MOTION

Prerequisite: Tactical Planning
Cost: None
Dice Pool: None
Through his grasp of the principles of motion and violence and his extensive studying on the subject, the Scion with this Knack can brawl with the best of them on the strength of theoretical learning alone. He may add his Academics dots as dice to any Brawl, Marksmanship, Melee or Thrown rolls. Scions with Arete: Academics may pay an additional point of Legend to add these as well if they have 1-5 dots of it, an additional two points of Legend if they have 6-8, and an additional three points of Legend if they want to add Arete: Academics of 9 or more to their roll.

REFUGE IN LOGIC

Prerequisite: Cipher
Cost: 3 Legend per use
Dice Pool: None
Sometimes the greatest strength of a Scion’s mind lies in refusing to accept the unacceptable. By taking a step back to logically examine a situation (in combat, this is a 10-tick action), the Scion may once per day arrive at an acceptable conclusion, and the resulting renewal of understanding and determination replenishes one point of her Willpower for every dot of Epic Intelligence that she possesses.

REMOTE CONTROL

Prerequisite: Wireless Interface
Cost: 1 Legend per machine
Dice Pool: None
The Scion is so easily able to visualize the inner workings of machinery and circuitry that he can manipulate them with the power of her mind alone. In addition to the benefits of Wireless Interface, he may remotely operate any one other piece of machinery he can see as though doing so in person, potentially becoming able to operate a microwave, a sewing machine and a wrecking ball all from the comfort of his windowseat. He may control only one machine at a time, but may choose to abandon one and pay for another at any time; all machines, however, must be powered in some way (whether via electricity, steam or magical juice) in order to respond to his commands.

SPEED READER

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack processes at a superhuman speed, rendering him able to digest the written word hundreds of times more quickly than his compatriots. He may completely and thoroughly read up to five pages of text per second for every dot of Epic Intelligence he possesses.

STAR PUPIL

Prerequisite: Well-Read Virgin
Cost: None
Dice Pool: None
Having moved beyond the mere theoretical, the Scion with this Knack is able to apply her knowledge in concrete and physical ways. The experience cost for her to learn the Athletics, Brawl, Control, Larceny, Marksmanship, Melee and Thrown abilities is halved.

TACTICAL PLANNING

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack proceeds into combat on the strength of his intelligence and ability to plan alone, rather than relying on the crutch of reflexes. He may substitute his Intelligence for his Wits when rolling to Join Battle (unless he is successfully surprised).

TEACHING PRODIGY

Prerequisite: Star Pupil
Cost: None
Dice Pool: None
Not only a whiz on her own but also an accomplished teacher, the Scion with this Knack may pass her expertise on through tutoring and lecturing, helping her students to make the necessary leaps of logic, intuition, and understanding to fully grasp the material. If she actively teaches an ability to another person (for an entire day if they are Legendary, or for a consecutive week of entire days if they are mortal) who possesses fewer dots in it than she does, they may purchase it at half of its usual experience point cost.

TELEPATHY

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
As adept mentally as some are physically, the Scion with this Knack may eschew audible conversation entirely and may send thoughts straight into the head of any target she can see, speaking to them entirely mentally. He may send only one sentence or complete thought per point of Legend spent.

VECTOR

Prerequisite: Cipher
Cost: 1 Legend per use
Dice Pool: Intelligence + Marksmanship
The Scion with this Knack has an incredibly keen eye for angles and an acuity and precision only dreamed of by most. Whenever she uses a power or levels an attack that might hit multiple targets – a spray of machine-gun fire, a lobbed fireball, etc. – she may exempt a number of targets equal to her successes from being struck; she guides her missiles so expertly that they skim by the ears and ankles of her friends harmlessly.

WELL-READ VIRGIN

Prerequisite: None
Cost: None
Dice Pool: None
While most people find themselves unable to truly apply their intelligence to a problem that falls outside their area of expertise, the Scion with this Knack has studied so extensively that there is no area in which he is not an expert. He may always add his successes from Epic Intelligence to any roll made with the aim of gathering information, even if he possesses no dots in the ability being rolled.

WIRELESS INTERFACE

Prerequisite: Telepathy
Cost: 1 Legend per use
Dice Pool: Intelligence + Academics
The Scion with this Knack is able to tap into the minds of any and all computers around her, manipulating them even if she does not physically touching them. She may mentally operate any computer or other sophisticated electronic device that she can see without touching it, tapping straight into its operating systems to bypass the need for things like keyboards and physical input. She suffers from a 2-dice distraction penalty while doing so if anything else is going on around her.

Intelligence

God-Touched Nut_Meg