Dexterity

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Dexterity

Knack Tier Prerequisite Cost Roll Effect
And the Crowd Goes Wild 1 (1L) Count dots in Athletics as automatic successes.
Roll With It 2 And the Crowd Goes Wild 1L Add your Epic Dexterity dots to your soak.
Cat’s Grace 1 Take no movement penalties from unstable ground.
Divine Balance 2 Cat’s Grace Walk or run on weak, narrow or angled surfaces.
Untouchable Opponent 3 Divine Balance 1L Add your Epic Dexterity dots to your DV.
Escape Artist 1 1L Automatically escape from bonds and escape grapples more easily.
Lightning Sprinter 1 1L Double your normal running speed.
Fast as Thought 2 Lightning Sprinter 1L Quadruple your normal speed.
Peregrine Fleetness 3 Fast as Thought 5L Multiply your normal speed by twelve.
Lightning Flyer 2 Lightning Sprinter 1L Double your normal flying speed.
Lightning Swimmer 2 Lightning Sprinter 1L Double your normal swimming speed.
Microscopic Precision 1 1L Manipulate objects too small for normal human use.
Whirlwind Shield 2 Microscopic Precision 1L Parry projectiles and ranged attacks.
Monkey Climber 1 Climb at normal movement speed without need of equipment.
Spider Climber 2 Monkey Climber 1L Climb sheer surfaces and climb at dashing speed.
Anti-Gravity Climber 3 Spider Climber 1L Climb any surface and walk upside down.
Omnidexterity 1 Use any part of your body as dextrously as your dominant hand.
Blitzkrieg 2 Omnidexterity 3L + 1W Attack a third time on the same action.
Perfect Partner 1 Automatically join coordinated assaults with others.
Photographic Penmanship 1 1+L Write or draw anything you have seen with perfect accuracy.
Mightier Than the Sword 2 Photographic Penmanship 3L Use Dexterity instead of Strength when dealing damage.
Ricochet Symphony 1 1L Throw or shoot around corners or obstacles.
Trick Shooter 2 Ricochet Symphony Double your aim dice and pull your blow at range if desired.
Shot to the Heart 3 Trick Shooter 1L When aiming, your attacks are armor-ignoring.

AND THE CROWD GOES WILD

Prerequisite: None
Cost: 1 Legend (if desired) per use
Dice Pool: None
The Scion with this Knack is an athlete par excellence, a cut above even the most well-trained of mortals. She may count her dots in Athletics as automatic successes instead of dice in any roll; if she wishes to pay a cost of one point of Legend, she may also count her dots in Arete: Athletics or any bonuses she might have to Athletics from Geasa.

ANTI-GRAVITY CLIMBER

Prerequisite: Spider Climber
Cost: 1 Legend per scene
Dice Pool: None
The Scion with this Knack is now truly outside the realm of normal locomotion, able to cross or climb any surface with mind-blowing ease. He may climb any surface, no matter how steep, and may do so as quickly as he would normally be able to dash; his gravity-defying powers are so great that he may even walk comfortably at any bizarre angle, or even totally upside down, as if he were merely strolling down the street. Climbing is not a separate action for him, as he can perform it as easily as moving on normal ground; if he is injured while climbing, however, he must gain as many successes as he took levels of damage on a Dexterity + Athletics roll in order to remain clinging to his perch.

BLITZKRIEG

Prerequisite: Omnidexterity
Cost: 3 Legend and 1 Willpower per attack
Dice Pool: None
Where most Scions can only attack twice in one action, reflecting their human-level reflexes, a Scion with this Knack may attack three times, making himself a whirlwind of offensive action. Each attack must be made with a different weapon or appendage, requiring Scions to be fluid and creative; due to the Scion’s ability to sacrifice power and accuracy for speed, these attacks must be rolled at a -4 penalty and may not deal aggravated damage, but should they all be directed at the same opponent, that unlucky person will suffer a -3 to his DV from the overwhelming flurry.

CAT’S GRACE

Prerequisite: None
Cost: None
Dice Pool: None
Graceful and surefooted on even the most unstable of terrains, the Scion with this Knack is almost impossible to knock off-balance; she always lands on her feet when thrown or falling, never suffers knockdown, and takes no penalties for unstable, rugged, or moving terrain as she finds her footing with supernatural ease.

DIVINE BALANCE

Prerequisite: Cat’s Grace
Cost: None
Dice Pool: None
The Scion with this Knack puts the greatest kung fu masters to shame with his unassailable balance and control over his body. He may stand on or run across any surface, no matter how tiny or flimsy, even if it should not normally be able to hold his weight; his ability to redistribute his balance is so fine that he can dash across clotheslines or stand unmoving on the edge of a coin.

ESCAPE ARTIST

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
The Scion may automatically escape from any bonds as long as she is not being actively watched at the time. If she is grappled, she may add her successes from Epic Dexterity as additional automatic successes in her attempt to wriggle free.

FAST AS THOUGHT

Prerequisite: Lightning Sprinter
Cost: 1 Legend per scene
Dice Pool: None
Breaking all natural laws for human speed, the Scion with this Knack may run at truly impressive velocities. She may double her normal movement and dash speeds (including the already doubled distance from the Lightning Sprinter Knack) and may even skip across the surface of liquids or ignore gravity for short bursts, provided that she does not slow down or stop moving. A Scion wishing to use Fast As Thought must first activate Lightning Sprinter, Lightning Flyer, or Lightning Swimmer, though both may be activated together as the same action if she so chooses.

LIGHTNING FLYER

Prerequisite: Lightning Sprinter
Cost: 1 Legend per scene
Dice Pool: None
Many Scions display superhuman speed on the ground, but a Scion with this Knack is equally speedy in the air. As in the Lightning Sprinter knack, a Scion with this power may double the amount of distance that she could normally fly in the same amount of time. Note that either of the advanced speed knacks (Fast as Thought or Peregrine Fleetness) will affect any of the three Lightning powers.

LIGHTNING SPRINTER

Prerequisite: None
Cost: 1 Legend per scene
Dice Pool: None
The Scion with this Knack is one of the fastest around, able to cover great distances without effort. By spending the requisite cost, he may double the distance he could normally move or dash, and eliminate all penalties for marshy or wet terrain, as he is simply moving so quickly that he does not have time to get bogged down. Note that either of the advanced speed knacks (Fast as Thought or Peregrine Fleetness) will affect any of the three Lightning powers.

LIGHTNING SWIMMER

Prerequisite: Lightning Sprinter
Cost: 1 Legend per scene
Dice Pool: None
The fastest Scion on land finds things to be a very different story when slowed down by the inescapable weight of water. As in the Lightning Sprinter knack, a Scion with this power may double the amount of distance that he could normally swim in the same amount of time. Note that either of the advanced speed knacks (Fast as Thought or Peregrine Fleetness) will affect any of the three Lightning powers.

MICROSCOPIC PRECISION

Prerequisite: None
Cost: 1 Legend per scene
Dice Pool: None
The Scion with this Knack needs no specialized tools when she wishes to perform delicate work; her control over even the most minute of her muscles is so great that she can complete any manipulation down to the nanometer, moving with incredible precision and exactness. While she has the manual dexterity to tinker with even the tiniest of microchips, it should be noted that if the Scion does not possess the appropriate amount of Epic Perception, she will still be unable to see what she is doing..

MIGHTIER THAN THE SWORD

Prerequisite: Photographic Penmanship
Cost: 3 Legend per attack
Dice Pool: None
A massive, overwhelming strike is fine in some situations, but some Scions prefer devastating, surgical precision. A Scion with this Knack knows exactly where to strike with the smallest and most unprepossessing of weapons, inflicting significant damage without necessarily possessing great strength. When wielding any small weapon (a scalpel, dagger, pen, pair of scissors, etc.), the Scion may pay the Legend cost to use her Dexterity when she rolls for damage, instead of her Strength. She must declare her intention to use this Knack and pay the requisite cost before rolling to attack.

MONKEY CLIMBER

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack was born to climb, able to shimmy his way up normal surfaces without the aid of climbing equipment or ropes. He may climb as quickly as he could normally walk, and if necessary take other actions while climbing without fear of falling to his death (though he is still subject to a -4 dice penalty for doing so).

OMNIDEXTERITY

Prerequisite: None
Cost: None
Dice Pool: None
The ambidextrous of the world are often envied for the greater freedom they have when it comes to movement and manipulation, but the Scion with this Knack takes that freedom to its extreme, so flexible and in control of her movements that she is literally universally dexterous. She may use any movable part of her body as well as if it were her dominant hand, making it child’s play to sew with her feet or shoot a gun with her tongue.

PEREGRINE FLEETNESS

Prerequisite: Fast as Thought
Cost: 5 Legend per scene
Dice Pool: None
The Scion’s speed is now not only superhuman but far above the level that most animals or even gods can aspire to. This knack triples the speed granted by its prerequisite, Fast as Thought, making the Scion literally so fast that he is almost impossible to see or affect as long as he does not slow down or stop moving. There are dangers associated with moving at such a heightened velocity, however; a Scion with less Epic Perception than he has Epic Dexterity must make a Wits + Awareness roll to avoid running into an obstacle that he approaches too quickly to properly avoid. A Scion wishing to use Peregrine Fleetness must first activate Fast As Thought and either Lightning Sprinter, Lightning Flyer, or Lightning Swimmer, though all three may be activated together as the same action if he so chooses.

PERFECT PARTNER

Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack has become so permanently attuned to the movements of others that she may match or mirror them perfectly and unconsciously, as if she had foreknowledge of their actions; she is a cooperative laborer without peer, a comrade-in-arms without measure, and a lover defying description. She may always join any coordinated assault, even if there were not enough successes rolled to include her, and may automatically create a miniature coordinated assault with one other person by attacking in concert with them.

PHOTOGRAPHIC PENMANSHIP

Prerequisite: None
Cost: 1+ Legend per use
Dice Pool: None
Some Scions are so in tune with their body’s movements that they can mentally map out the exact motions required to create something they have only seen. The Scion with this Knack may write or draw any text, image, or symbols that he has previously seen, creating exact copies of anything that he has visually experienced. He may draw or write up to one square yard of imagery for every point of Legend he wishes to spend.

RICOCHET SYMPHONY

Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
Able to accommodate the tiny shifts in the air around her and eyeball the angles of any area instantly, the Scion with this Knack may throw objects in impossible curves, negating the effects of obstacles in her way. She may throw any item around an object or even around a ninety-degree corner, enabling her to toss a weapon to a surrounded ally or even strike an enemy behind a barricade with a perfectly thrown spear. She may apply the same principles to firearms and ranged weapons as well, allowing her to shoot around corners with uncanny accuracy. All cover bonuses that her targets might have are completely negated.

ROLL WITH IT

Prerequisite: And the Crowd Goes Wild
Cost: 1 Legend per use
Dice Pool: None
The Scion with this Knack is a master of rolling with the punches, knowing just where to let himself go boneless and just how to move to diffuse the shock of a blow. Any time he is struck and dealt damage, he may spend the Legend cost to add his dots in Epic Dexterity to any of his soaks as he allows the blow to move him rather than remaining in staunch resistance to it.

SHOT TO THE HEART

Prerequisite: Trick Shooter
Cost: 1 Legend per attack
Dice Pool: None
A gunman without peer, the Scion with this Knack knows exactly where to aim to deal the most devastating damage, circumventing the attempts of opponents to avoid her. If she chooses a specific body part on an opponent and takes a 3-tick aiming action before shooting with a non-thrown weapon, she may completely ignore armor when causing damage, though she must declare her intention to do so and spend the requisite cost before rolling to attack.

SPIDER CLIMBER

Prerequisite: Monkey Climber
Cost: 1 Legend per scene
Dice Pool: None
No longer constrained by mere mortal standards of climbability, the Scion with this Knack may now scale any surface that could be climbed by a spider, enabling her to zoom up sheer walls or navigate quickly between vines and strands. She may climb as quickly as she could normally dash if there are suitable hand- or footholds where she is climbing and take other actions without penalty; if she chooses to scale a totally smooth surface, she may do so at the same speed she could normally walk and must still suffer a -4 dice penalty when performing other actions at the same time.

TRICK SHOOTER

Prerequisite: Ricochet Symphony
Cost: None
Dice Pool: None
The Scion with this Knack is not just a gunman but a showman as well, able to pull off the most impressive feats of marksmanship with flair. When using a ranged or thrown weapon, he may double the dice he receives from aiming as he finds the exact points of weakness in a target, and suffers no penalties when attempting to disarm an opponent at range. If he is using a firearm, he may choose to pull his blow without announcing it first, and may choose to inflict any amount of damage up to the maximum from his roll.

UNTOUCHABLE OPPONENT

Prerequisite: Divine Balance
Cost: 1 Legend per scene
Dice Pool: None
As active and quick as a mirage, the Scion with this Knack is extraordinarily difficult to hit, being too limber and well-practiced in dodging to strike without a great deal of effort; even those who do manage to strike her seldom do more than wing her as they go by. Whenever the Scion goes forth into battle, she may add her dots in Epic Dexterity to her DV, turning powerful cleaves and swings into mere nicks and glancing blows.

WHIRLWIND SHIELD

Prerequisite: Microscopic Precision
Cost: 1 Legend per use
Dice Pool: None
No stranger to being the target of unfriendly attention, the Scion with this Knack has reflexes so finely honed that he may block even the fastest of ranged missiles directed at him. As long as he describes a satisfactory stunt to the Storyteller and pays the requisite cost when he is attacked at range, he may substitute his Parry DV for his Dodge DV, deflecting bullets and knocking arrows out of the air.

Dexterity

God-Touched Nut_Meg